patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,872 entries, written by the people who wrote the code.

page 20 of 38

Recent changes

Last patched . (6 hours ago)

  1.  · #922

    Gatz

    Moved around how the max players count works, hopefully to prevent connection spam from messing with the max players stat again.

  2.  · #921

    Gatz

    Changed Doryuu Taiga so that the mud river also hits not only the target's group, but anyone currently attacking the user.

  3.  · #920

    Gatz

    Search will now reveal hidden exits, if you aren't searching for a specific door or in an object.

  4.  · #919

    Gatz

    Fixed bug with Arena restore, Chakra regen and Henjiru. They would ignore if Doroku Gaeshi and Doryuuheki were being held.

  5.  · #918

    Gatz

    Fixed bug in Shoumei which didn't let people see room's descriptions.

  6.  · #917

    Gatz

    Talk command has been added, it is exactly the same as the say command.

  7.  · #916

    Gatz

    Fixed crash bug where a new player who was still in the creation process would crash the game during a copyover.

  8.  · #915

    Gatz

    New announcements made on the global boards are also posted to Twitter.

  9.  · #914

    Gatz

    New players now start with 1 practice, this does count against the total number of practices they'll learn via leveling so they still end up with only 10 total.

  10.  · #913

    Gatz

    Train command has been enchanced with the ability to convert ability points to practice points, and visa versa.

  11.  · #912

    Gatz

    Fixed bug with MSSP not sending the data appropriately.

  12.  · #911

    Gatz

    Fixed bug with the hand seal perform warning showing to everyone in misty rooms, even if they couldn't see the person even doing hand seals.

  13.  · #910

    Gatz

    Fixed bug with Kirigakure always sending out an the hand seal perform warning, every time more mist was created.

  14.  · #909

    Gatz

    Fixed bug that let players who learned foreign skills keep using them despite being below the required ability level.

  15.  · #908

    Gatz

    Updated codebase to compile under GCC 4.

  16.  · #907

    Gatz

    Immortals can now see who is logged in from Facebook on who.

  17.  · #906

    Gatz

    The max amount of password attempts before it disconencts you has been changed to 3, instead of 1.

  18.  · #905

    Gatz

    Increased the amount of experience newbies receive, to help in speeding up the very early game.

  19.  · #904

    Gatz

    Setup a FB App for NarutoMUD! Connect and play NarutoMUD at http://apps.facebook.com/narutomud_game/ and become a fan today!

  20.  · #903

    Gatz

    Added a nothrow flag for objects.

  21.  · #902

    Gatz

    Fixed bug in function fix_symbols, strlen_color replaced with strlen.

  22.  · #901

    Gatz

    Fixed bug that let using Combo attack a target who was already dead.

  23.  · #900

    Gatz

    Created Twitter Queue, so all Tweets made won't flood into Twitter but gradually go in.

  24.  · #899

    Gatz

    Updated Twitter System so that all Tweets that are made via NM are logged.

  25.  · #898

    Gatz

    Added mpdrainchakra and mpdrainstamina for builders! Help mpdrainchakra and also help mpdrainstamina for more details!

  26.  · #897

    Gatz

    Added support for MSSP (MUD Server Status Protocol), more details about what MSSP means at http://tintin.sourceforge.net/mssp/ and a big thanks to Greg Mosley (Keberus) for writing the MSSP plugin.

  27.  · #896

    Gatz

    Added new Stone exclusive Taijutsu: Fusegu Yama. Help Fusegu Yama for more details.

  28.  · #895

    Gatz

    Changed the name selection screen on character creation. If you try a name that isn't allowed, it'll suggest male and female Japanese sounding names to you.

  29.  · #894

    Gatz

    Whenever a player gains a new rank in the Arena, a Twitter update will be made about it!

  30.  · #893

    Gatz

    Immortals will no longer be able to be on the top ranking Arena fighters list.

  31.  · #892

    Gatz

    When a new player hits level 2, they are announced on NarutoMUD's Twitter!

  32.  · #891

    Gatz

    Added Twitter support! If you follow "NarutoMUD" on twitter, you can see our change log live!

  33.  · #890

    Gatz

    Fixed bug with throw, where it'd be using the wrong obj pointer if the item was going to be broken when it hit the ground.

  34.  · #889

    Gatz

    Fixed bug with power struggle, when trying to find players to join the attacker's jutsu, it wouldn't check the right function pointer so players doing a non-power strugglible timer skill would be roped into the attack.

  35.  · #888

    Gatz

    Added new option to changenickname command. You can use "changenickname none" to remove your current nickname, the remove is not permanent and you can always reset it later.

  36.  · #887

    Zetsuke

    Added new area: Young Ninja's Cave (specifically for newbies).

  37.  · #886

    Zetsuke

    Added new area: Yamayuki Village.

  38.  · #885

    Gatz

    Added new ifcheck called 'combatlevel' to check a player's combat level.

  39.  · #884

    Gatz

    Reworked how dex affects your armor, it is a little worse in the beginning, but it starts picking up faster. It starts to go up a bit slower, but in the end, it lets players reach a bonus that is much, much higher than it used to be.

  40.  · #883

    Gatz

    Added the 'light' flag, to room flags2, it is a perma-light on the entire room.

  41.  · #882

    Gatz

    Object Speech and Act prog triggers also check what the character is wearing at that time.

  42.  · #881

    Gatz

    Added new mpdamage option "all_nogroup" to target everyone in the room who isn't the NPC using it or in that NPC's group.

  43.  · #880

    Gatz

    Advance Gatz age by 1, now 24.

  44.  · #879

    Gatz

    Mobile's numattacks initalized to the correct value.

  45.  · #878

    Gatz

    Fixed mppurge to only purge to only purge one item and not a group of items.

  46.  · #877

    Gatz

    Fixed memory leak with incomplete objects being free'd.

  47.  · #876

    Gatz

    New way to gain experience added: surviving a non-auto-combat attack, like Punch, rewards some experience.

  48.  · #875

    Gatz

    Tweaked experience computing formula.

  49.  · #874

    Gatz

    Added new Sand exclusive Ninjutsu skill, Sunaarashi. Help sunaarashi for more details.

  50.  · #873

    Gatz

    Added new Mist exclusive skill, Kirigakure. Help Kirigakure for more details.

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