patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,899 entries, written by the people who wrote the code.

page 19 of 38

Recent changes

Last patched . (3 days ago)

  1.  · #999

    Gatz

    Room reset bug messages about missing NPC vnums now report which room it is in.

  2.  · #998

    Gatz

    Added a list of player names who have been online since the last reboot to who.

  3.  · #997

    Gatz

    Entering a blank line at the name entry screen will no longer disconnect you.

  4.  · #996

    Gatz

    Fixed crash bug caused by entering ".." at the name entry screen.

  5.  · #995

    Gatz

    Fixed bug in Flee so it will now ignore windowed exits, which aren't doors.

  6.  · #994

    Gatz

    Fixed bug that kept NPCs, who were set to not be deadly, attacking people even after they had just beened KO'd by them.

  7.  · #993

    Gatz

    Added support for 256 colors. Help config for enabling them and help colorcode and help color256 for more information on using them.

  8.  · #992

    Gatz

    Stamina and Chakra costs will now properly be displayed if they got modified outside of that skill's direct cost.

  9.  · #991

    Gatz

    Clones now drop all the Ryo they are carrying when they are released.

  10.  · #990

    Gatz

    You can sacrifice corpses with items again, so long as none of the items are marked as being for a quest.

  11.  · #989

    Gatz

    Face and Head wear slots can now be layered.

  12.  · #988

    Gatz

    Fixed bug with shopkeepers buying anything, even if they weren't set to buy that item type.

  13.  · #987

    Gatz

    Updated the skill Hosenka to be a little more interested. Help Hosenka for more info.

  14.  · #986

    Gatz

    Fixed bug with Arena not properly recognizing the winner of a match in some cases.

  15.  · #985

    Gatz

    Dodging/Damage reduction will be ignored for newbies who are the attacker.

  16.  · #984

    Gatz

    Slightly tweaked the formula to be able to see what skill a person is performing.

  17.  · #983

    Gatz

    Added the ability to make skills ignore dodging and damage reduction.

  18.  · #982

    Gatz

    Added the ability to dodge or get partially hit in combat, both the auto-rounds and using damaging skills. A lot of factors determine when you dodge or how much damage you can partially take, but the same formula is used for NPCs too.

  19.  · #981

    Gatz

    Added two new newbie bonuses that pertain to Shuuren and Handseal, view help 'newbie bonus' for more details.

  20.  · #980

    Gatz

    Powered up Boukenka a little bit, help boukenka for more details.

  21.  · #979

    Gatz

    Fixed crash bug with Kuramu.

  22.  · #978

    Gatz

    Fixed bug with killing an NPC with Genjutsu and it not triggering their death prog, if they had one.

  23.  · #977

    Gatz

    Added a new ability, Ningu. The first skills for it are Harigane, Buki Joutatsu, Buki Shuujuku, Buki Tatsujin and Dual Wield.

  24.  · #976

    Gatz

    Changed the skill Track from being a Taijutsu move to a Battle Ability.

  25.  · #975

    Gatz

    Made a change across the board that makes combat lag also put normal lag on a player.

  26.  · #974

    Gatz

    The command suggestor won't suggest skills which are passive now.

  27.  · #973

    Gatz

    Changed around where skills data is stored so even NPCs can now know skills, exactly like players.

  28.  · #972

    Gatz

    Added new Stone and Sound exclusive Taijutsu: Yama Tsubusu.

  29.  · #971

    Gatz

    Added new Taijutsu move for Hidden Leaf called Konoha Senpuu.

  30.  · #970

    Gatz

    Added new Taijutsu move for all villages called Leap.

  31.  · #969

    Gatz

    Added new Taijutsu for all villages called Dai Taijutsu.

  32.  · #968

    Gatz

    Change to group experience. You now gain a bonus 5% experience per group member.

  33.  · #967

    Gatz

    General and Bugs boards removed from Global Boards. These two boards are now located on NM's website at http://narutofor.us/forum and will be where all future bug posts belong.

  34.  · #966

    Gatz

    Added new Anti-Spammer code. Read the question about it in help faq2 for more details.

  35.  · #965

    Gatz

    The first application of MRP (MUD Request Protocol) is up! Check out: http://narutofor.us/bingo/ and help MRP for more information!

  36.  · #964

    Gatz

    Increased the bonuses given for discovering your blood type.

  37.  · #963

    Gatz

    Added new Ability to all Villages called Break. Help break for more details.

  38.  · #962

    Gatz

    NPCs now throw build log error reports when they try to do commands that don't exist.

  39.  · #961

    Gatz

    Added new Genjutsu, Kushin Katsu, for Sound, Sand and Stone.

  40.  · #960

    Gatz

    When a water clone is destroyed, it leaves water puddles in the room now.

  41.  · #959

    Gatz

    Added in adjustable tolerances for Health, Chakra and Stamina. Help tolerance for more information.

  42.  · #958

    Gatz

    Nakamura's new MUD School, for players brand new to MUDs, is now in!

  43.  · #957

    Gatz

    Added a large amount of Newbie bonuses, also when Newbies receive these bonuses they get a message prompting them to read help "newbie bonus".

  44.  · #956

    Gatz

    Lowered the Taijutsu level of Genki and Custom Style to 80 and 90, respectively.

  45.  · #955

    Gatz

    Converted GET_AC, GET_HITROLL and GET_DAMROLL from macros into functions.

  46.  · #954

    Gatz

    Added new Genjutsu ability for all Villages: Bunshin.

  47.  · #953

    Gatz

    Added Mist exclusive Genjutsu: Meiun Hippaku.

  48.  · #952

    Gatz

    Added in-game stack trace for bug reports from the code.

  49.  · #951

    Gatz

    Added new Genjutsu for all Villages, Futsuriai Stamina and Futsuriai Chakra.

  50.  · #950

    Gatz

    Converted over WAIT_STATE and COMBAT_WAIT_STATE from macros into functions.

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