patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,872 entries, written by the people who wrote the code.

page 12 of 38

Recent changes

Last patched . (47 minutes ago)

  1.  · #1322

    Gatz

    When a LSC point is gained, it will correctly reset the LSC gainage for that stat to 0 and not 20%.

  2.  · #1321

    Gatz

    If you're in the same room as your clone and it kills/defeats an enemy, it will trigger the caster's autoloot/autosac/autodroploot as if they got the kill, giving the loot/Ryo directly to the caster.

  3.  · #1320

    Zetsuke

    Updated Jinsoku Kogeki to be in alignment with other skill damage updates

  4.  · #1319

    Gatz

    Fixed bug with Suna, Raiton, Mizu Bunshin where they could generate 0 clones.

  5.  · #1318

    Gatz

    Clones command changed to display Health/Chakra/Stamina.

  6.  · #1317

    Gatz

    NPCs will die from negative Stamina or Chakra.

  7.  · #1316

    Gatz

    Suna, Mizu and Raiton Bunshin will accept a number argument to make more than 1 at a time if the user also knows Tajuu Kage Bunshin.

  8.  · #1315

    Gatz

    Suna, Mizu, Raiton Bunshin will base their Stamina/Chakra off of the caster's max values, not their current.

  9.  · #1314

    Gatz

    Fixed bug where a clone's Mangekyo Sharingan would not use the caster's description.

  10.  · #1313

    Gatz

    Fixed bug with clones not able to use the cover command to expose/hide Implant Sharingan or Implant Byakugan.

  11.  · #1312

    Gatz

    Eiyorei won't grant any benefit if you know Haburi, Ishiryoku, Furyuumonji Hosshin, or Furyuumonji Kakusei.

  12.  · #1311

    Gatz

    NPCs now follow the same Chakra/Stamina recovery logic that players do. The net effect will be they get a boosted recovery.

  13.  · #1310

    Gatz

    Fixed bug where clones weren't losing Chakra/Stamina from draining affects like Sharingan/Byakugan or gaining from things like Unleash.

  14.  · #1309

    Gatz

    You can now unpractice Haburi, Ishiryoku, Custom Style, Furyuumonji Hosshin, and Furyuumonji Kakusei.

  15.  · #1308

    Gatz

    Added new feature for Tajuu Kage Bunshin: orderclone room. This makes all clones in the same room as you perform the action.

  16.  · #1307

    Gatz

    Fixed bug with orderclone all where the last clone was ignored.

  17.  · #1306

    Gatz

    Mission list can now take a start and end number, with no argument it defaults to the most recent 30 missions. Mission list will also cap at a max of displaying 300 missions at one time.

  18.  · #1305

    Gatz

    Fixed bug with analyze where having duplicate named items worn or held would make it so the worn item couldn't be analyzed.

  19.  · #1304

    Gatz

    Buffed Shunshin to make it more competiive. On top of what it did before, it now also buffs damage slightly, slightly reduces Sharingan dodge chance, gives a small passive buff to dodging Taijutsu, and when paired with Dai Taijutsu, can disrupt hand seals completely.

  20.  · #1303

    Gatz

    Fixed bug with Dai Taijutsu not extending hand seal timers. Help Dai for more info.

  21.  · #1302

    Gatz

    Group shows experience percent to the next level if config +details is turned on.

  22.  · #1301

    Gatz

    Kills done by clones add to a caster's kill history.

  23.  · #1300

    Gatz

    Anki can be used even if the user has clones out. Clones can now use Anki, it defaults to their caster's favorite bind spot.

  24.  · #1299

    Gatz

    When a clone gets the kill for the kill 'X' number of creatures daily mission, it credits the caster.

  25.  · #1298

    Gatz

    When a clone casts a Genjutsu, the exp gained from the affect will go to the caster.

  26.  · #1297

    Gatz

    Solfege will only break ribs if the attack lands.

  27.  · #1296

    Gatz

    When the Sharingan copies a skill it already knows, it will only display the message if there is less than 100 seconds left on that skill.

  28.  · #1295

    Gatz

    Reworked Sacrifice to fix a bug where Sac'ing a whole room would cause issues when there are multiple corpses and one corpse has items in it.

  29.  · #1294

    Gatz

    Fixed bug with mission rewards not giving the Ryo displayed.

  30.  · #1293

    Gatz

    Added Bengaku as a way to train Custom Genjutsu skills. Help Bengaku for more info.

  31.  · #1292

    Gatz

    Immortal command Where now correctly displays Clan name.

  32.  · #1291

    Gatz

    MPScatter no longer forces the victim to be sitting.

  33.  · #1290

    Gatz

    Reworked Kick to have better scaling with Combat and Taijutsu levels. It will also synergize with Double Kick, Triple Kick, and No-Shadow Kick to boost their respective damage.

  34.  · #1289

    Gatz

    Revamped Punch to now better scale with Combat and Taijutsu levels. It now also synergizes with Dragon Punch, Buddhist Palm, and God Fist, raising their respective damage.

  35.  · #1288

    Gatz

    With a Genjutsu level of 50, a user can cast their Custom Genjutsu on the target and everyone that is attacking them with the 'group' flag.

  36.  · #1287

    Gatz

    Clones can now do LSC and, when a user knows Tajuu Kage Bunshin, when a clone is cleared it will return some of the LSC gained back to the user.

  37.  · #1286

    Zetsuke

    Custom Genjutsu has been overhauled! And the setcustomgenjutsu command has been added! Now you can set your own messages, have skills assigned to different custom genjutsu, and see the cost beforehand. Help Custom Genjutsu for more information.

  38.  · #1285

    Gatz

    Fixed bug with not being able to use Genjutsu Kai on another player or NPC.

  39.  · #1284

    Gatz

    Kuramu will now benefit from Saezuru passively, allow the sound waves to be made via singing after the hand seals are performed. This will remove the self-dizzy penalty of the skill.

  40.  · #1283

    Zetsuke

    Ikiodzuku recovery rate is boosted. If Hone Tsukurou, Chiyute, or Shousen is known the rate is further boosted, the effect can stack with each other.

  41.  · #1282

    Gatz

    When Haburi and Ishiryoku are both learned, they boost natural stamina recovery by 5% and offer a low chance every second to regain 1% stamina.

  42.  · #1281

    Gatz

    NPCs that are auto-generated (such as raiders) will only have access to skills they were generated with, this includes passives such as Saezuru.

  43.  · #1280

    Gatz

    Daily missions won't spawn for rooms with the default room description in them. (Usually means the room is a leftover prototype)

  44.  · #1279

    Gatz

    Shousen now heals bones when Hone Tsukurou is known, at a slower rate than Hone Tsukurou. Shousen's healing rate is boosted when Chiyute is known. When both Hone Tsukurou and Chiyute is known, Shousen can be used in combat, when not fighting too aggressively, and the requirement for a target to be in a restful position is removed.

  45.  · #1278

    Gatz

    Chiyute now benefits a little more for Soranjiru and when Hone Tsukurou and Shousen are known, the user can use Chiyute in combat, when not fighting too aggressively, and the target no longer needs to be sitting.

  46.  · #1277

    Gatz

    Hone Tsukurou can be used in combat, assuming the stance is not too aggressive, assuming both Shousen and Chiyute are known.

  47.  · #1276

    Gatz

    When a user knows Chiyute and Shousen, Hone Tsukurou now gets an 'all' option to heal the entire target's bone structure and removes the requirement that a target must be sitting first.

  48.  · #1275

    Gatz

    Hone Tsukurou, Chiyute, and Shousen will passively boost natural health recovery by 5% each when mastered to 100%, these can stack with each other.

  49.  · #1274

    Gatz

    Hospitals now provide a 300% boost to natural health, Chakra, and stamina recovery.

  50.  · #1273

    Gatz

    Prompt code %a will now show the number of affects on you currently and %A will show you a list of affects.

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