patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,899 entries, written by the people who wrote the code.

page 10 of 38

Recent changes

Last patched . (2 days ago)

  1.  · #1449

    Gatz

    Fixed display bug where the time left on raids could show negative seconds when it was about to expire.

  2.  · #1448

    Gatz

    Byakugan will no longer auto-dodge if a user\u2019s stamina is too low.

  3.  · #1447

    Gatz

    Immortals are not able to use the Legacy command now.

  4.  · #1446

    Gatz

    Added new seasonal event that is triggered on 3/19: Gatz' Birthday Party! Help birthday for more info.

  5.  · #1445

    Gatz

    Adjusted/eased Eiyorei requirements for Legacy players.

  6.  · #1444

    Gatz

    Each Legacy increases the experience required to level up.

  7.  · #1443

    Gatz

    NPCs that only appear during day or night will not de-spawn based on time in prototype rooms.

  8.  · #1442

    Gatz

    The final skill loadout of a generated NPC will have their moveset order shuffled to increase variety of moves used.

  9.  · #1441

    Gatz

    Dramatically boosted chance for Pumpkin Knuckle to be used by grinning raiders.

  10.  · #1440

    Gatz

    Immortal command mstat now shows what auto-skills an NPC has.

  11.  · #1439

    Gatz

    Pumpkin Gang clones will no longer drop tickets.

  12.  · #1438

    Gatz

    Prompt tokens experience and experience to next level will now display with commas for digit grouping.

  13.  · #1437

    Gatz

    Fixed bug where clones wouldn't be cleared on death if the caster was an NPC.

  14.  · #1436

    Gatz

    Something dark has descended upon Cosmos Country! The Pumpkin Gang will randomly raid. Clearing out their grinning gang members will be the victory condition for them. When a grinning gang member is defeated, they have a small chance to drop a ticket to (memory corrupted missing data) at the end of the month! Be warned, these Pumpkin Gang members can use a special move called Pumpkin Knuckle which can be copied by Sharingan.

  15.  · #1435

    Gatz

    Added new mob prog commands: mprestorestamina and mprestorechakra.

  16.  · #1434

    Gatz

    Added new builder mprog command, mprestoreall. (Help mprestoreall)

  17.  · #1433

    Zetsuke

    Item level restrictions now properly implemented and can be set as part of the build, instead of worked through progs.

  18.  · #1432

    Zetsuke

    Fixed 'analyze' display to show item flags like 'Legendary' or 'Binding'.

  19.  · #1431

    Zetsuke

    New price settings added to allow some items to use a static price instead of just the baked in smaug pricing.

  20.  · #1430

    Zetsuke

    New item flag added 'binding', allows an item to be bound to a character on pickup.

  21.  · #1429

    Gatz

    Fixed bug in can_jutsu function that determines free hands for skill checks, where NPCs would not go through all the checks and fail out incorrectly.

  22.  · #1428

    Gatz

    Re-worked how the backend clone system works to allow for NPCs to be able to create clones. Kage Bunshin is the first to be updated so clones and auto-skill NPCs (raiders) can now make clones.

  23.  · #1427

    Gatz

    When a character dies, any clones they have made are cleared as well.

  24.  · #1426

    Gatz

    Clones now correctly do group share exp.

  25.  · #1425

    Gatz

    Clones exp gains dramatically boosted.

  26.  · #1424

    Gatz

    Raiders can no longer cluster up in groups of more than 3 in a raid.

  27.  · #1423

    Gatz

    When using a skill in combat that would award experience, a portion of that experience also goes to everyone that is in the same group as the attacker or also fighting the target. The exp shared will also benefit if the attacker has exp boosting skills like Eiyorei or Haburi. The portion of exp that goes to group mates does not reduce the attacker's portion. Also the group mates portion is increased if they have bloodtype 'O'.

  28.  · #1422

    Gatz

    Suna no Yoroi's defense buff is now increased.

  29.  · #1421

    Gatz

    Regenerate's health recovery boosted.

  30.  · #1420

    Gatz

    Kensei and Kenjutsu give a small bonus to parry chance.

  31.  · #1419

    Gatz

    Fusegu Yama's per attacker bonus buffed from 5% per attacker to 10%.

  32.  · #1418

    Gatz

    Adjusted the chance for Solfege to 'choke up', should hit more often now.

  33.  · #1417

    Gatz

    Raiders have a chance to spawn with boosted chance to circumvent parry/dodge.

  34.  · #1416

    Gatz

    Adjusted Dodge/Parry formula to make it fire less often, but more fairly for NPCs/PCs.

  35.  · #1415

    Gatz

    NPCs with the dodge or parry defense flags will have a boosted chance to circumvent dodge/parry.

  36.  · #1414

    Gatz

    All NPCs have a chance to circumvent dodge/parry now.

  37.  · #1413

    Gatz

    Fixed bug where generated animal attacks wouldn't have bite/claw/tail attacks.

  38.  · #1412

    Gatz

    Added a new 'nohistorybonus' flag for some NPCs so they won't get easier to beat with repeated killings. This is applied to raiders, clones, and daily mission NPCs.

  39.  · #1411

    Gatz

    Mizu Hatsudenki will only be as effectively as a low water level in a room for Thunderbolt.

  40.  · #1410

    Zetsuke

    Please welcome our newest builder Takeshi!

  41.  · #1409

    Gatz

    Genjutsu experience will also give items experience.

  42.  · #1408

    Gatz

    Genjutsu experience is reduced when the caster is not in the same room as the target.

  43.  · #1407

    Gatz

    Byakugou no In will take 20% of Chakra regen to store now.

  44.  · #1406

    Gatz

    Adjusted Buki Joutatsu to just unlock second attack with a weapon and Buki Shuujuku unlocks third attack with a weapon.

  45.  · #1405

    Zetsuke

    Adjusted experience gain from Genjutsu to be more in line with other types of jutsu.

  46.  · #1404

    Gatz

    Unlock conditions for Eiyorei with Legacy has been eased up considerably.

  47.  · #1403

    Gatz

    Using Legacy will correctly reset height/weight and cause someone to grow again.

  48.  · #1402

    Gatz

    Time played bonus is back to being no longer capped.

  49.  · #1401

    Gatz

    Player's age will also reset and age up correctly when they Legacy.

  50.  · #1400

    Gatz

    The time played bonus is now based off time played since level 1. This will reset when a player uses Legacy. The time played since last Legacy will display now with the Myth command.

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