patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,899 entries, written by the people who wrote the code.

page 30 of 38

Recent changes

Last patched . (3 days ago)

  1.  · #449

    Gatz

    Messege added to show unsuccessful fleeing to the room.

  2.  · #448

    Gatz

    If you fail to flee, you no longer lose EXP.

  3.  · #447

    Gatz

    Fixed bug in copy_buffer and copy_buffer_nohash.

  4.  · #446

    Gatz

    Newbie Helper's experience mod will only work when there are Newbies (Players level 5 and below) currently online.

  5.  · #445

    Gatz

    History command will now uses 'supercapitalize' and will use commas with the numbers if needed. Also, improved the error messege displayed.

  6.  · #444

    Gatz

    "History" command will now keep track of up to 100 mobiles killed and the max number of times killed it will display up to is 32,000.

  7.  · #443

    Gatz

    Lowered the experience penalty for players that begins at level 10.

  8.  · #442

    Gatz

    Removed the experience penalty that is added to players combat level 100 and above.

  9.  · #441

    Gatz

    Added Sound exclusive attack, Solfege.

  10.  · #440

    Gatz

    Added a new who slot above Deadly Shinobi, Lethal Shinobi.

  11.  · #439

    Gatz

    Newbie Helper flag can be seen by anyone.

  12.  · #438

    Gatz

    Added a new config option, notify.

  13.  · #437

    Gatz

    The normal range of between 15 levels to gain experience increases to 30, if the Mobile is Aggressive or Meta Aggressive.

  14.  · #436

    Gatz

    Added a new Battle Ability, Intimidate.

  15.  · #435

    Gatz

    Fixed annoying bug with Genkai Go.

  16.  · #434

    Gatz

    Increased Fukutsu's benefit to health.

  17.  · #433

    Gatz

    Raised Stamina regen.

  18.  · #432

    Gatz

    Raised Chakra regen.

  19.  · #431

    Gatz

    Raised HP regen for standing, sitting and sleeping.

  20.  · #430

    Gatz

    Fixed bug with Ignore.

  21.  · #429

    Gatz

    Raised how much Chakra and Stamina stats give you.

  22.  · #428

    Gatz

    Changed around LSC by adding Genkai and Kagirinai.

  23.  · #427

    Gatz

    Added the ability for skills to have no percentage.

  24.  · #426

    Gatz

    Regenerate Chakra cost lowered.

  25.  · #425

    Gatz

    Added a snazzy new Anti-PK code for those folks who try to be clever and break the rules of the Alpha. It'll be lifted once PK is allowed.

  26.  · #424

    Gatz

    Baikyuu Kesson re-do to be stronger for Melee combat.

  27.  · #423

    Gatz

    Fixed bug with Ikioidzuku and Henjiru not stopping folks who couldn't form hand seals.

  28.  · #422

    Gatz

    Buddhist Palm, Dragon Punch and God Fist now require both hands to be free.

  29.  · #421

    Gatz

    Goukakyuu damage is now fixed.

  30.  · #420

    Gatz

    Karyuu Endan's damage is fixed and now won't cause a player to drop to negative Chakra, but the more Chakra used to fire the blast will increase the damage.

  31.  · #419

    Gatz

    Goukakyuu fixed to raise Mastery.

  32.  · #418

    Gatz

    Stamina costs for higher Taijutsu changed to be more on par with the Chakra costs of Ninjutsu.

  33.  · #417

    Gatz

    Fixed bug with Baikyuu Kesson being hand seal-able even when it shouldn't be.

  34.  · #416

    Gatz

    Fixed bugs in a couple Ninjutsu skills that weren't setup to work with Mastery skill.

  35.  · #415

    Gatz

    Added new Battle Ability 'Soranjiru'.

  36.  · #414

    Gatz

    Practice now displays your custom style with it's style name once you finalize it.

  37.  · #413

    Gatz

    When typing 'style' with no argument it will now display a custom style's name and not 'Custom'.

  38.  · #412

    Gatz

    Custom style's display in score using that custom style's name.

  39.  · #411

    Gatz

    You can now switch to your custom style using that style's name.

  40.  · #410

    Gatz

    Re-worked some of the style messages. When entering combat, you 'move in the style' you're currently set on.

  41.  · #409

    Gatz

    Fixed up score to be accurate with new styles.

  42.  · #408

    Gatz

    Skills are now affected by what styles the users are in.

  43.  · #407

    Gatz

    Added Custom Style, be -sure- to read help 'custom style'.

  44.  · #406

    Gatz

    Remodeled the weight formula for boosting LSC gains slightly, cleaned it up.

  45.  · #405

    Gatz

    Fixed small bug that allowed folks to switch to styles they have not yet learned.

  46.  · #404

    Gatz

    Fixed a bug that prevented abiities from being above level 100.

  47.  · #403

    Gatz

    Fixed bug that let Neutral style raise Kame's style.

  48.  · #402

    Gatz

    Removed 'level' from score, added 'levels' to statistics.

  49.  · #401

    Gatz

    New "Battle Abilites" are in! "Battle Abilities" are special and not like other abilities like Taijutsu, Ninjutsu and Genjutsu!

  50.  · #400

    Gatz

    Fixed a bug where the experience gained from walking stopped at Level 100.

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