patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,899 entries, written by the people who wrote the code.

page 13 of 38

Recent changes

Last patched . (2 days ago)

  1.  · #1299

    Gatz

    When a clone gets the kill for the kill 'X' number of creatures daily mission, it credits the caster.

  2.  · #1298

    Gatz

    When a clone casts a Genjutsu, the exp gained from the affect will go to the caster.

  3.  · #1297

    Gatz

    Solfege will only break ribs if the attack lands.

  4.  · #1296

    Gatz

    When the Sharingan copies a skill it already knows, it will only display the message if there is less than 100 seconds left on that skill.

  5.  · #1295

    Gatz

    Reworked Sacrifice to fix a bug where Sac'ing a whole room would cause issues when there are multiple corpses and one corpse has items in it.

  6.  · #1294

    Gatz

    Fixed bug with mission rewards not giving the Ryo displayed.

  7.  · #1293

    Gatz

    Added Bengaku as a way to train Custom Genjutsu skills. Help Bengaku for more info.

  8.  · #1292

    Gatz

    Immortal command Where now correctly displays Clan name.

  9.  · #1291

    Gatz

    MPScatter no longer forces the victim to be sitting.

  10.  · #1290

    Gatz

    Reworked Kick to have better scaling with Combat and Taijutsu levels. It will also synergize with Double Kick, Triple Kick, and No-Shadow Kick to boost their respective damage.

  11.  · #1289

    Gatz

    Revamped Punch to now better scale with Combat and Taijutsu levels. It now also synergizes with Dragon Punch, Buddhist Palm, and God Fist, raising their respective damage.

  12.  · #1288

    Gatz

    With a Genjutsu level of 50, a user can cast their Custom Genjutsu on the target and everyone that is attacking them with the 'group' flag.

  13.  · #1287

    Gatz

    Clones can now do LSC and, when a user knows Tajuu Kage Bunshin, when a clone is cleared it will return some of the LSC gained back to the user.

  14.  · #1286

    Zetsuke

    Custom Genjutsu has been overhauled! And the setcustomgenjutsu command has been added! Now you can set your own messages, have skills assigned to different custom genjutsu, and see the cost beforehand. Help Custom Genjutsu for more information.

  15.  · #1285

    Gatz

    Fixed bug with not being able to use Genjutsu Kai on another player or NPC.

  16.  · #1284

    Gatz

    Kuramu will now benefit from Saezuru passively, allow the sound waves to be made via singing after the hand seals are performed. This will remove the self-dizzy penalty of the skill.

  17.  · #1283

    Zetsuke

    Ikiodzuku recovery rate is boosted. If Hone Tsukurou, Chiyute, or Shousen is known the rate is further boosted, the effect can stack with each other.

  18.  · #1282

    Gatz

    When Haburi and Ishiryoku are both learned, they boost natural stamina recovery by 5% and offer a low chance every second to regain 1% stamina.

  19.  · #1281

    Gatz

    NPCs that are auto-generated (such as raiders) will only have access to skills they were generated with, this includes passives such as Saezuru.

  20.  · #1280

    Gatz

    Daily missions won't spawn for rooms with the default room description in them. (Usually means the room is a leftover prototype)

  21.  · #1279

    Gatz

    Shousen now heals bones when Hone Tsukurou is known, at a slower rate than Hone Tsukurou. Shousen's healing rate is boosted when Chiyute is known. When both Hone Tsukurou and Chiyute is known, Shousen can be used in combat, when not fighting too aggressively, and the requirement for a target to be in a restful position is removed.

  22.  · #1278

    Gatz

    Chiyute now benefits a little more for Soranjiru and when Hone Tsukurou and Shousen are known, the user can use Chiyute in combat, when not fighting too aggressively, and the target no longer needs to be sitting.

  23.  · #1277

    Gatz

    Hone Tsukurou can be used in combat, assuming the stance is not too aggressive, assuming both Shousen and Chiyute are known.

  24.  · #1276

    Gatz

    When a user knows Chiyute and Shousen, Hone Tsukurou now gets an 'all' option to heal the entire target's bone structure and removes the requirement that a target must be sitting first.

  25.  · #1275

    Gatz

    Hone Tsukurou, Chiyute, and Shousen will passively boost natural health recovery by 5% each when mastered to 100%, these can stack with each other.

  26.  · #1274

    Gatz

    Hospitals now provide a 300% boost to natural health, Chakra, and stamina recovery.

  27.  · #1273

    Gatz

    Prompt code %a will now show the number of affects on you currently and %A will show you a list of affects.

  28.  · #1272

    Gatz

    Prompt/Fprompt length limit raised to 1024.

  29.  · #1271

    Zetsuke

    Ikioidzuku description and output messages are now aligned on color.

  30.  · #1270

    Gatz

    Adjusted Custom Style command makecustomstyle, added description option, removed RP requirement, required finalize to happen at a Bind Spot, and also the Custom Style can be changed after with finalize 'no' so it can be adjusted later.

  31.  · #1269

    Zetsuke

    Fixed bug that was raising chakra by only 1 point during chakramold if gear also affected chakra.

  32.  · #1268

    Gatz

    Fixed/re-worked blood type fillout command to be allow it the form to be filled out over multiple play sessions and also have more clear messages on status of the form.

  33.  · #1267

    Gatz

    Newbie Helper bonus will be applied as long as there are players below level 50 on. (Previously was level 5)

  34.  · #1266

    Gatz

    Added more info to the error message when a mob does an invalid command.

  35.  · #1265

    Gatz

    Reworked Solfege slightly and it also now benefits from the skill Saezuru. Help Solfege for more info.

  36.  · #1264

    Gatz

    Added new Myth skill: Tsukuyomi Sharingan.

  37.  · #1263

    Gatz

    Added setmangekyosharingan so players who have a Mangekyo Sharingan ability can set what their's looks like.

  38.  · #1262

    Gatz

    Sharingan and Byakugan will drain less Chakra when the player isn't doing activites that exert themselves like fighting or forming hand seals.

  39.  · #1261

    Gatz

    Rescue will prioritize picking a player over an NPC.

  40.  · #1260

    Gatz

    Added 'nomission' flag for NPCs, so they won't ever be part of a daily mission.

  41.  · #1259

    Gatz

    Added new config option: autodroploot. This allows you to drop all the loot from a corpse on the ground for anyone to pick up. This option will trump autoloot.

  42.  · #1258

    Gatz

    Fixed bug where you can bind to rooms that are not Bind Spots.

  43.  · #1257

    Gatz

    When a site has been banned, it dosn't show up on the connection log.

  44.  · #1256

    Gatz

    Fixed bug with Cloneskill where it would change the skills assigned. Unfotunately, this will require players to re-setup their Cloneskills.

  45.  · #1255

    Gatz

    Added new option to sacrifice: sacrifice all room! As long as the room has no other players, players can sacrifice all the items in that room.

  46.  · #1254

    Gatz

    You can no longer sacrifice corpses or containers that have items in them.

  47.  · #1253

    Gatz

    Adjusted the condition to unlock Eiyorei and also tweaked it for a player that has used Legacy.

  48.  · #1252

    Gatz

    All Taijutsu should be able to start fights now.

  49.  · #1251

    Gatz

    Genjutsu Kai won't take the full Chakra cost when the handseals are messed up.

  50.  · #1250

    Gatz

    Added new 'mission claim all' option.

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