patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,899 entries, written by the people who wrote the code.

page 33 of 38

Recent changes

Last patched . (5 days ago)

  1.  · #299

    Gatz

    Fixed memory leak with loading up timers after copyovers.

  2.  · #298

    Gatz

    Newbie Academy (By Ponnampi) is now in for players.

  3.  · #297

    Gatz

    Added "Crazy Koto's Blood Type Fortune Shop", new commands in game called 'fillout', 'grabform' and 'submit'. Players now able to 'discover' their blood type with those commands.

  4.  · #296

    Gatz

    Changed hash functions to use Bitwise AND.

  5.  · #295

    Gatz

    No longer see a player's clan statis on look.

  6.  · #294

    Gatz

    Added commas to scourdatabse to make it read easier.

  7.  · #293

    Gatz

    Players under level ten lose a smaller amount of experience upon death than players level 10 and above.

  8.  · #292

    Gatz

    Mobiles left in the practice field will get cleared when no players are there, practice fields is also a noquit room.

  9.  · #291

    Gatz

    Toned down the affect of INT on the skills % when it is practiced.

  10.  · #290

    Gatz

    Added command 'gainage' as an experimental command.

  11.  · #289

    Gatz

    Wimpy's highest HP setting is now 1/3 your max health.

  12.  · #288

    Gatz

    Added config option 'tprompt'.

  13.  · #287

    Gatz

    Fukutsu's regen won't stack with hospitals anymore.

  14.  · #286

    Gatz

    The prompt will be sent on a tick.

  15.  · #285

    Gatz

    Deer no longer assist each other.

  16.  · #284

    Gatz

    Added skill Fukutsu for every Village.

  17.  · #283

    Gatz

    Added 'orderclone' command.

  18.  · #282

    Gatz

    "Clones" also does the same as "Checkclones".

  19.  · #281

    Gatz

    Raised a lot of NPCs HP to reflect the new HP system.

  20.  · #280

    Gatz

    Fixed a color bleeding issue and issue in aassign command with prototype areas.

  21.  · #279

    Gatz

    Animals can't use say, yell or shout.

  22.  · #278

    Gatz

    Added a new flag called "Animal".

  23.  · #277

    Gatz

    Fixed bug with fix_symbols(). Deer and rabbits changed a bit. Deer level was raised to 3, difficulty is still the same. Rabbits weakened slightly and won't assist each other.

  24.  · #276

    Gatz

    Added the helpfile 'channel' to clarify the anime channel.

  25.  · #275

    Gatz

    Added Anime channel, new players default with it -off-.

  26.  · #274

    Gatz

    Fixed bug in addchange command and memory allocation.

  27.  · #273

    Gatz

    Removed IMC and I3 from code.

  28.  · #272

    Gatz

    Fixed mistake that let level 2 characters use OOC.

  29.  · #271

    Gatz

    Changes command formated for 3 digit numbers now.

  30.  · #270

    Gatz

    Removed the "safeties" section of config, which didn't do anything.

  31.  · #269

    Gatz

    Converted all skills to use STRALLOC/STRFREE.

  32.  · #268

    Gatz

    Started switching str_dups over to STRALLOCs, starting with email and homepage for player data.

  33.  · #267

    Gatz

    Fixed another small issue with 'create_new_class'

  34.  · #266

    Gatz

    Regen now working with the new way HP is handle, eg non-static max health.

  35.  · #265

    Gatz

    Bot checking questions won't be given to un-authed players.

  36.  · #264

    Gatz

    Added setyim, setaim and setmsn and finger file displays information for MSN, YIM and AIM screennames.

  37.  · #263

    Gatz

    Re-wrote supercapitalize method to be more memory friendly.

  38.  · #262

    Gatz

    Experience formula changed to let people be up to 15 levels away from a mobile and still gain experience, as a side effect some people will gain a little bit more experience than normal.

  39.  · #261

    Gatz

    Fixed a very troublesome bug with using percent signs on OOC.

  40.  · #260

    Gatz

    Removed most of the exponential curve from experience required to level.

  41.  · #259

    Gatz

    Took out a couple of the exponential spikes in experience to level.

  42.  · #258

    Gatz

    Fixed a few bugs for SMAUG posted by Samson.

  43.  · #257

    Gatz

    Added the skill Hakkei Kihaku for Sand only.

  44.  · #256

    Gatz

    Removed plevel.txt for same reason as above.

  45.  · #255

    Gatz

    Removed usage.txt and economy.txt, they just wasted up space anyways.

  46.  · #254

    Gatz

    Fixed allocation/de-allocation for last site information.

  47.  · #253

    Gatz

    Fixed bug with hand seals being saved in the wrong times.

  48.  · #252

    Gatz

    Last jutsu used recorded for help in detecting bugs.

  49.  · #251

    Gatz

    Now the game can have multiple login screens, totally redid them all too.

  50.  · #250

    Gatz

    Added skill "Mizu Hatsudenki" (Mist Exclusive).

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