patch notes
The changelog.
Every fix, feature, and refactor since December 2004. 1,871 entries, written by the people who wrote the code.
page 4 of 38
Recent changes
Last patched . (2 hours ago)
Gatz
Tweaked Immortal command: zones to show logged out player counts by area and also to only conditionally show vnum ranges for objects and mobs if they differ from the room vnum range.
Gatz
Damage to Chakra from Jyuuken now informs both the target and attacker how much Chakra was lost.
Gatz
Raids command's list can now filter by rank.
Gatz
Kill count in kill history expanded from 32,000 max to 1 billion max.
Gatz
Fixed issue with display of remaining scrolls/raid items not properly accounting for grouped stacks of items i nrooms.
Gatz
Slist now displays known skills in 'nice green' and unknown skills in white.
Gatz
Centralized the Chakra growth formula. Also made health, Chakra, and stamina gained or lost use high increments to prevent them from just slowly trickling down or up.
Gatz
Slight tweak to the Health, Chakra, and Stamina formula so newbies should see their starting amounts increase a little faster.
Gatz
Legend players gain a small exp boost for time played.
Gatz
Added new Legendary Aspect: Custom Anki. It allows for a custom Anki message via the setcustomanki command.
Gatz
Simplfiied the Newbie Academy to be less cryptic.
Gatz
Challenge Global will show only mobs within 5 levels of you if you're below level 20. This is to keep newbies from accidentally getting clobbered at very low levels.
Gatz
Added new event: New Player Enlishment event! Use command: events enlist for more info! It runs from June 22nd -> June 30th. Get those characters ready for Onslaught!
Gatz
Fixed bug with PAB where it wasn't calculating bonus right making it lower than it should.
Gatz
Added new ext_room_flags field to room data to allow rooms to go past the limit of 64 room flags and make it 32,000.
Gatz
Added new ingredient system that can spawn different types of bug, plants, chakra bugs, and fish around the game. For now, the ability to harvest them is disabled until another system is able to consume the ingredients.
Zetsuke
New Area! Mokobo Swamp and Village can be reached from the road to kiseki! (Authored by Zetsuke)
Gatz
Added new Onslaught event that runs July 1st -> July 7th. Use: events onslaught for more details.
Zetsuke
Fixed some outputs for mpsayto to more closely follow regular 'say' convention
Gatz
Disabled skills won't be available in random scroll generation.
Gatz
Tweaked the check for if a player can attack another player to hopefully cut down on accidental attacks.
Gatz
Tensai now boosts the time for a skill scroll by 25%.
Gatz
Added new Legendary Aspect: Potential Boost. Use the command: merit aspects for more info.
Gatz
Added new Leaf and Sound exclusive skill: Chakra no Mesu. Help "chakra no mesu" for more info.
Gatz
Added new Sound exclusive Ninjutsu: Chakra Kyuuin. Help "Chakra Kyuuin" for more info.
Gatz
Kage Bunshin can be used without an argument. It defaults to 1 clone.
Gatz
Added new Legendary Aspect: Mushin. Use the command: merit aspects for more info.
Gatz
Added new Legendary Aspect: Doppleganger. See commmand: merit aspects for more info.
Gatz
Added new Sound exclusive skill: Nan No Kaizou. Help "Nan No Kaizou" for more details.
Gatz
Added new Sound exclusive skill: Chisuibiru. Help Chisuibiru for more info.
Gatz
Added guard rail around removing affects off characters to prevent the memory corruption.
Gatz
Fixed bug in Seiha Ken removing affects from the wrong character.
Gatz
Kill/Attack command without an argument will only consider fightable mobs and ignore pacifists.
Gatz
Removed combat lag from skills/abilites used outside of combat, unless that specific skill or ability was specifically coded to still have it.
Gatz
Fixed bug with Hachimon Gate 2 reducing combat lag by 75% instead of 25%.
Gatz
Added more error catching code-side.
Gatz
Generative stats for items can now have elemental affinity boosts. This is already in place for anti-village headbands from Missing-Nin.
Gatz
Affects can now modify elemental affinities.
Gatz
Fixed bug with generating pacifist mobs (like hostages/supply ninja) where they could fail to find a spawn point in some circumstances.
Gatz
Fixed bug with mission requests getting tied to raiders/generated mobs.
Gatz
Introduced new code function to generate stats for items. Missing-Nin's anti-village headbands have the chance to roll some minor stat buffs.
Gatz
LSC won't drop stats if it thinks a player's stats are too high anymore. If a player wants to lower a LSC stat in order to level up something else, they can convert the LSC point to exp.
Gatz
Missing-Nin can now have defected from Hidden Time village, as well.
Gatz
The Bunshin skills now correctly default to 1 if no argument is passed in.
Gatz
Added new global mission: Rescue Hostages!
Gatz
Missing-Nin will appear, outside of raids, across the game. They can be from any of 20 different Hidden Villages from across the world. Missing-Nin give 30% boosted experience. When you see them, you can see their rank and they also can drop an Anti-forehead protector specific to their former village. Happy collecting!
Gatz
Added mobonly flag for commands so they don't show up for players and mob commands don't need extra guard rails to stop players from using them.
Gatz
Added mpsayto (aliased to also msa) for builders to allow a mob to speak to a player without notifying the whole room.
Gatz
Added new MUD prog if check, ovnumworld for builders. Detects if an object exists in the world.
Gatz
Player files automatically now save every 15 minutes.