patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,871 entries, written by the people who wrote the code.

page 3 of 38

Recent changes

Last patched . (1 hour ago)

  1.  · #1771

    Gatz

    Kaiwan now also boosts max clones by 2. Help kaiwan for info.

  2.  · #1770

    Gatz

    Clones command now displays total number of clones against max number of clones possible.

  3.  · #1769

    Gatz

    Kaiwan now also increases your metabolism, which reduces fullness faster. Help kaiwan for more info.

  4.  · #1768

    Gatz

    Added Star Festival event exclusive move: Ryuuseiken. Help Ryuuseiken for more info.

  5.  · #1767

    Gatz

    The end of an Arena match will clear Genjutsu affects from any participants.

  6.  · #1766

    Gatz

    Added new event: Star Festival. Help "star festival" for more info.

  7.  · #1765

    Gatz

    Added new affect apply locations: attack percent boost, defense percent boost, and crimson eyes.

  8.  · #1764

    Gatz

    Temporary skill affects now save properly in area files.

  9.  · #1763

    Gatz

    Fixed crash bug with get_random_wear_loc function and added a safe guard so a bad wear location doesn't crash the wear_obj function.

  10.  · #1762

    Gatz

    Added EXP affect that boosts combat exp gains by a percentage.

  11.  · #1761

    Gatz

    Fixed bug with PAB where it used the wrong number for active Discord users for the bonus.

  12.  · #1760

    Gatz

    Using orderclone without an argument will show the syntax to use the command.

  13.  · #1759

    Gatz

    A new affect added that grants a temporary skill.

  14.  · #1758

    Gatz

    Who now displays the number of active Discord users vs the active user names.

  15.  · #1757

    Gatz

    When a corpse is being created, it does a check first to see if any items lack the take flag and will spill them into the room. This should resolve issues where a raid item ends up on a corpse and cannot be retrieved.

  16.  · #1756

    Gatz

    When a skill scroll is being generated, the possible skills get shuffled to have better randomness in skill selection.

  17.  · #1755

    Gatz

    Bug fixed with Chakramold where it could sometimes start balanced.

  18.  · #1754

    Gatz

    Hakkei Kihaku's minimum exp has been dramatically raised, the net effect being players should notice on average they gain more exp than without it.

  19.  · #1753

    Gatz

    Players must be Genin or greater to use the convert function with the train command.

  20.  · #1752

    Gatz

    Added new ingredient spawn flags: mountain_only, city_only, hills_only, field_only, underground_only, day_boost, night_boost.

  21.  · #1751

    Gatz

    Mobs can have their set up to level 10,000 now to scale more with Legend level players and/or Legend focused zones.

  22.  · #1750

    Gatz

    Skill scrolls will be random if a mob has less than 5 skills. There is now also a low chance any mob will have a random skill scroll even if they have a large variety of set moves.

  23.  · #1749

    Gatz

    Fixed bug with setcustomitem checking the original item's name for being appropriate. Also, setcustomitem now supports using numbers to distingish objects, such as 0.kunai or 1.kunai.

  24.  · #1748

    Gatz

    Score no longer displays 'Job' and instead displays Level and Legend Level for Legend players.

  25.  · #1747

    Gatz

    Added new player stat called fullness, it dictates how much capacity a player has to ingest medicine. Each medicine costs amounts of fullness. Fullness is displayed on the stat command. Help fullness for more info.

  26.  · #1746

    Gatz

    Fixed bug with warning message to players even if they were level appropriate for the zone.

  27.  · #1745

    Zetsuke

    New Area! Healing Winds Medical Resort can now be accessed from Yamayuki Village. Help 'Healing Winds' for more info

  28.  · #1744

    Zetsuke

    Added new mobflags for builders: sethealth_20 and weak_aggressive

  29.  · #1743

    Gatz

    Added new spawn condition for ingredients to be able to spawn exclusively in swamps.

  30.  · #1742

    Gatz

    Using oset type without a type will cause it display all possible item types with their associated internal number.

  31.  · #1741

    Gatz

    Containers can have their v5 set to an item type, as a number, which makes that container exclusively hold that type of item.

  32.  · #1740

    Gatz

    Added new spawn conditions so ingredients can be set to spawn exclusively in deserts or forests.

  33.  · #1739

    Gatz

    Fixed bug where the redit command was not checking for a number before setting the value.

  34.  · #1738

    Zetsuke

    Added new builder flags: noresell for shops, and new sethealth_50 for mobs (build change)

  35.  · #1737

    Zetsuke

    Added colors to affects to help differentiate affect list

  36.  · #1736

    Gatz

    Orderclone will prioritize known skills when ordering a clone to use a skill.

  37.  · #1735

    Gatz

    Added new item type to the game, Medicine. Eating medicine grants temporary affects.

  38.  · #1734

    Gatz

    Changed the how affects display to the user to allow location only based affects to display correctly.

  39.  · #1733

    Zetsuke

    Fixed bug where genjutsu treated everything as a 'group' cast, genjutsu cost should now be correct

  40.  · #1732

    Gatz

    Fixed issue where clones wouldn't send CHA LSC back to their creator properly.

  41.  · #1731

    Gatz

    Fixed bug with Unranked raids not spawning shrines in cultist raids.

  42.  · #1730

    Gatz

    Adjusted the rate function in Chakramold to make it easier for players with 1k+ Chakra to successfully do it.

  43.  · #1729

    Gatz

    Fixed issue with the room selection algorithm used for missions, Hidden Bases, and a lot of other places so that it correctly can pull in all available rooms. Players should notice a lot more variety of rooms now for mission requests and similar features.

  44.  · #1728

    Gatz

    Reworked Dynamic Entry, it no longer requires a direction and can also attack targets in the same room. Help dynamic entry for more info.

  45.  · #1727

    Gatz

    Fixed issue where Hidden Bases could spawn in rooms with raids already.

  46.  · #1726

    Zetsuke

    Fixed bug where 'Chakra Kyuuin' and 'Chakra no Mesu' were only being learned on failure

  47.  · #1725

    Zetsuke

    Fixed damage message for chakra damage where it was reporting backwards

  48.  · #1724

    Gatz

    Raid channel off by default for newbies, turns on when a player becomes deadly.

  49.  · #1723

    Gatz

    Botcheck off by default for Newbies to return one day as something else!

  50.  · #1722

    Gatz

    Hachimon affects are removed at the end of an Arena battle.

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