patch notes
The changelog.
Every fix, feature, and refactor since December 2004. 1,899 entries, written by the people who wrote the code.
page 33 of 38
Recent changes
Last patched . (5 days ago)
Gatz
Fixed memory leak with loading up timers after copyovers.
Gatz
Newbie Academy (By Ponnampi) is now in for players.
Gatz
Added "Crazy Koto's Blood Type Fortune Shop", new commands in game called 'fillout', 'grabform' and 'submit'. Players now able to 'discover' their blood type with those commands.
Gatz
Changed hash functions to use Bitwise AND.
Gatz
No longer see a player's clan statis on look.
Gatz
Added commas to scourdatabse to make it read easier.
Gatz
Players under level ten lose a smaller amount of experience upon death than players level 10 and above.
Gatz
Mobiles left in the practice field will get cleared when no players are there, practice fields is also a noquit room.
Gatz
Toned down the affect of INT on the skills % when it is practiced.
Gatz
Added command 'gainage' as an experimental command.
Gatz
Wimpy's highest HP setting is now 1/3 your max health.
Gatz
Added config option 'tprompt'.
Gatz
Fukutsu's regen won't stack with hospitals anymore.
Gatz
The prompt will be sent on a tick.
Gatz
Deer no longer assist each other.
Gatz
Added skill Fukutsu for every Village.
Gatz
Added 'orderclone' command.
Gatz
"Clones" also does the same as "Checkclones".
Gatz
Raised a lot of NPCs HP to reflect the new HP system.
Gatz
Fixed a color bleeding issue and issue in aassign command with prototype areas.
Gatz
Animals can't use say, yell or shout.
Gatz
Added a new flag called "Animal".
Gatz
Fixed bug with fix_symbols(). Deer and rabbits changed a bit. Deer level was raised to 3, difficulty is still the same. Rabbits weakened slightly and won't assist each other.
Gatz
Added the helpfile 'channel' to clarify the anime channel.
Gatz
Added Anime channel, new players default with it -off-.
Gatz
Fixed bug in addchange command and memory allocation.
Gatz
Removed IMC and I3 from code.
Gatz
Fixed mistake that let level 2 characters use OOC.
Gatz
Changes command formated for 3 digit numbers now.
Gatz
Removed the "safeties" section of config, which didn't do anything.
Gatz
Converted all skills to use STRALLOC/STRFREE.
Gatz
Started switching str_dups over to STRALLOCs, starting with email and homepage for player data.
Gatz
Fixed another small issue with 'create_new_class'
Gatz
Regen now working with the new way HP is handle, eg non-static max health.
Gatz
Bot checking questions won't be given to un-authed players.
Gatz
Added setyim, setaim and setmsn and finger file displays information for MSN, YIM and AIM screennames.
Gatz
Re-wrote supercapitalize method to be more memory friendly.
Gatz
Experience formula changed to let people be up to 15 levels away from a mobile and still gain experience, as a side effect some people will gain a little bit more experience than normal.
Gatz
Fixed a very troublesome bug with using percent signs on OOC.
Gatz
Removed most of the exponential curve from experience required to level.
Gatz
Took out a couple of the exponential spikes in experience to level.
Gatz
Fixed a few bugs for SMAUG posted by Samson.
Gatz
Added the skill Hakkei Kihaku for Sand only.
Gatz
Removed plevel.txt for same reason as above.
Gatz
Removed usage.txt and economy.txt, they just wasted up space anyways.
Gatz
Fixed allocation/de-allocation for last site information.
Gatz
Fixed bug with hand seals being saved in the wrong times.
Gatz
Last jutsu used recorded for help in detecting bugs.
Gatz
Now the game can have multiple login screens, totally redid them all too.
Gatz
Added skill "Mizu Hatsudenki" (Mist Exclusive).