patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,872 entries, written by the people who wrote the code.

page 18 of 38

Recent changes

Last patched . (5 hours ago)

  1.  · #1022

    Gatz

    Removed stat dropping from LSC.

  2.  · #1021

    Gatz

    Removed the spam guard.

  3.  · #1020

    Gatz

    Removed negative trains. People with over the max trains possible are grandfathered in now. If you have negative trains, logging in will remove them.

  4.  · #1019

    Gatz

    Add a message to score that displays whether or not you have the Japanese name bonus.

  5.  · #1018

    Gatz

    Added a chance that using a Genjutsu on someone might start a fight.

  6.  · #1017

    Gatz

    Messing up a custom genjutsu now costs a little Chakra.

  7.  · #1016

    Gatz

    Fixed bug that gave brand new players the Achievement for learning a Jutsu, despite them not knowing any.

  8.  · #1015

    Gatz

    Twitter functionality is working again. Please follow us @NarutoMUD on Twitter!

  9.  · #1014

    Zetsuke

    Cosmos Country's Capital, Kiseki, has now been implemented. It can be reached from Kouin Village.

  10.  · #1013

    Gatz

    The get_rflags2 function was using the rflags value for size, causing crashes when it'd search for a invalid flag.

  11.  · #1012

    Gatz

    Fixed a crash bug with one of the item achievements.

  12.  · #1011

    Hitoshi

    You can now pass the same arguments to achievement view as you can to your own (achievement view player unlocked, etc.)

  13.  · #1010

    Gatz

    Added a new category of achievements called "Time".

  14.  · #1009

    Gatz

    Added Achievements to the game! Help Achievements for more info!

  15.  · #1008

    Gatz

    Add bug fix to auto-exits, it'll now check a player's position before auto-moving the player.

  16.  · #1007

    Gatz

    Fixed crash bug in the room compass, it didn't have a direction for "somewhere".

  17.  · #1006

    Gatz

    NPCs flagged as animal can still speak if they are scripted to do so in a prog.

  18.  · #1005

    Gatz

    Added the ability to spell check in a text buffer. The command to trigger the spell check is '/k'.

  19.  · #1004

    Gatz

    NPCs can have the tokens $f or $l used in their name, short or long description. The $f will randomly generate a first name, $l will randomly generate a last name.

  20.  · #1003

    Gatz

    Added new SBA for all Villages called Tactic. Help tactic for more information.

  21.  · #1002

    Gatz

    The Yell channel will no longer be placed into a player's channel history.

  22.  · #1001

    Zetsuke

    Added Newbie Quests near the academy for low level players to get a bit more of an introduction when they start playing.

  23.  · #1000

    Gatz

    Lowered the max trains from 75 to 60. If you have too many, it will send your trains into the negative. Having negative trains means you can't gain experience with combat. However, everytime you untrain a stat to bring your trains back to a positive number you gain 5% of your experience to the next level. There is also a nag reminder if you have negative trains and every tick it'll remind you.

  24.  · #999

    Gatz

    Room reset bug messages about missing NPC vnums now report which room it is in.

  25.  · #998

    Gatz

    Added a list of player names who have been online since the last reboot to who.

  26.  · #997

    Gatz

    Entering a blank line at the name entry screen will no longer disconnect you.

  27.  · #996

    Gatz

    Fixed crash bug caused by entering ".." at the name entry screen.

  28.  · #995

    Gatz

    Fixed bug in Flee so it will now ignore windowed exits, which aren't doors.

  29.  · #994

    Gatz

    Fixed bug that kept NPCs, who were set to not be deadly, attacking people even after they had just beened KO'd by them.

  30.  · #993

    Gatz

    Added support for 256 colors. Help config for enabling them and help colorcode and help color256 for more information on using them.

  31.  · #992

    Gatz

    Stamina and Chakra costs will now properly be displayed if they got modified outside of that skill's direct cost.

  32.  · #991

    Gatz

    Clones now drop all the Ryo they are carrying when they are released.

  33.  · #990

    Gatz

    You can sacrifice corpses with items again, so long as none of the items are marked as being for a quest.

  34.  · #989

    Gatz

    Face and Head wear slots can now be layered.

  35.  · #988

    Gatz

    Fixed bug with shopkeepers buying anything, even if they weren't set to buy that item type.

  36.  · #987

    Gatz

    Updated the skill Hosenka to be a little more interested. Help Hosenka for more info.

  37.  · #986

    Gatz

    Fixed bug with Arena not properly recognizing the winner of a match in some cases.

  38.  · #985

    Gatz

    Dodging/Damage reduction will be ignored for newbies who are the attacker.

  39.  · #984

    Gatz

    Slightly tweaked the formula to be able to see what skill a person is performing.

  40.  · #983

    Gatz

    Added the ability to make skills ignore dodging and damage reduction.

  41.  · #982

    Gatz

    Added the ability to dodge or get partially hit in combat, both the auto-rounds and using damaging skills. A lot of factors determine when you dodge or how much damage you can partially take, but the same formula is used for NPCs too.

  42.  · #981

    Gatz

    Added two new newbie bonuses that pertain to Shuuren and Handseal, view help 'newbie bonus' for more details.

  43.  · #980

    Gatz

    Powered up Boukenka a little bit, help boukenka for more details.

  44.  · #979

    Gatz

    Fixed crash bug with Kuramu.

  45.  · #978

    Gatz

    Fixed bug with killing an NPC with Genjutsu and it not triggering their death prog, if they had one.

  46.  · #977

    Gatz

    Added a new ability, Ningu. The first skills for it are Harigane, Buki Joutatsu, Buki Shuujuku, Buki Tatsujin and Dual Wield.

  47.  · #976

    Gatz

    Changed the skill Track from being a Taijutsu move to a Battle Ability.

  48.  · #975

    Gatz

    Made a change across the board that makes combat lag also put normal lag on a player.

  49.  · #974

    Gatz

    The command suggestor won't suggest skills which are passive now.

  50.  · #973

    Gatz

    Changed around where skills data is stored so even NPCs can now know skills, exactly like players.

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