patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,899 entries, written by the people who wrote the code.

page 18 of 38

Recent changes

Last patched . (3 days ago)

  1.  · #1049

    Gatz

    Added a new Village, Cloud.

  2.  · #1048

    Gatz

    Added new Medical Ninjutsu to all villages, Shousen.

  3.  · #1047

    Gatz

    Added skill to all villages, Hone Tsukurou. Help 'Hone Tsukurou' for more info.

  4.  · #1046

    Gatz

    Added Sand exclusive skill, Suna no Yoroi. Help 'suna no yoroi' for more details.

  5.  · #1045

    Gatz

    Adjusted how partial hit and dodge works.

  6.  · #1044

    Gatz

    Added Sand Exclusive Ninjutsu, Kaze no Yaiba. Help 'Kaze no Yaiba' for more info.

  7.  · #1043

    Gatz

    Clones now have the same element affinities as their user. Water clone gets boosted water element and sand clone gets a boosted earth element.

  8.  · #1042

    Gatz

    Added Sand exclusive Ninjutsu, Daitoppa. Help Daitoppa for more info.

  9.  · #1041

    Gatz

    Added Sand exclusive Ninjutsu, Kaiten Shuriken. Help Kaiten Shuriken for more info.

  10.  · #1040

    Gatz

    Fixed bug with affects wearing off too fast if they weren't Genjutsu.

  11.  · #1039

    Gatz

    Fixed bug with how NPCs were getting their HP set, that occasionally could make their HP be way, way too high.

  12.  · #1038

    Gatz

    Added elements into the game. Players can alter their element affinities or view what they are with the element command. Help element for more information.

  13.  · #1037

    Gatz

    Fixed a few misc bugs with some area file data that was preventing challenge global from seeing some NPCs/zones.

  14.  · #1036

    Gatz

    Fixed bug with Sabaki Stamina not draining stamina.

  15.  · #1035

    Gatz

    Adjusted how limbs/body parts take damage and break.

  16.  · #1034

    Gatz

    Adjusted the experience gained for doing a one-shot overkill on an NPC.

  17.  · #1033

    Gatz

    Fixed bug that prevented Ningu skills from being automatically unpracticed from not having a high enough Ningu ability level.

  18.  · #1032

    Gatz

    Adjusted how much you gain from waterwalk, treewalk, pushup, situp, chakramold and shadowbox.

  19.  · #1031

    Gatz

    Adjusted the experience given by converting LSC trains to experience.

  20.  · #1030

    Gatz

    Raised how much all the LSC commands give to gaining stats.

  21.  · #1029

    Gatz

    You can now reduce your stats gained by LSC with train convert lsc (stat). Help train for more details.

  22.  · #1028

    Gatz

    Updated list's display so it formats the items to always display the full item's name.

  23.  · #1027

    Gatz

    Fixed the strip_color and strlen_color functions to properly work with the new 256 color system.

  24.  · #1026

    Gatz

    Fixed bug with Immortal command mwhere that prevented partial names from working.

  25.  · #1025

    Gatz

    Fixed bug with throw, leap and track that prevented them from properly locating near-by NPCs/PCs.

  26.  · #1024

    Gatz

    Fixed bug that prevented some corpses from being sacrificed.

  27.  · #1023

    Gatz

    Significantly lowered how much training it takes to gain stats with LSC.

  28.  · #1022

    Gatz

    Removed stat dropping from LSC.

  29.  · #1021

    Gatz

    Removed the spam guard.

  30.  · #1020

    Gatz

    Removed negative trains. People with over the max trains possible are grandfathered in now. If you have negative trains, logging in will remove them.

  31.  · #1019

    Gatz

    Add a message to score that displays whether or not you have the Japanese name bonus.

  32.  · #1018

    Gatz

    Added a chance that using a Genjutsu on someone might start a fight.

  33.  · #1017

    Gatz

    Messing up a custom genjutsu now costs a little Chakra.

  34.  · #1016

    Gatz

    Fixed bug that gave brand new players the Achievement for learning a Jutsu, despite them not knowing any.

  35.  · #1015

    Gatz

    Twitter functionality is working again. Please follow us @NarutoMUD on Twitter!

  36.  · #1014

    Zetsuke

    Cosmos Country's Capital, Kiseki, has now been implemented. It can be reached from Kouin Village.

  37.  · #1013

    Gatz

    The get_rflags2 function was using the rflags value for size, causing crashes when it'd search for a invalid flag.

  38.  · #1012

    Gatz

    Fixed a crash bug with one of the item achievements.

  39.  · #1011

    Hitoshi

    You can now pass the same arguments to achievement view as you can to your own (achievement view player unlocked, etc.)

  40.  · #1010

    Gatz

    Added a new category of achievements called "Time".

  41.  · #1009

    Gatz

    Added Achievements to the game! Help Achievements for more info!

  42.  · #1008

    Gatz

    Add bug fix to auto-exits, it'll now check a player's position before auto-moving the player.

  43.  · #1007

    Gatz

    Fixed crash bug in the room compass, it didn't have a direction for "somewhere".

  44.  · #1006

    Gatz

    NPCs flagged as animal can still speak if they are scripted to do so in a prog.

  45.  · #1005

    Gatz

    Added the ability to spell check in a text buffer. The command to trigger the spell check is '/k'.

  46.  · #1004

    Gatz

    NPCs can have the tokens $f or $l used in their name, short or long description. The $f will randomly generate a first name, $l will randomly generate a last name.

  47.  · #1003

    Gatz

    Added new SBA for all Villages called Tactic. Help tactic for more information.

  48.  · #1002

    Gatz

    The Yell channel will no longer be placed into a player's channel history.

  49.  · #1001

    Zetsuke

    Added Newbie Quests near the academy for low level players to get a bit more of an introduction when they start playing.

  50.  · #1000

    Gatz

    Lowered the max trains from 75 to 60. If you have too many, it will send your trains into the negative. Having negative trains means you can't gain experience with combat. However, everytime you untrain a stat to bring your trains back to a positive number you gain 5% of your experience to the next level. There is also a nag reminder if you have negative trains and every tick it'll remind you.

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