patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,899 entries, written by the people who wrote the code.

page 12 of 38

Recent changes

Last patched . (2 days ago)

  1.  · #1349

    Gatz

    Anki will now send clone failure messages to their creator if CLONEFAIL is turned on.

  2.  · #1348

    Zetsuke

    New Ningu 'Kaen Dageki' for Sand and Leaf villages. Help Kaen Dageki for more information.

  3.  · #1347

    Gatz

    Added config option autodoor. This will automatically open unlocked doors when you try to move that direction.

  4.  · #1346

    Gatz

    Added config option clonefail! This will allow the caster to see the failure message when a clone in their room fails at using a support skill (Hone Tsukurou, Chiyute, or Shousen).

  5.  · #1345

    Gatz

    Shoumei will now spawn on clones if the caster has it on.

  6.  · #1344

    Gatz

    Put in a temp fix to resolve issue where if a mob dies without a killer (ie from Genjutsu) it wouldn't trigger it's death prog. It'll now try to find a killer by first checking for the Genjutsu caster, then any PCs in the room, finally any NPC in the room. If the mob can't find a killer, it will purge it's inventory.

  7.  · #1343

    Gatz

    256 Color, map, details, and exitnames will now be on by default for a new player.

  8.  · #1342

    Gatz

    Raid announcements will now show up on their own special channel called Raid.

  9.  · #1341

    Gatz

    Baikyuu Kesson has the following changes: it will last until the user runs out of Chakra or it is turned off, it now boosts unarmed auto-combat damage by a flat 50%, and clones will spawn with it on if the caster has it on.

  10.  · #1340

    Gatz

    Fixed bug where Haburi, Ishiryoku, Furyuumonji Hosshin, Furyuumonji Kakusei, and Custom Style wouldn't automatically be unlearned if you drop below their ability level.

  11.  · #1339

    Gatz

    Added 2 new abilities, Dodge and Parry. Help Dodge or Help Parry for more info.

  12.  · #1338

    Gatz

    Added new Myth skill: Jyuuken! (Help Jyuuken for more info)

  13.  · #1337

    Gatz

    Copied skills won't provide an elemental affinity bonus.

  14.  · #1336

    Gatz

    Hitting enemies in a different room with skills like Kaze no Yaiba will still award exp.

  15.  · #1335

    Gatz

    Raid bosses have a low chance to spawn with Myth attack skills like Chidori or abilities like Seifuku, Gomuhone, etc.

  16.  · #1334

    Gatz

    First pass of clones spawning with items is in. Clones will now spawn with a copy of all the caster's items in their base form (no levels). Part of this, clones also had their stats adjusted to account for having equipment.

  17.  · #1333

    Gatz

    Chidori and Daitoppa will target whomever you're fighting if no target is supplied.

  18.  · #1332

    Gatz

    Chidori won't force the target to cough up blood if it misses.

  19.  · #1331

    Gatz

    Fixed bug with raiders/generated mobs where their behind the scenes hit dice were using the default values for all ranks. This should make raiders more in-line with in-game mobs.

  20.  · #1330

    Gatz

    Auto-skill for Hone Tsukurou should function correctly, trying to target a damaged bone or using all, if it is unlocked.

  21.  · #1329

    Gatz

    Auto-skill for Hone Tsukurou, Chiyute, and Shousen will try to target players over NPCs.

  22.  · #1328

    Gatz

    Fixed bug where hitroll was incorrectly referencing str table with dex.

  23.  · #1327

    Gatz

    Sharingan, Byakugan, Implant Sharingan, Implant Byakugan, Unleash will be on for a clone if the user has them on when making a clone.

  24.  · #1326

    Gatz

    Fixed bug where autogold would split gold between clones/NPCs in group.

  25.  · #1325

    Gatz

    Clones/NPCs will correctly use Dai Tajutsu and Shunshin with another known Taijutsu. They also have a chance to combine the moves together with another Taijtusu.

  26.  · #1324

    Gatz

    Clones/NPCs will target their group leader or someone else fighting the same target as them with Hone Tsukurou, Chiyute, or Shousen with auto-skill and not who they are fighting.

  27.  · #1323

    Gatz

    Untraining an LSC will not remove gainage for that stat.

  28.  · #1322

    Gatz

    When a LSC point is gained, it will correctly reset the LSC gainage for that stat to 0 and not 20%.

  29.  · #1321

    Gatz

    If you're in the same room as your clone and it kills/defeats an enemy, it will trigger the caster's autoloot/autosac/autodroploot as if they got the kill, giving the loot/Ryo directly to the caster.

  30.  · #1320

    Zetsuke

    Updated Jinsoku Kogeki to be in alignment with other skill damage updates

  31.  · #1319

    Gatz

    Fixed bug with Suna, Raiton, Mizu Bunshin where they could generate 0 clones.

  32.  · #1318

    Gatz

    Clones command changed to display Health/Chakra/Stamina.

  33.  · #1317

    Gatz

    NPCs will die from negative Stamina or Chakra.

  34.  · #1316

    Gatz

    Suna, Mizu and Raiton Bunshin will accept a number argument to make more than 1 at a time if the user also knows Tajuu Kage Bunshin.

  35.  · #1315

    Gatz

    Suna, Mizu, Raiton Bunshin will base their Stamina/Chakra off of the caster's max values, not their current.

  36.  · #1314

    Gatz

    Fixed bug where a clone's Mangekyo Sharingan would not use the caster's description.

  37.  · #1313

    Gatz

    Fixed bug with clones not able to use the cover command to expose/hide Implant Sharingan or Implant Byakugan.

  38.  · #1312

    Gatz

    Eiyorei won't grant any benefit if you know Haburi, Ishiryoku, Furyuumonji Hosshin, or Furyuumonji Kakusei.

  39.  · #1311

    Gatz

    NPCs now follow the same Chakra/Stamina recovery logic that players do. The net effect will be they get a boosted recovery.

  40.  · #1310

    Gatz

    Fixed bug where clones weren't losing Chakra/Stamina from draining affects like Sharingan/Byakugan or gaining from things like Unleash.

  41.  · #1309

    Gatz

    You can now unpractice Haburi, Ishiryoku, Custom Style, Furyuumonji Hosshin, and Furyuumonji Kakusei.

  42.  · #1308

    Gatz

    Added new feature for Tajuu Kage Bunshin: orderclone room. This makes all clones in the same room as you perform the action.

  43.  · #1307

    Gatz

    Fixed bug with orderclone all where the last clone was ignored.

  44.  · #1306

    Gatz

    Mission list can now take a start and end number, with no argument it defaults to the most recent 30 missions. Mission list will also cap at a max of displaying 300 missions at one time.

  45.  · #1305

    Gatz

    Fixed bug with analyze where having duplicate named items worn or held would make it so the worn item couldn't be analyzed.

  46.  · #1304

    Gatz

    Buffed Shunshin to make it more competiive. On top of what it did before, it now also buffs damage slightly, slightly reduces Sharingan dodge chance, gives a small passive buff to dodging Taijutsu, and when paired with Dai Taijutsu, can disrupt hand seals completely.

  47.  · #1303

    Gatz

    Fixed bug with Dai Taijutsu not extending hand seal timers. Help Dai for more info.

  48.  · #1302

    Gatz

    Group shows experience percent to the next level if config +details is turned on.

  49.  · #1301

    Gatz

    Kills done by clones add to a caster's kill history.

  50.  · #1300

    Gatz

    Anki can be used even if the user has clones out. Clones can now use Anki, it defaults to their caster's favorite bind spot.

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