patch notes
The changelog.
Every fix, feature, and refactor since December 2004. 1,899 entries, written by the people who wrote the code.
page 10 of 38
Recent changes
Last patched . (2 days ago)
Gatz
Fixed display bug where the time left on raids could show negative seconds when it was about to expire.
Gatz
Byakugan will no longer auto-dodge if a user\u2019s stamina is too low.
Gatz
Immortals are not able to use the Legacy command now.
Gatz
Added new seasonal event that is triggered on 3/19: Gatz' Birthday Party! Help birthday for more info.
Gatz
Adjusted/eased Eiyorei requirements for Legacy players.
Gatz
Each Legacy increases the experience required to level up.
Gatz
NPCs that only appear during day or night will not de-spawn based on time in prototype rooms.
Gatz
The final skill loadout of a generated NPC will have their moveset order shuffled to increase variety of moves used.
Gatz
Dramatically boosted chance for Pumpkin Knuckle to be used by grinning raiders.
Gatz
Immortal command mstat now shows what auto-skills an NPC has.
Gatz
Pumpkin Gang clones will no longer drop tickets.
Gatz
Prompt tokens experience and experience to next level will now display with commas for digit grouping.
Gatz
Fixed bug where clones wouldn't be cleared on death if the caster was an NPC.
Gatz
Something dark has descended upon Cosmos Country! The Pumpkin Gang will randomly raid. Clearing out their grinning gang members will be the victory condition for them. When a grinning gang member is defeated, they have a small chance to drop a ticket to (memory corrupted missing data) at the end of the month! Be warned, these Pumpkin Gang members can use a special move called Pumpkin Knuckle which can be copied by Sharingan.
Gatz
Added new mob prog commands: mprestorestamina and mprestorechakra.
Gatz
Added new builder mprog command, mprestoreall. (Help mprestoreall)
Zetsuke
Item level restrictions now properly implemented and can be set as part of the build, instead of worked through progs.
Zetsuke
Fixed 'analyze' display to show item flags like 'Legendary' or 'Binding'.
Zetsuke
New price settings added to allow some items to use a static price instead of just the baked in smaug pricing.
Zetsuke
New item flag added 'binding', allows an item to be bound to a character on pickup.
Gatz
Fixed bug in can_jutsu function that determines free hands for skill checks, where NPCs would not go through all the checks and fail out incorrectly.
Gatz
Re-worked how the backend clone system works to allow for NPCs to be able to create clones. Kage Bunshin is the first to be updated so clones and auto-skill NPCs (raiders) can now make clones.
Gatz
When a character dies, any clones they have made are cleared as well.
Gatz
Clones now correctly do group share exp.
Gatz
Clones exp gains dramatically boosted.
Gatz
Raiders can no longer cluster up in groups of more than 3 in a raid.
Gatz
When using a skill in combat that would award experience, a portion of that experience also goes to everyone that is in the same group as the attacker or also fighting the target. The exp shared will also benefit if the attacker has exp boosting skills like Eiyorei or Haburi. The portion of exp that goes to group mates does not reduce the attacker's portion. Also the group mates portion is increased if they have bloodtype 'O'.
Gatz
Suna no Yoroi's defense buff is now increased.
Gatz
Regenerate's health recovery boosted.
Gatz
Kensei and Kenjutsu give a small bonus to parry chance.
Gatz
Fusegu Yama's per attacker bonus buffed from 5% per attacker to 10%.
Gatz
Adjusted the chance for Solfege to 'choke up', should hit more often now.
Gatz
Raiders have a chance to spawn with boosted chance to circumvent parry/dodge.
Gatz
Adjusted Dodge/Parry formula to make it fire less often, but more fairly for NPCs/PCs.
Gatz
NPCs with the dodge or parry defense flags will have a boosted chance to circumvent dodge/parry.
Gatz
All NPCs have a chance to circumvent dodge/parry now.
Gatz
Fixed bug where generated animal attacks wouldn't have bite/claw/tail attacks.
Gatz
Added a new 'nohistorybonus' flag for some NPCs so they won't get easier to beat with repeated killings. This is applied to raiders, clones, and daily mission NPCs.
Gatz
Mizu Hatsudenki will only be as effectively as a low water level in a room for Thunderbolt.
Zetsuke
Please welcome our newest builder Takeshi!
Gatz
Genjutsu experience will also give items experience.
Gatz
Genjutsu experience is reduced when the caster is not in the same room as the target.
Gatz
Byakugou no In will take 20% of Chakra regen to store now.
Gatz
Adjusted Buki Joutatsu to just unlock second attack with a weapon and Buki Shuujuku unlocks third attack with a weapon.
Zetsuke
Adjusted experience gain from Genjutsu to be more in line with other types of jutsu.
Gatz
Unlock conditions for Eiyorei with Legacy has been eased up considerably.
Gatz
Using Legacy will correctly reset height/weight and cause someone to grow again.
Gatz
Time played bonus is back to being no longer capped.
Gatz
Player's age will also reset and age up correctly when they Legacy.
Gatz
The time played bonus is now based off time played since level 1. This will reset when a player uses Legacy. The time played since last Legacy will display now with the Myth command.