patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,871 entries, written by the people who wrote the code.

page 9 of 38

Recent changes

Last patched . (7 hours ago)

  1.  · #1471

    Gatz

    Players can no longer quit in raids.

  2.  · #1470

    Gatz

    Fixed bug where Unleash never could fail.

  3.  · #1469

    Gatz

    Seifuku no longer works with Ikioidzuku.

  4.  · #1468

    Gatz

    Updated mudstat command to show highest Legend level.

  5.  · #1467

    Gatz

    Added the following Legendary Aspects: Fire Walker, Water Dowser, Wind Whisper, Earth Molder, Lightning Rod. Help aspects for more info.

  6.  · #1466

    Gatz

    Change who to now have different ranks based on player level. Help 'who rank' for more info.

  7.  · #1465

    Gatz

    The level command can now take a range parameter, the default is 5 if not given. The range parameter is used to show many levels/exp to display above and below your current level.

  8.  · #1464

    Gatz

    Added the following Legendary Aspects: Illusionist and Delusive. Help Aspects for more info.

  9.  · #1463

    Gatz

    Fixed bug with Goukakyuu where using high Chakra amounts would always miss.

  10.  · #1462

    Gatz

    Added the following Legendary Aspects: Technition, Vigilant, Adept, and Trained. Help Aspects for more info.

  11.  · #1461

    Gatz

    Added the following Legendary Aspects: Deflect, Riposte, Pugilist, and Gladiator. Help Aspects for more info.

  12.  · #1460

    Gatz

    Adding a new system for players to invest in called Legendary Aspects! These are exclusive to combat level 300 players and augment a player's power with Merit Points. The merit command can be used to view and set Legendary Aspects. Help Aspects for more info.

  13.  · #1459

    Gatz

    Added a new system to the game called Legend levels. Once a player hits combat level 300, they can start gaining these new Legend levels, which has no cap. Each Legend level awards a new type of point called a Merit point, which can be spent using the Merit command. Merit points allow players to purchase practices, trains, ability, and Myth points. Help Legend and Help Merit for more info.

  14.  · #1458

    Gatz

    Fixed bug where Eiyorei could incorrectly unlock under certain circumstances.

  15.  · #1457

    Gatz

    Max health now boosted slightly by combat level and ability level in Taijutsu, Ninjutsu, Genjutsu, and Ningu. Max stamina slightly boosted by combat level and ability level in Taijutsu and Niingu. Max chakra slightly boosted by combat level and ability level in Ninjutsu and Genjutsu.

  16.  · #1456

    Gatz

    Max possible Health, Chakra, Stamina for players and mobs raised for 32k to 2b.

  17.  · #1455

    Gatz

    Fixed bug where Byakugan would display Chakra value for Stamina.

  18.  · #1454

    Gatz

    Fixed setnickname command so it can create a nickname and set the string all in one command.

  19.  · #1453

    Gatz

    Players that Legacy now earn a unique nickname: Village Prodigy.

  20.  · #1452

    Gatz

    Overhauled backend for experience to make player experience now a long long data type. This will raise the max experience possible from 2 billion to over 9 quintillion. Experience to next level scaling is now capped to this value instead of the previous 2 billion max. The formula for experience to the next level is unchanged.

  21.  · #1451

    Gatz

    Added protection for the copyover command. On the main game port, the command must be 'copyover main' on other ports it is now 'copyover now'.

  22.  · #1450

    Gatz

    Player corpses now last a little over 15 days before they rot, unless they are empty and then they'll rot extremely quickly.

  23.  · #1449

    Gatz

    Fixed display bug where the time left on raids could show negative seconds when it was about to expire.

  24.  · #1448

    Gatz

    Byakugan will no longer auto-dodge if a user\u2019s stamina is too low.

  25.  · #1447

    Gatz

    Immortals are not able to use the Legacy command now.

  26.  · #1446

    Gatz

    Added new seasonal event that is triggered on 3/19: Gatz' Birthday Party! Help birthday for more info.

  27.  · #1445

    Gatz

    Adjusted/eased Eiyorei requirements for Legacy players.

  28.  · #1444

    Gatz

    Each Legacy increases the experience required to level up.

  29.  · #1443

    Gatz

    NPCs that only appear during day or night will not de-spawn based on time in prototype rooms.

  30.  · #1442

    Gatz

    The final skill loadout of a generated NPC will have their moveset order shuffled to increase variety of moves used.

  31.  · #1441

    Gatz

    Dramatically boosted chance for Pumpkin Knuckle to be used by grinning raiders.

  32.  · #1440

    Gatz

    Immortal command mstat now shows what auto-skills an NPC has.

  33.  · #1439

    Gatz

    Pumpkin Gang clones will no longer drop tickets.

  34.  · #1438

    Gatz

    Prompt tokens experience and experience to next level will now display with commas for digit grouping.

  35.  · #1437

    Gatz

    Fixed bug where clones wouldn't be cleared on death if the caster was an NPC.

  36.  · #1436

    Gatz

    Something dark has descended upon Cosmos Country! The Pumpkin Gang will randomly raid. Clearing out their grinning gang members will be the victory condition for them. When a grinning gang member is defeated, they have a small chance to drop a ticket to (memory corrupted missing data) at the end of the month! Be warned, these Pumpkin Gang members can use a special move called Pumpkin Knuckle which can be copied by Sharingan.

  37.  · #1435

    Gatz

    Added new mob prog commands: mprestorestamina and mprestorechakra.

  38.  · #1434

    Gatz

    Added new builder mprog command, mprestoreall. (Help mprestoreall)

  39.  · #1433

    Zetsuke

    Item level restrictions now properly implemented and can be set as part of the build, instead of worked through progs.

  40.  · #1432

    Zetsuke

    Fixed 'analyze' display to show item flags like 'Legendary' or 'Binding'.

  41.  · #1431

    Zetsuke

    New price settings added to allow some items to use a static price instead of just the baked in smaug pricing.

  42.  · #1430

    Zetsuke

    New item flag added 'binding', allows an item to be bound to a character on pickup.

  43.  · #1429

    Gatz

    Fixed bug in can_jutsu function that determines free hands for skill checks, where NPCs would not go through all the checks and fail out incorrectly.

  44.  · #1428

    Gatz

    Re-worked how the backend clone system works to allow for NPCs to be able to create clones. Kage Bunshin is the first to be updated so clones and auto-skill NPCs (raiders) can now make clones.

  45.  · #1427

    Gatz

    When a character dies, any clones they have made are cleared as well.

  46.  · #1426

    Gatz

    Clones now correctly do group share exp.

  47.  · #1425

    Gatz

    Clones exp gains dramatically boosted.

  48.  · #1424

    Gatz

    Raiders can no longer cluster up in groups of more than 3 in a raid.

  49.  · #1423

    Gatz

    When using a skill in combat that would award experience, a portion of that experience also goes to everyone that is in the same group as the attacker or also fighting the target. The exp shared will also benefit if the attacker has exp boosting skills like Eiyorei or Haburi. The portion of exp that goes to group mates does not reduce the attacker's portion. Also the group mates portion is increased if they have bloodtype 'O'.

  50.  · #1422

    Gatz

    Suna no Yoroi's defense buff is now increased.

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