patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,899 entries, written by the people who wrote the code.

page 11 of 38

Recent changes

Last patched . (2 days ago)

  1.  · #1399

    Gatz

    Capped the max exp bonus for Achievements at 200%.

  2.  · #1398

    Gatz

    Lucky has been entirely re-worked with an invisible meter behind the scenes. Once the meter is full it has the chance to trigger. Lucky is now also an affect that will last 30 minutes. Score will say if you have a chance to go lucky or not. Once triggered, it will also provide a message along with being visible in affected command. Help lucky for more info.

  3.  · #1397

    Gatz

    Reworked affect command to display the skill name or just the affect name if it isn't tied to a skill.

  4.  · #1396

    Gatz

    Fixed bug with slist ability not showing the same level foreign skills if you have Yuushi.

  5.  · #1395

    Gatz

    Fixed bug with Genjutsu caster not being set if the victim cannot see the caster.

  6.  · #1394

    Gatz

    Amaterasu casting time slightly reduced.

  7.  · #1393

    Gatz

    Shoumei no longer negates the affects of Kirigakure and Sunaarashi.

  8.  · #1392

    Gatz

    Reduced experience by 20% for raiders to balance out the mission reward experience received.

  9.  · #1391

    Gatz

    Added new Special Battle Ability: Hisoukan! Help Hisoukan for more info.

  10.  · #1390

    Gatz

    Slightly lowered chance for a global mission to spawn.

  11.  · #1389

    Gatz

    Adjusted the remaining global missions to scale off active player levels and not raw active player number.

  12.  · #1388

    Gatz

    For global missions, added new functionality so missions can base their goal off the active player's levels. Global damage done is the first to use this.

  13.  · #1387

    Gatz

    Re-worked the backend for slist. Now, slist will show all skills available to you, including foreign skills if you learn Yuushi. Also, with Yuushi, the skill will display with its level learned and not -F-. Myth's list argument now is also in sync with the slist version.

  14.  · #1386

    Gatz

    Added new battle ability: sixth attack for unarmed auto-combat! Help 'sixth attack' for more info.

  15.  · #1385

    Gatz

    Added new slist option: ability. You can see what skills you can learn based on current Myth points and ability levels.

  16.  · #1384

    Gatz

    Added new Myth skill: Byakugou no In (Yin Seal, Strength of a Hundred Seal)! Help Byakugou for more info.

  17.  · #1383

    Gatz

    Hachimon's affect will now be visible when looking at the player.

  18.  · #1382

    Gatz

    Fixed crashed bug with using leveldown and losing Custom Genjutsu when a name was not set.

  19.  · #1381

    Gatz

    Global mission info will save on a copyover.

  20.  · #1380

    Gatz

    Image Training now benefits from boosted experience from participation in a successful global mission.

  21.  · #1379

    Gatz

    Myth skills require their full name to learn them from a trainer.

  22.  · #1378

    Gatz

    Added new Myth: Hachimon (8 Gates)! Hachimon Kiban, Hachimon Senshin, and Hachimon Tonkou no Jin skills to unlock all 8 gates. Help hachimon for more info.

  23.  · #1377

    Gatz

    Fixed bug where invalid Custom Genjutsu could be selected and erronously show it wasn't finalized when cast.

  24.  · #1376

    Gatz

    Taking or dealing 0 damage won't mark you as a participant for global mission to take or deal damage.

  25.  · #1375

    Gatz

    Active players for global missions will count someone playing multiple characters as 1.

  26.  · #1374

    Gatz

    After a global mission is successful and until the cooldown expires for another to spawn, all participants in the global mission gain 20% experience boost.

  27.  · #1373

    Gatz

    Past and present Immortals will now give sacrifice rewards.

  28.  · #1372

    Gatz

    Added new global mission to do pushups.

  29.  · #1371

    Gatz

    Global missions won't spawn if active player count is 0. Global mission spawn chance based on time from timer reduced in half.

  30.  · #1370

    Gatz

    Self damaging or having clones battle each other won't count towards the damage related global missions, because of this the damage taken global mission goal has been greatly reduced.

  31.  · #1369

    Gatz

    Style command with no argument shows all available styles to you.

  32.  · #1368

    Gatz

    Raids list shows total number of players in all raids, as well as total active raid count.

  33.  · #1367

    Gatz

    Added custom global missions to allow Immortals to create/run custom global mission on the fly.

  34.  · #1366

    Gatz

    Fixed display bug with Mangekyo Sharingan, where it could use the wrong description.

  35.  · #1365

    Zetsuke

    New Ningu: 'Kukyo Kogeki' for all villages. Help Kukyo Kogeki for more information.

  36.  · #1364

    Zetsuke

    New Myth Skill: 'Amaterasu Sharingan' now available. Help Amaterasu for more information.

  37.  · #1363

    Gatz

    Mission reward items will now tell you what rank pool they came from.

  38.  · #1362

    Gatz

    Toned down Mizu Hatsudenki's impact on Thunderbolt a little bit.

  39.  · #1361

    Gatz

    Adjusted the Stamina cost scaling for Punch/Kick to be more in line with their damage scaling now.

  40.  · #1360

    Gatz

    For now, only a player in a raid will get progress credit for the raid completion global mission and not their clones.

  41.  · #1359

    Gatz

    Fixed issue with global mission's goal scaling using the wrong number for active players.

  42.  · #1358

    Gatz

    The raids command will display how many players are currently in a raid.

  43.  · #1357

    Gatz

    The raids command "show" will display info about the raid you're actively in.

  44.  · #1356

    Gatz

    When the clear raids global mission is active, the chance for raids to spawn is doubled.

  45.  · #1355

    Gatz

    Added global mission system and mission channel! Help mission for more info!

  46.  · #1354

    Gatz

    Fixed bug where claiming a mission reward by id would fail once the player got past a certain number of missions.

  47.  · #1353

    Gatz

    Fixed bug with how exp bonus works that would allow some combinations of Haburi, Ishiryoku, Furyuumonji Hosshin, Furyuumonji Kakusei, and Eiyorei to give more of a bonus than it should.

  48.  · #1352

    Gatz

    Stamina or Chakra regen chances from Haburi, Ishiryoku, Furyuumonji Hosshin, and Furyuumonji Kakusei won't trigger when doing LSC type commands.

  49.  · #1351

    Gatz

    Sharingan can copy instant moves that they see done in the room, even if they aren't the target.

  50.  · #1350

    Gatz

    Buffed how much exp is awarded for Genjutsu affects on a target.

Play in your browser