patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,899 entries, written by the people who wrote the code.

page 4 of 38

Recent changes

Last patched . (2 days ago)

  1.  · #1749

    Gatz

    Fixed bug with setcustomitem checking the original item's name for being appropriate. Also, setcustomitem now supports using numbers to distingish objects, such as 0.kunai or 1.kunai.

  2.  · #1748

    Gatz

    Score no longer displays 'Job' and instead displays Level and Legend Level for Legend players.

  3.  · #1747

    Gatz

    Added new player stat called fullness, it dictates how much capacity a player has to ingest medicine. Each medicine costs amounts of fullness. Fullness is displayed on the stat command. Help fullness for more info.

  4.  · #1746

    Gatz

    Fixed bug with warning message to players even if they were level appropriate for the zone.

  5.  · #1745

    Zetsuke

    New Area! Healing Winds Medical Resort can now be accessed from Yamayuki Village. Help 'Healing Winds' for more info

  6.  · #1744

    Zetsuke

    Added new mobflags for builders: sethealth_20 and weak_aggressive

  7.  · #1743

    Gatz

    Added new spawn condition for ingredients to be able to spawn exclusively in swamps.

  8.  · #1742

    Gatz

    Using oset type without a type will cause it display all possible item types with their associated internal number.

  9.  · #1741

    Gatz

    Containers can have their v5 set to an item type, as a number, which makes that container exclusively hold that type of item.

  10.  · #1740

    Gatz

    Added new spawn conditions so ingredients can be set to spawn exclusively in deserts or forests.

  11.  · #1739

    Gatz

    Fixed bug where the redit command was not checking for a number before setting the value.

  12.  · #1738

    Zetsuke

    Added new builder flags: noresell for shops, and new sethealth_50 for mobs (build change)

  13.  · #1737

    Zetsuke

    Added colors to affects to help differentiate affect list

  14.  · #1736

    Gatz

    Orderclone will prioritize known skills when ordering a clone to use a skill.

  15.  · #1735

    Gatz

    Added new item type to the game, Medicine. Eating medicine grants temporary affects.

  16.  · #1734

    Gatz

    Changed the how affects display to the user to allow location only based affects to display correctly.

  17.  · #1733

    Zetsuke

    Fixed bug where genjutsu treated everything as a 'group' cast, genjutsu cost should now be correct

  18.  · #1732

    Gatz

    Fixed issue where clones wouldn't send CHA LSC back to their creator properly.

  19.  · #1731

    Gatz

    Fixed bug with Unranked raids not spawning shrines in cultist raids.

  20.  · #1730

    Gatz

    Adjusted the rate function in Chakramold to make it easier for players with 1k+ Chakra to successfully do it.

  21.  · #1729

    Gatz

    Fixed issue with the room selection algorithm used for missions, Hidden Bases, and a lot of other places so that it correctly can pull in all available rooms. Players should notice a lot more variety of rooms now for mission requests and similar features.

  22.  · #1728

    Gatz

    Reworked Dynamic Entry, it no longer requires a direction and can also attack targets in the same room. Help dynamic entry for more info.

  23.  · #1727

    Gatz

    Fixed issue where Hidden Bases could spawn in rooms with raids already.

  24.  · #1726

    Zetsuke

    Fixed bug where 'Chakra Kyuuin' and 'Chakra no Mesu' were only being learned on failure

  25.  · #1725

    Zetsuke

    Fixed damage message for chakra damage where it was reporting backwards

  26.  · #1724

    Gatz

    Raid channel off by default for newbies, turns on when a player becomes deadly.

  27.  · #1723

    Gatz

    Botcheck off by default for Newbies to return one day as something else!

  28.  · #1722

    Gatz

    Hachimon affects are removed at the end of an Arena battle.

  29.  · #1721

    Gatz

    Tweaked Immortal command: zones to show logged out player counts by area and also to only conditionally show vnum ranges for objects and mobs if they differ from the room vnum range.

  30.  · #1720

    Gatz

    Damage to Chakra from Jyuuken now informs both the target and attacker how much Chakra was lost.

  31.  · #1719

    Gatz

    Raids command's list can now filter by rank.

  32.  · #1718

    Gatz

    Kill count in kill history expanded from 32,000 max to 1 billion max.

  33.  · #1717

    Gatz

    Fixed issue with display of remaining scrolls/raid items not properly accounting for grouped stacks of items i nrooms.

  34.  · #1716

    Gatz

    Slist now displays known skills in 'nice green' and unknown skills in white.

  35.  · #1715

    Gatz

    Centralized the Chakra growth formula. Also made health, Chakra, and stamina gained or lost use high increments to prevent them from just slowly trickling down or up.

  36.  · #1714

    Gatz

    Slight tweak to the Health, Chakra, and Stamina formula so newbies should see their starting amounts increase a little faster.

  37.  · #1713

    Gatz

    Legend players gain a small exp boost for time played.

  38.  · #1712

    Gatz

    Added new Legendary Aspect: Custom Anki. It allows for a custom Anki message via the setcustomanki command.

  39.  · #1711

    Gatz

    Simplfiied the Newbie Academy to be less cryptic.

  40.  · #1710

    Gatz

    Challenge Global will show only mobs within 5 levels of you if you're below level 20. This is to keep newbies from accidentally getting clobbered at very low levels.

  41.  · #1709

    Gatz

    Added new event: New Player Enlishment event! Use command: events enlist for more info! It runs from June 22nd -> June 30th. Get those characters ready for Onslaught!

  42.  · #1708

    Gatz

    Fixed bug with PAB where it wasn't calculating bonus right making it lower than it should.

  43.  · #1707

    Gatz

    Added new ext_room_flags field to room data to allow rooms to go past the limit of 64 room flags and make it 32,000.

  44.  · #1706

    Gatz

    Added new ingredient system that can spawn different types of bug, plants, chakra bugs, and fish around the game. For now, the ability to harvest them is disabled until another system is able to consume the ingredients.

  45.  · #1705

    Zetsuke

    New Area! Mokobo Swamp and Village can be reached from the road to kiseki! (Authored by Zetsuke)

  46.  · #1704

    Gatz

    Added new Onslaught event that runs July 1st -> July 7th. Use: events onslaught for more details.

  47.  · #1703

    Zetsuke

    Fixed some outputs for mpsayto to more closely follow regular 'say' convention

  48.  · #1702

    Gatz

    Disabled skills won't be available in random scroll generation.

  49.  · #1701

    Gatz

    Tweaked the check for if a player can attack another player to hopefully cut down on accidental attacks.

  50.  · #1700

    Gatz

    Tensai now boosts the time for a skill scroll by 25%.

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