patch notes
The changelog.
Every fix, feature, and refactor since December 2004. 1,872 entries, written by the people who wrote the code.
page 32 of 38
Recent changes
Last patched . (16 hours ago)
Gatz
Made a new method to grab the first argument of a string, ignoring quotes etc.
Gatz
Fixed supercapitalize() to capitalize words after hyphens.
Gatz
Added No Shadow Kick.
Gatz
Added Triple Kick.
Gatz
Added skill "Double Kick".
Gatz
Fixed bug with displaying lastnames on who.
Gatz
Fixed bug where practice sometimes would not work because skill names are case sensitive.
Gatz
Who list now displays if at least 1 player one has opted to not be shown on who.
Gatz
Added new config option nowho.
Gatz
Fixed bug that let the Henge name be longer than one word.
Gatz
Fixed bug with makewizlist.
Gatz
Henge persists over copyovers.
Gatz
New Henge! Now stop bugging me about Sexy no Jutsu.
Gatz
New shift in stuff, you need to play 2 hours before using oask or oanswer. You need 10 hours before you can use OOC and 15 for the Anime channel.
Gatz
Mobiles can now be set up to level 300.
Gatz
Changed Hash function to be Dragon Hash.
Gatz
Added a new flag for rooms called 'wipe' which clears out all NPCs inside if no players are present.
Gatz
Ishiryoku and Haburi give no benefits if your Taijutsu level is below their required level, even though you still have it practiced.
Gatz
Some bugs fixed to allow the code to compile on 64-Bit Systems.
Gatz
Fixed bug with area version's in load_objects().
Gatz
Added lag to scan.
Gatz
Fixed bug with reseting timers over copyover.
Gatz
Ignore works correctly again, was causing players to be required to enter the password of the person they ignored.
Gatz
Fixed memory leak with loading up timers after copyovers.
Gatz
Newbie Academy (By Ponnampi) is now in for players.
Gatz
Added "Crazy Koto's Blood Type Fortune Shop", new commands in game called 'fillout', 'grabform' and 'submit'. Players now able to 'discover' their blood type with those commands.
Gatz
Changed hash functions to use Bitwise AND.
Gatz
No longer see a player's clan statis on look.
Gatz
Added commas to scourdatabse to make it read easier.
Gatz
Players under level ten lose a smaller amount of experience upon death than players level 10 and above.
Gatz
Mobiles left in the practice field will get cleared when no players are there, practice fields is also a noquit room.
Gatz
Toned down the affect of INT on the skills % when it is practiced.
Gatz
Added command 'gainage' as an experimental command.
Gatz
Wimpy's highest HP setting is now 1/3 your max health.
Gatz
Added config option 'tprompt'.
Gatz
Fukutsu's regen won't stack with hospitals anymore.
Gatz
The prompt will be sent on a tick.
Gatz
Deer no longer assist each other.
Gatz
Added skill Fukutsu for every Village.
Gatz
Added 'orderclone' command.
Gatz
"Clones" also does the same as "Checkclones".
Gatz
Raised a lot of NPCs HP to reflect the new HP system.
Gatz
Fixed a color bleeding issue and issue in aassign command with prototype areas.
Gatz
Animals can't use say, yell or shout.
Gatz
Added a new flag called "Animal".
Gatz
Fixed bug with fix_symbols(). Deer and rabbits changed a bit. Deer level was raised to 3, difficulty is still the same. Rabbits weakened slightly and won't assist each other.
Gatz
Added the helpfile 'channel' to clarify the anime channel.
Gatz
Added Anime channel, new players default with it -off-.
Gatz
Fixed bug in addchange command and memory allocation.
Gatz
Removed IMC and I3 from code.