patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,872 entries, written by the people who wrote the code.

page 21 of 38

Recent changes

Last patched . (7 hours ago)

  1.  · #872

    Gatz

    Added some tweaks to Shoumei and re-wrote a couple portions of it to make it work better in code.

  2.  · #871

    Gatz

    Added a new area by Heizo and Zetsuke, Kakuzetsu Swamp, which is located by Hitokurou River.

  3.  · #870

    Gatz

    Added new Sand exclusive skill, Suna Raishuu. (help "suna raishuu" for more details)

  4.  · #869

    Gatz

    Made all progbug reports display on the build log channel, for Builder Imms.

  5.  · #868

    Gatz

    Fixed bug where, ironically, a bug warning message would falsy report an error when Intimiate had kicked in.

  6.  · #867

    Gatz

    Fixed bug in Power Struggle system that let the winner of the power struggle get their EQ damaged a bit.

  7.  · #866

    Gatz

    Fixed bug in arena accept that would crash if you accepted an Arena request from someone who was link dead and/or in the void.

  8.  · #865

    Gatz

    Added a special case in saving, so when a player normally couldn't save and a copyover happens that player isn't lost.

  9.  · #864

    Gatz

    Added a new special message for Newbie Helpers to notify them when a new player is authorized for player.

  10.  · #863

    Gatz

    Fixed bug in Kagirinai that prevented it from working under some stat combinations.

  11.  · #862

    Gatz

    When practicing moves, you now have to use the full name of any non-unpracticible skills or foreign skills, abbreviations can obviously still be used for all other skills.

  12.  · #861

    Gatz

    Fixed bug in think that prevented close friends from seeing the thoughts of other close friends.

  13.  · #860

    Gatz

    Added new battle ability: throw! Help throw for more details.

  14.  · #859

    Gatz

    Added new feature into the game called bonus ryo! Help bonus ryo!

  15.  · #858

    Gatz

    Tweaked score a bit, removed the 'last saved' time information, and added in new played break down that can show how much you've played in years, days and hours.

  16.  · #857

    Gatz

    Fixed bug with stamina drain on NPCs, which caused them to get into an exhaustive state and caused crazy memory corruption and other bad things.

  17.  · #856

    Gatz

    Challenge command will now say if no NPCs were found and not just return blank.

  18.  · #855

    Gatz

    Trying to shove players up now has a lower chance of succeeding.

  19.  · #854

    Gatz

    Players can't set their Henge first or last name to non-Japanese-esque names.

  20.  · #853

    Gatz

    Baikyuu Kesson can be turned off by re-typing "Baikyuu Kesson" again, it still can wear off, though.

  21.  · #852

    Gatz

    Using Kawarimi to flee into a room that would normally boot you out had a bug where it wouldn't. This is fixed, so watch out!

  22.  · #851

    Gatz

    Fixed bug that would overwrite who you betted on everytime you tried to submit a bet to the Arena, even if it told you that you couldn't.

  23.  · #850

    Gatz

    Tsurugami Clan Hall is now in, special thanks to Abigeiru, Sayono, Ichiro and Shiro who all worked on it! The Clan Hall can be accessed through the bunny forest.

  24.  · #849

    Gatz

    Added in new experience bonus, every ten hours you play boosts your experience gained by 1%.

  25.  · #848

    Gatz

    Fixed bug that let Eiyorei's EXP bonus stack with Haburi's and Ishiryoku's. Now, knowing either of those skills disables Eiyorei's bonus.

  26.  · #847

    Gatz

    Fixed bug with the act_string function that would crash if $i or $I was used and arg1 or arg2 was NULL.

  27.  · #846

    Gatz

    Added a new settrashtalk option, rescue. This is used whenever you rescue someone.

  28.  · #845

    Gatz

    Refined rescue to allow NPCs to be rescued from a fight.

  29.  · #844

    Gatz

    Fixed bug that prevented Builder Imms from loading areas that were bestowed to them.

  30.  · #843

    Gatz

    Players will no longer be stopped by being full and can use the eat command to eat food.

  31.  · #842

    Gatz

    Added the silent keyword for Builders, to be used in progs.

  32.  · #841

    Gatz

    NPCs that become stunned from exhaustion will die, now.

  33.  · #840

    Gatz

    Fixed a bug that prevented NPCs from getting a max Chakra or Stamina above 100.

  34.  · #839

    Gatz

    Henge names must at least be 2 characters long.

  35.  · #838

    Gatz

    Fixed bug that made invisible Immortals show up on who whenever they were writing a gnote.

  36.  · #837

    Gatz

    New addition to changes command, you can now search by a time stamp. For example, "changes time 2008" to get a list of all changes made in 2008, or "changes time 2008 3" for all changes made in March of 2008. The year, month and day can be specified to narrow the time stamp down, but month and day are optional. However, a day can only be specified if the month is also specified, the year is not optional.

  37.  · #836

    Gatz

    Added Kiasyn's snippet for nifty enhancements for prog bug messages.

  38.  · #835

    Gatz

    Players that are level 1 can only see Newbie Helpers and Immortals on who.

  39.  · #834

    Gatz

    Added some timers for challenging folks to the Arena. If you challenge someone, you must wait 20 minutes before you can challenge another person. If you get challenged, people must wait 20 minutes before you can be challenged again.

  40.  · #833

    Gatz

    Declined fights no longer tracked for Arena battles.

  41.  · #832

    Gatz

    You can now send tells to AFK players, it'll just warn the sender that the receiver might not respond because of their AFK status.

  42.  · #831

    Gatz

    You only gain from sacrificing corpses if you are -not- deadly, now.

  43.  · #830

    Gatz

    When trying to use target someone in a room, players must now use at least 2 letters to identify that NPC or PC.

  44.  · #829

    Gatz

    Some items can now be upgraded to become better items, when you take a level 20 item to repair the Repairer will say if an item can be upgraded. Help upgrade for more details.

  45.  · #828

    Gatz

    Fixed bug that let you power struggle two attacks, even if the starting attacking did no damage to begin with.

  46.  · #827

    Gatz

    Added new command for objects with a level of 20, help setcustomitem.

  47.  · #826

    Gatz

    Fixed bug with Solfege not setting a flag right.

  48.  · #825

    Gatz

    Changed the object leveling formula to make it a bit easier to level items up.

  49.  · #824

    Gatz

    Fixed potential crash problems in get_char_room and get_char_world functions.

  50.  · #823

    Gatz

    Fixed bug with power struggle/combination system that caused multi-stage attack skills like Suiryuudan to crash the game and not work.

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