patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,871 entries, written by the people who wrote the code.

page 11 of 38

Recent changes

Last patched . (8 hours ago)

  1.  · #1371

    Gatz

    Global missions won't spawn if active player count is 0. Global mission spawn chance based on time from timer reduced in half.

  2.  · #1370

    Gatz

    Self damaging or having clones battle each other won't count towards the damage related global missions, because of this the damage taken global mission goal has been greatly reduced.

  3.  · #1369

    Gatz

    Style command with no argument shows all available styles to you.

  4.  · #1368

    Gatz

    Raids list shows total number of players in all raids, as well as total active raid count.

  5.  · #1367

    Gatz

    Added custom global missions to allow Immortals to create/run custom global mission on the fly.

  6.  · #1366

    Gatz

    Fixed display bug with Mangekyo Sharingan, where it could use the wrong description.

  7.  · #1365

    Zetsuke

    New Ningu: 'Kukyo Kogeki' for all villages. Help Kukyo Kogeki for more information.

  8.  · #1364

    Zetsuke

    New Myth Skill: 'Amaterasu Sharingan' now available. Help Amaterasu for more information.

  9.  · #1363

    Gatz

    Mission reward items will now tell you what rank pool they came from.

  10.  · #1362

    Gatz

    Toned down Mizu Hatsudenki's impact on Thunderbolt a little bit.

  11.  · #1361

    Gatz

    Adjusted the Stamina cost scaling for Punch/Kick to be more in line with their damage scaling now.

  12.  · #1360

    Gatz

    For now, only a player in a raid will get progress credit for the raid completion global mission and not their clones.

  13.  · #1359

    Gatz

    Fixed issue with global mission's goal scaling using the wrong number for active players.

  14.  · #1358

    Gatz

    The raids command will display how many players are currently in a raid.

  15.  · #1357

    Gatz

    The raids command "show" will display info about the raid you're actively in.

  16.  · #1356

    Gatz

    When the clear raids global mission is active, the chance for raids to spawn is doubled.

  17.  · #1355

    Gatz

    Added global mission system and mission channel! Help mission for more info!

  18.  · #1354

    Gatz

    Fixed bug where claiming a mission reward by id would fail once the player got past a certain number of missions.

  19.  · #1353

    Gatz

    Fixed bug with how exp bonus works that would allow some combinations of Haburi, Ishiryoku, Furyuumonji Hosshin, Furyuumonji Kakusei, and Eiyorei to give more of a bonus than it should.

  20.  · #1352

    Gatz

    Stamina or Chakra regen chances from Haburi, Ishiryoku, Furyuumonji Hosshin, and Furyuumonji Kakusei won't trigger when doing LSC type commands.

  21.  · #1351

    Gatz

    Sharingan can copy instant moves that they see done in the room, even if they aren't the target.

  22.  · #1350

    Gatz

    Buffed how much exp is awarded for Genjutsu affects on a target.

  23.  · #1349

    Gatz

    Anki will now send clone failure messages to their creator if CLONEFAIL is turned on.

  24.  · #1348

    Zetsuke

    New Ningu 'Kaen Dageki' for Sand and Leaf villages. Help Kaen Dageki for more information.

  25.  · #1347

    Gatz

    Added config option autodoor. This will automatically open unlocked doors when you try to move that direction.

  26.  · #1346

    Gatz

    Added config option clonefail! This will allow the caster to see the failure message when a clone in their room fails at using a support skill (Hone Tsukurou, Chiyute, or Shousen).

  27.  · #1345

    Gatz

    Shoumei will now spawn on clones if the caster has it on.

  28.  · #1344

    Gatz

    Put in a temp fix to resolve issue where if a mob dies without a killer (ie from Genjutsu) it wouldn't trigger it's death prog. It'll now try to find a killer by first checking for the Genjutsu caster, then any PCs in the room, finally any NPC in the room. If the mob can't find a killer, it will purge it's inventory.

  29.  · #1343

    Gatz

    256 Color, map, details, and exitnames will now be on by default for a new player.

  30.  · #1342

    Gatz

    Raid announcements will now show up on their own special channel called Raid.

  31.  · #1341

    Gatz

    Baikyuu Kesson has the following changes: it will last until the user runs out of Chakra or it is turned off, it now boosts unarmed auto-combat damage by a flat 50%, and clones will spawn with it on if the caster has it on.

  32.  · #1340

    Gatz

    Fixed bug where Haburi, Ishiryoku, Furyuumonji Hosshin, Furyuumonji Kakusei, and Custom Style wouldn't automatically be unlearned if you drop below their ability level.

  33.  · #1339

    Gatz

    Added 2 new abilities, Dodge and Parry. Help Dodge or Help Parry for more info.

  34.  · #1338

    Gatz

    Added new Myth skill: Jyuuken! (Help Jyuuken for more info)

  35.  · #1337

    Gatz

    Copied skills won't provide an elemental affinity bonus.

  36.  · #1336

    Gatz

    Hitting enemies in a different room with skills like Kaze no Yaiba will still award exp.

  37.  · #1335

    Gatz

    Raid bosses have a low chance to spawn with Myth attack skills like Chidori or abilities like Seifuku, Gomuhone, etc.

  38.  · #1334

    Gatz

    First pass of clones spawning with items is in. Clones will now spawn with a copy of all the caster's items in their base form (no levels). Part of this, clones also had their stats adjusted to account for having equipment.

  39.  · #1333

    Gatz

    Chidori and Daitoppa will target whomever you're fighting if no target is supplied.

  40.  · #1332

    Gatz

    Chidori won't force the target to cough up blood if it misses.

  41.  · #1331

    Gatz

    Fixed bug with raiders/generated mobs where their behind the scenes hit dice were using the default values for all ranks. This should make raiders more in-line with in-game mobs.

  42.  · #1330

    Gatz

    Auto-skill for Hone Tsukurou should function correctly, trying to target a damaged bone or using all, if it is unlocked.

  43.  · #1329

    Gatz

    Auto-skill for Hone Tsukurou, Chiyute, and Shousen will try to target players over NPCs.

  44.  · #1328

    Gatz

    Fixed bug where hitroll was incorrectly referencing str table with dex.

  45.  · #1327

    Gatz

    Sharingan, Byakugan, Implant Sharingan, Implant Byakugan, Unleash will be on for a clone if the user has them on when making a clone.

  46.  · #1326

    Gatz

    Fixed bug where autogold would split gold between clones/NPCs in group.

  47.  · #1325

    Gatz

    Clones/NPCs will correctly use Dai Tajutsu and Shunshin with another known Taijutsu. They also have a chance to combine the moves together with another Taijtusu.

  48.  · #1324

    Gatz

    Clones/NPCs will target their group leader or someone else fighting the same target as them with Hone Tsukurou, Chiyute, or Shousen with auto-skill and not who they are fighting.

  49.  · #1323

    Gatz

    Untraining an LSC will not remove gainage for that stat.

  50.  · #1322

    Gatz

    When a LSC point is gained, it will correctly reset the LSC gainage for that stat to 0 and not 20%.

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