patch notes
The changelog.
Every fix, feature, and refactor since December 2004. 1,872 entries, written by the people who wrote the code.
page 12 of 38
Recent changes
Last patched . (47 minutes ago)
Gatz
When a LSC point is gained, it will correctly reset the LSC gainage for that stat to 0 and not 20%.
Gatz
If you're in the same room as your clone and it kills/defeats an enemy, it will trigger the caster's autoloot/autosac/autodroploot as if they got the kill, giving the loot/Ryo directly to the caster.
Zetsuke
Updated Jinsoku Kogeki to be in alignment with other skill damage updates
Gatz
Fixed bug with Suna, Raiton, Mizu Bunshin where they could generate 0 clones.
Gatz
Clones command changed to display Health/Chakra/Stamina.
Gatz
NPCs will die from negative Stamina or Chakra.
Gatz
Suna, Mizu and Raiton Bunshin will accept a number argument to make more than 1 at a time if the user also knows Tajuu Kage Bunshin.
Gatz
Suna, Mizu, Raiton Bunshin will base their Stamina/Chakra off of the caster's max values, not their current.
Gatz
Fixed bug where a clone's Mangekyo Sharingan would not use the caster's description.
Gatz
Fixed bug with clones not able to use the cover command to expose/hide Implant Sharingan or Implant Byakugan.
Gatz
Eiyorei won't grant any benefit if you know Haburi, Ishiryoku, Furyuumonji Hosshin, or Furyuumonji Kakusei.
Gatz
NPCs now follow the same Chakra/Stamina recovery logic that players do. The net effect will be they get a boosted recovery.
Gatz
Fixed bug where clones weren't losing Chakra/Stamina from draining affects like Sharingan/Byakugan or gaining from things like Unleash.
Gatz
You can now unpractice Haburi, Ishiryoku, Custom Style, Furyuumonji Hosshin, and Furyuumonji Kakusei.
Gatz
Added new feature for Tajuu Kage Bunshin: orderclone room. This makes all clones in the same room as you perform the action.
Gatz
Fixed bug with orderclone all where the last clone was ignored.
Gatz
Mission list can now take a start and end number, with no argument it defaults to the most recent 30 missions. Mission list will also cap at a max of displaying 300 missions at one time.
Gatz
Fixed bug with analyze where having duplicate named items worn or held would make it so the worn item couldn't be analyzed.
Gatz
Buffed Shunshin to make it more competiive. On top of what it did before, it now also buffs damage slightly, slightly reduces Sharingan dodge chance, gives a small passive buff to dodging Taijutsu, and when paired with Dai Taijutsu, can disrupt hand seals completely.
Gatz
Fixed bug with Dai Taijutsu not extending hand seal timers. Help Dai for more info.
Gatz
Group shows experience percent to the next level if config +details is turned on.
Gatz
Kills done by clones add to a caster's kill history.
Gatz
Anki can be used even if the user has clones out. Clones can now use Anki, it defaults to their caster's favorite bind spot.
Gatz
When a clone gets the kill for the kill 'X' number of creatures daily mission, it credits the caster.
Gatz
When a clone casts a Genjutsu, the exp gained from the affect will go to the caster.
Gatz
Solfege will only break ribs if the attack lands.
Gatz
When the Sharingan copies a skill it already knows, it will only display the message if there is less than 100 seconds left on that skill.
Gatz
Reworked Sacrifice to fix a bug where Sac'ing a whole room would cause issues when there are multiple corpses and one corpse has items in it.
Gatz
Fixed bug with mission rewards not giving the Ryo displayed.
Gatz
Added Bengaku as a way to train Custom Genjutsu skills. Help Bengaku for more info.
Gatz
Immortal command Where now correctly displays Clan name.
Gatz
MPScatter no longer forces the victim to be sitting.
Gatz
Reworked Kick to have better scaling with Combat and Taijutsu levels. It will also synergize with Double Kick, Triple Kick, and No-Shadow Kick to boost their respective damage.
Gatz
Revamped Punch to now better scale with Combat and Taijutsu levels. It now also synergizes with Dragon Punch, Buddhist Palm, and God Fist, raising their respective damage.
Gatz
With a Genjutsu level of 50, a user can cast their Custom Genjutsu on the target and everyone that is attacking them with the 'group' flag.
Gatz
Clones can now do LSC and, when a user knows Tajuu Kage Bunshin, when a clone is cleared it will return some of the LSC gained back to the user.
Zetsuke
Custom Genjutsu has been overhauled! And the setcustomgenjutsu command has been added! Now you can set your own messages, have skills assigned to different custom genjutsu, and see the cost beforehand. Help Custom Genjutsu for more information.
Gatz
Fixed bug with not being able to use Genjutsu Kai on another player or NPC.
Gatz
Kuramu will now benefit from Saezuru passively, allow the sound waves to be made via singing after the hand seals are performed. This will remove the self-dizzy penalty of the skill.
Zetsuke
Ikiodzuku recovery rate is boosted. If Hone Tsukurou, Chiyute, or Shousen is known the rate is further boosted, the effect can stack with each other.
Gatz
When Haburi and Ishiryoku are both learned, they boost natural stamina recovery by 5% and offer a low chance every second to regain 1% stamina.
Gatz
NPCs that are auto-generated (such as raiders) will only have access to skills they were generated with, this includes passives such as Saezuru.
Gatz
Daily missions won't spawn for rooms with the default room description in them. (Usually means the room is a leftover prototype)
Gatz
Shousen now heals bones when Hone Tsukurou is known, at a slower rate than Hone Tsukurou. Shousen's healing rate is boosted when Chiyute is known. When both Hone Tsukurou and Chiyute is known, Shousen can be used in combat, when not fighting too aggressively, and the requirement for a target to be in a restful position is removed.
Gatz
Chiyute now benefits a little more for Soranjiru and when Hone Tsukurou and Shousen are known, the user can use Chiyute in combat, when not fighting too aggressively, and the target no longer needs to be sitting.
Gatz
Hone Tsukurou can be used in combat, assuming the stance is not too aggressive, assuming both Shousen and Chiyute are known.
Gatz
When a user knows Chiyute and Shousen, Hone Tsukurou now gets an 'all' option to heal the entire target's bone structure and removes the requirement that a target must be sitting first.
Gatz
Hone Tsukurou, Chiyute, and Shousen will passively boost natural health recovery by 5% each when mastered to 100%, these can stack with each other.
Gatz
Hospitals now provide a 300% boost to natural health, Chakra, and stamina recovery.
Gatz
Prompt code %a will now show the number of affects on you currently and %A will show you a list of affects.