patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,899 entries, written by the people who wrote the code.

page 21 of 38

Recent changes

Last patched . (3 days ago)

  1.  · #899

    Gatz

    Updated Twitter System so that all Tweets that are made via NM are logged.

  2.  · #898

    Gatz

    Added mpdrainchakra and mpdrainstamina for builders! Help mpdrainchakra and also help mpdrainstamina for more details!

  3.  · #897

    Gatz

    Added support for MSSP (MUD Server Status Protocol), more details about what MSSP means at http://tintin.sourceforge.net/mssp/ and a big thanks to Greg Mosley (Keberus) for writing the MSSP plugin.

  4.  · #896

    Gatz

    Added new Stone exclusive Taijutsu: Fusegu Yama. Help Fusegu Yama for more details.

  5.  · #895

    Gatz

    Changed the name selection screen on character creation. If you try a name that isn't allowed, it'll suggest male and female Japanese sounding names to you.

  6.  · #894

    Gatz

    Whenever a player gains a new rank in the Arena, a Twitter update will be made about it!

  7.  · #893

    Gatz

    Immortals will no longer be able to be on the top ranking Arena fighters list.

  8.  · #892

    Gatz

    When a new player hits level 2, they are announced on NarutoMUD's Twitter!

  9.  · #891

    Gatz

    Added Twitter support! If you follow "NarutoMUD" on twitter, you can see our change log live!

  10.  · #890

    Gatz

    Fixed bug with throw, where it'd be using the wrong obj pointer if the item was going to be broken when it hit the ground.

  11.  · #889

    Gatz

    Fixed bug with power struggle, when trying to find players to join the attacker's jutsu, it wouldn't check the right function pointer so players doing a non-power strugglible timer skill would be roped into the attack.

  12.  · #888

    Gatz

    Added new option to changenickname command. You can use "changenickname none" to remove your current nickname, the remove is not permanent and you can always reset it later.

  13.  · #887

    Zetsuke

    Added new area: Young Ninja's Cave (specifically for newbies).

  14.  · #886

    Zetsuke

    Added new area: Yamayuki Village.

  15.  · #885

    Gatz

    Added new ifcheck called 'combatlevel' to check a player's combat level.

  16.  · #884

    Gatz

    Reworked how dex affects your armor, it is a little worse in the beginning, but it starts picking up faster. It starts to go up a bit slower, but in the end, it lets players reach a bonus that is much, much higher than it used to be.

  17.  · #883

    Gatz

    Added the 'light' flag, to room flags2, it is a perma-light on the entire room.

  18.  · #882

    Gatz

    Object Speech and Act prog triggers also check what the character is wearing at that time.

  19.  · #881

    Gatz

    Added new mpdamage option "all_nogroup" to target everyone in the room who isn't the NPC using it or in that NPC's group.

  20.  · #880

    Gatz

    Advance Gatz age by 1, now 24.

  21.  · #879

    Gatz

    Mobile's numattacks initalized to the correct value.

  22.  · #878

    Gatz

    Fixed mppurge to only purge to only purge one item and not a group of items.

  23.  · #877

    Gatz

    Fixed memory leak with incomplete objects being free'd.

  24.  · #876

    Gatz

    New way to gain experience added: surviving a non-auto-combat attack, like Punch, rewards some experience.

  25.  · #875

    Gatz

    Tweaked experience computing formula.

  26.  · #874

    Gatz

    Added new Sand exclusive Ninjutsu skill, Sunaarashi. Help sunaarashi for more details.

  27.  · #873

    Gatz

    Added new Mist exclusive skill, Kirigakure. Help Kirigakure for more details.

  28.  · #872

    Gatz

    Added some tweaks to Shoumei and re-wrote a couple portions of it to make it work better in code.

  29.  · #871

    Gatz

    Added a new area by Heizo and Zetsuke, Kakuzetsu Swamp, which is located by Hitokurou River.

  30.  · #870

    Gatz

    Added new Sand exclusive skill, Suna Raishuu. (help "suna raishuu" for more details)

  31.  · #869

    Gatz

    Made all progbug reports display on the build log channel, for Builder Imms.

  32.  · #868

    Gatz

    Fixed bug where, ironically, a bug warning message would falsy report an error when Intimiate had kicked in.

  33.  · #867

    Gatz

    Fixed bug in Power Struggle system that let the winner of the power struggle get their EQ damaged a bit.

  34.  · #866

    Gatz

    Fixed bug in arena accept that would crash if you accepted an Arena request from someone who was link dead and/or in the void.

  35.  · #865

    Gatz

    Added a special case in saving, so when a player normally couldn't save and a copyover happens that player isn't lost.

  36.  · #864

    Gatz

    Added a new special message for Newbie Helpers to notify them when a new player is authorized for player.

  37.  · #863

    Gatz

    Fixed bug in Kagirinai that prevented it from working under some stat combinations.

  38.  · #862

    Gatz

    When practicing moves, you now have to use the full name of any non-unpracticible skills or foreign skills, abbreviations can obviously still be used for all other skills.

  39.  · #861

    Gatz

    Fixed bug in think that prevented close friends from seeing the thoughts of other close friends.

  40.  · #860

    Gatz

    Added new battle ability: throw! Help throw for more details.

  41.  · #859

    Gatz

    Added new feature into the game called bonus ryo! Help bonus ryo!

  42.  · #858

    Gatz

    Tweaked score a bit, removed the 'last saved' time information, and added in new played break down that can show how much you've played in years, days and hours.

  43.  · #857

    Gatz

    Fixed bug with stamina drain on NPCs, which caused them to get into an exhaustive state and caused crazy memory corruption and other bad things.

  44.  · #856

    Gatz

    Challenge command will now say if no NPCs were found and not just return blank.

  45.  · #855

    Gatz

    Trying to shove players up now has a lower chance of succeeding.

  46.  · #854

    Gatz

    Players can't set their Henge first or last name to non-Japanese-esque names.

  47.  · #853

    Gatz

    Baikyuu Kesson can be turned off by re-typing "Baikyuu Kesson" again, it still can wear off, though.

  48.  · #852

    Gatz

    Using Kawarimi to flee into a room that would normally boot you out had a bug where it wouldn't. This is fixed, so watch out!

  49.  · #851

    Gatz

    Fixed bug that would overwrite who you betted on everytime you tried to submit a bet to the Arena, even if it told you that you couldn't.

  50.  · #850

    Gatz

    Tsurugami Clan Hall is now in, special thanks to Abigeiru, Sayono, Ichiro and Shiro who all worked on it! The Clan Hall can be accessed through the bunny forest.

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