patch notes
The changelog.
Every fix, feature, and refactor since December 2004. 1,899 entries, written by the people who wrote the code.
page 4 of 38
Recent changes
Last patched . (2 days ago)
Gatz
Fixed bug with setcustomitem checking the original item's name for being appropriate. Also, setcustomitem now supports using numbers to distingish objects, such as 0.kunai or 1.kunai.
Gatz
Score no longer displays 'Job' and instead displays Level and Legend Level for Legend players.
Gatz
Added new player stat called fullness, it dictates how much capacity a player has to ingest medicine. Each medicine costs amounts of fullness. Fullness is displayed on the stat command. Help fullness for more info.
Gatz
Fixed bug with warning message to players even if they were level appropriate for the zone.
Zetsuke
New Area! Healing Winds Medical Resort can now be accessed from Yamayuki Village. Help 'Healing Winds' for more info
Zetsuke
Added new mobflags for builders: sethealth_20 and weak_aggressive
Gatz
Added new spawn condition for ingredients to be able to spawn exclusively in swamps.
Gatz
Using oset type without a type will cause it display all possible item types with their associated internal number.
Gatz
Containers can have their v5 set to an item type, as a number, which makes that container exclusively hold that type of item.
Gatz
Added new spawn conditions so ingredients can be set to spawn exclusively in deserts or forests.
Gatz
Fixed bug where the redit command was not checking for a number before setting the value.
Zetsuke
Added new builder flags: noresell for shops, and new sethealth_50 for mobs (build change)
Zetsuke
Added colors to affects to help differentiate affect list
Gatz
Orderclone will prioritize known skills when ordering a clone to use a skill.
Gatz
Added new item type to the game, Medicine. Eating medicine grants temporary affects.
Gatz
Changed the how affects display to the user to allow location only based affects to display correctly.
Zetsuke
Fixed bug where genjutsu treated everything as a 'group' cast, genjutsu cost should now be correct
Gatz
Fixed issue where clones wouldn't send CHA LSC back to their creator properly.
Gatz
Fixed bug with Unranked raids not spawning shrines in cultist raids.
Gatz
Adjusted the rate function in Chakramold to make it easier for players with 1k+ Chakra to successfully do it.
Gatz
Fixed issue with the room selection algorithm used for missions, Hidden Bases, and a lot of other places so that it correctly can pull in all available rooms. Players should notice a lot more variety of rooms now for mission requests and similar features.
Gatz
Reworked Dynamic Entry, it no longer requires a direction and can also attack targets in the same room. Help dynamic entry for more info.
Gatz
Fixed issue where Hidden Bases could spawn in rooms with raids already.
Zetsuke
Fixed bug where 'Chakra Kyuuin' and 'Chakra no Mesu' were only being learned on failure
Zetsuke
Fixed damage message for chakra damage where it was reporting backwards
Gatz
Raid channel off by default for newbies, turns on when a player becomes deadly.
Gatz
Botcheck off by default for Newbies to return one day as something else!
Gatz
Hachimon affects are removed at the end of an Arena battle.
Gatz
Tweaked Immortal command: zones to show logged out player counts by area and also to only conditionally show vnum ranges for objects and mobs if they differ from the room vnum range.
Gatz
Damage to Chakra from Jyuuken now informs both the target and attacker how much Chakra was lost.
Gatz
Raids command's list can now filter by rank.
Gatz
Kill count in kill history expanded from 32,000 max to 1 billion max.
Gatz
Fixed issue with display of remaining scrolls/raid items not properly accounting for grouped stacks of items i nrooms.
Gatz
Slist now displays known skills in 'nice green' and unknown skills in white.
Gatz
Centralized the Chakra growth formula. Also made health, Chakra, and stamina gained or lost use high increments to prevent them from just slowly trickling down or up.
Gatz
Slight tweak to the Health, Chakra, and Stamina formula so newbies should see their starting amounts increase a little faster.
Gatz
Legend players gain a small exp boost for time played.
Gatz
Added new Legendary Aspect: Custom Anki. It allows for a custom Anki message via the setcustomanki command.
Gatz
Simplfiied the Newbie Academy to be less cryptic.
Gatz
Challenge Global will show only mobs within 5 levels of you if you're below level 20. This is to keep newbies from accidentally getting clobbered at very low levels.
Gatz
Added new event: New Player Enlishment event! Use command: events enlist for more info! It runs from June 22nd -> June 30th. Get those characters ready for Onslaught!
Gatz
Fixed bug with PAB where it wasn't calculating bonus right making it lower than it should.
Gatz
Added new ext_room_flags field to room data to allow rooms to go past the limit of 64 room flags and make it 32,000.
Gatz
Added new ingredient system that can spawn different types of bug, plants, chakra bugs, and fish around the game. For now, the ability to harvest them is disabled until another system is able to consume the ingredients.
Zetsuke
New Area! Mokobo Swamp and Village can be reached from the road to kiseki! (Authored by Zetsuke)
Gatz
Added new Onslaught event that runs July 1st -> July 7th. Use: events onslaught for more details.
Zetsuke
Fixed some outputs for mpsayto to more closely follow regular 'say' convention
Gatz
Disabled skills won't be available in random scroll generation.
Gatz
Tweaked the check for if a player can attack another player to hopefully cut down on accidental attacks.
Gatz
Tensai now boosts the time for a skill scroll by 25%.