patch notes
The changelog.
Every fix, feature, and refactor since December 2004. 1,899 entries, written by the people who wrote the code.
page 30 of 38
Recent changes
Last patched . (3 days ago)
Gatz
Messege added to show unsuccessful fleeing to the room.
Gatz
If you fail to flee, you no longer lose EXP.
Gatz
Fixed bug in copy_buffer and copy_buffer_nohash.
Gatz
Newbie Helper's experience mod will only work when there are Newbies (Players level 5 and below) currently online.
Gatz
History command will now uses 'supercapitalize' and will use commas with the numbers if needed. Also, improved the error messege displayed.
Gatz
"History" command will now keep track of up to 100 mobiles killed and the max number of times killed it will display up to is 32,000.
Gatz
Lowered the experience penalty for players that begins at level 10.
Gatz
Removed the experience penalty that is added to players combat level 100 and above.
Gatz
Added Sound exclusive attack, Solfege.
Gatz
Added a new who slot above Deadly Shinobi, Lethal Shinobi.
Gatz
Newbie Helper flag can be seen by anyone.
Gatz
Added a new config option, notify.
Gatz
The normal range of between 15 levels to gain experience increases to 30, if the Mobile is Aggressive or Meta Aggressive.
Gatz
Added a new Battle Ability, Intimidate.
Gatz
Fixed annoying bug with Genkai Go.
Gatz
Increased Fukutsu's benefit to health.
Gatz
Raised Stamina regen.
Gatz
Raised Chakra regen.
Gatz
Raised HP regen for standing, sitting and sleeping.
Gatz
Fixed bug with Ignore.
Gatz
Raised how much Chakra and Stamina stats give you.
Gatz
Changed around LSC by adding Genkai and Kagirinai.
Gatz
Added the ability for skills to have no percentage.
Gatz
Regenerate Chakra cost lowered.
Gatz
Added a snazzy new Anti-PK code for those folks who try to be clever and break the rules of the Alpha. It'll be lifted once PK is allowed.
Gatz
Baikyuu Kesson re-do to be stronger for Melee combat.
Gatz
Fixed bug with Ikioidzuku and Henjiru not stopping folks who couldn't form hand seals.
Gatz
Buddhist Palm, Dragon Punch and God Fist now require both hands to be free.
Gatz
Goukakyuu damage is now fixed.
Gatz
Karyuu Endan's damage is fixed and now won't cause a player to drop to negative Chakra, but the more Chakra used to fire the blast will increase the damage.
Gatz
Goukakyuu fixed to raise Mastery.
Gatz
Stamina costs for higher Taijutsu changed to be more on par with the Chakra costs of Ninjutsu.
Gatz
Fixed bug with Baikyuu Kesson being hand seal-able even when it shouldn't be.
Gatz
Fixed bugs in a couple Ninjutsu skills that weren't setup to work with Mastery skill.
Gatz
Added new Battle Ability 'Soranjiru'.
Gatz
Practice now displays your custom style with it's style name once you finalize it.
Gatz
When typing 'style' with no argument it will now display a custom style's name and not 'Custom'.
Gatz
Custom style's display in score using that custom style's name.
Gatz
You can now switch to your custom style using that style's name.
Gatz
Re-worked some of the style messages. When entering combat, you 'move in the style' you're currently set on.
Gatz
Fixed up score to be accurate with new styles.
Gatz
Skills are now affected by what styles the users are in.
Gatz
Added Custom Style, be -sure- to read help 'custom style'.
Gatz
Remodeled the weight formula for boosting LSC gains slightly, cleaned it up.
Gatz
Fixed small bug that allowed folks to switch to styles they have not yet learned.
Gatz
Fixed a bug that prevented abiities from being above level 100.
Gatz
Fixed bug that let Neutral style raise Kame's style.
Gatz
Removed 'level' from score, added 'levels' to statistics.
Gatz
New "Battle Abilites" are in! "Battle Abilities" are special and not like other abilities like Taijutsu, Ninjutsu and Genjutsu!
Gatz
Fixed a bug where the experience gained from walking stopped at Level 100.