patch notes
The changelog.
Every fix, feature, and refactor since December 2004. 1,872 entries, written by the people who wrote the code.
page 20 of 38
Recent changes
Last patched . (6 hours ago)
Gatz
Moved around how the max players count works, hopefully to prevent connection spam from messing with the max players stat again.
Gatz
Changed Doryuu Taiga so that the mud river also hits not only the target's group, but anyone currently attacking the user.
Gatz
Search will now reveal hidden exits, if you aren't searching for a specific door or in an object.
Gatz
Fixed bug with Arena restore, Chakra regen and Henjiru. They would ignore if Doroku Gaeshi and Doryuuheki were being held.
Gatz
Fixed bug in Shoumei which didn't let people see room's descriptions.
Gatz
Talk command has been added, it is exactly the same as the say command.
Gatz
Fixed crash bug where a new player who was still in the creation process would crash the game during a copyover.
Gatz
New announcements made on the global boards are also posted to Twitter.
Gatz
New players now start with 1 practice, this does count against the total number of practices they'll learn via leveling so they still end up with only 10 total.
Gatz
Train command has been enchanced with the ability to convert ability points to practice points, and visa versa.
Gatz
Fixed bug with MSSP not sending the data appropriately.
Gatz
Fixed bug with the hand seal perform warning showing to everyone in misty rooms, even if they couldn't see the person even doing hand seals.
Gatz
Fixed bug with Kirigakure always sending out an the hand seal perform warning, every time more mist was created.
Gatz
Fixed bug that let players who learned foreign skills keep using them despite being below the required ability level.
Gatz
Updated codebase to compile under GCC 4.
Gatz
Immortals can now see who is logged in from Facebook on who.
Gatz
The max amount of password attempts before it disconencts you has been changed to 3, instead of 1.
Gatz
Increased the amount of experience newbies receive, to help in speeding up the very early game.
Gatz
Setup a FB App for NarutoMUD! Connect and play NarutoMUD at http://apps.facebook.com/narutomud_game/ and become a fan today!
Gatz
Added a nothrow flag for objects.
Gatz
Fixed bug in function fix_symbols, strlen_color replaced with strlen.
Gatz
Fixed bug that let using Combo attack a target who was already dead.
Gatz
Created Twitter Queue, so all Tweets made won't flood into Twitter but gradually go in.
Gatz
Updated Twitter System so that all Tweets that are made via NM are logged.
Gatz
Added mpdrainchakra and mpdrainstamina for builders! Help mpdrainchakra and also help mpdrainstamina for more details!
Gatz
Added support for MSSP (MUD Server Status Protocol), more details about what MSSP means at http://tintin.sourceforge.net/mssp/ and a big thanks to Greg Mosley (Keberus) for writing the MSSP plugin.
Gatz
Added new Stone exclusive Taijutsu: Fusegu Yama. Help Fusegu Yama for more details.
Gatz
Changed the name selection screen on character creation. If you try a name that isn't allowed, it'll suggest male and female Japanese sounding names to you.
Gatz
Whenever a player gains a new rank in the Arena, a Twitter update will be made about it!
Gatz
Immortals will no longer be able to be on the top ranking Arena fighters list.
Gatz
When a new player hits level 2, they are announced on NarutoMUD's Twitter!
Gatz
Added Twitter support! If you follow "NarutoMUD" on twitter, you can see our change log live!
Gatz
Fixed bug with throw, where it'd be using the wrong obj pointer if the item was going to be broken when it hit the ground.
Gatz
Fixed bug with power struggle, when trying to find players to join the attacker's jutsu, it wouldn't check the right function pointer so players doing a non-power strugglible timer skill would be roped into the attack.
Gatz
Added new option to changenickname command. You can use "changenickname none" to remove your current nickname, the remove is not permanent and you can always reset it later.
Zetsuke
Added new area: Young Ninja's Cave (specifically for newbies).
Zetsuke
Added new area: Yamayuki Village.
Gatz
Added new ifcheck called 'combatlevel' to check a player's combat level.
Gatz
Reworked how dex affects your armor, it is a little worse in the beginning, but it starts picking up faster. It starts to go up a bit slower, but in the end, it lets players reach a bonus that is much, much higher than it used to be.
Gatz
Added the 'light' flag, to room flags2, it is a perma-light on the entire room.
Gatz
Object Speech and Act prog triggers also check what the character is wearing at that time.
Gatz
Added new mpdamage option "all_nogroup" to target everyone in the room who isn't the NPC using it or in that NPC's group.
Gatz
Advance Gatz age by 1, now 24.
Gatz
Mobile's numattacks initalized to the correct value.
Gatz
Fixed mppurge to only purge to only purge one item and not a group of items.
Gatz
Fixed memory leak with incomplete objects being free'd.
Gatz
New way to gain experience added: surviving a non-auto-combat attack, like Punch, rewards some experience.
Gatz
Tweaked experience computing formula.
Gatz
Added new Sand exclusive Ninjutsu skill, Sunaarashi. Help sunaarashi for more details.
Gatz
Added new Mist exclusive skill, Kirigakure. Help Kirigakure for more details.