patch notes
The changelog.
Every fix, feature, and refactor since December 2004. 1,871 entries, written by the people who wrote the code.
page 3 of 38
Recent changes
Last patched . (1 hour ago)
Gatz
Kaiwan now also boosts max clones by 2. Help kaiwan for info.
Gatz
Clones command now displays total number of clones against max number of clones possible.
Gatz
Kaiwan now also increases your metabolism, which reduces fullness faster. Help kaiwan for more info.
Gatz
Added Star Festival event exclusive move: Ryuuseiken. Help Ryuuseiken for more info.
Gatz
The end of an Arena match will clear Genjutsu affects from any participants.
Gatz
Added new event: Star Festival. Help "star festival" for more info.
Gatz
Added new affect apply locations: attack percent boost, defense percent boost, and crimson eyes.
Gatz
Temporary skill affects now save properly in area files.
Gatz
Fixed crash bug with get_random_wear_loc function and added a safe guard so a bad wear location doesn't crash the wear_obj function.
Gatz
Added EXP affect that boosts combat exp gains by a percentage.
Gatz
Fixed bug with PAB where it used the wrong number for active Discord users for the bonus.
Gatz
Using orderclone without an argument will show the syntax to use the command.
Gatz
A new affect added that grants a temporary skill.
Gatz
Who now displays the number of active Discord users vs the active user names.
Gatz
When a corpse is being created, it does a check first to see if any items lack the take flag and will spill them into the room. This should resolve issues where a raid item ends up on a corpse and cannot be retrieved.
Gatz
When a skill scroll is being generated, the possible skills get shuffled to have better randomness in skill selection.
Gatz
Bug fixed with Chakramold where it could sometimes start balanced.
Gatz
Hakkei Kihaku's minimum exp has been dramatically raised, the net effect being players should notice on average they gain more exp than without it.
Gatz
Players must be Genin or greater to use the convert function with the train command.
Gatz
Added new ingredient spawn flags: mountain_only, city_only, hills_only, field_only, underground_only, day_boost, night_boost.
Gatz
Mobs can have their set up to level 10,000 now to scale more with Legend level players and/or Legend focused zones.
Gatz
Skill scrolls will be random if a mob has less than 5 skills. There is now also a low chance any mob will have a random skill scroll even if they have a large variety of set moves.
Gatz
Fixed bug with setcustomitem checking the original item's name for being appropriate. Also, setcustomitem now supports using numbers to distingish objects, such as 0.kunai or 1.kunai.
Gatz
Score no longer displays 'Job' and instead displays Level and Legend Level for Legend players.
Gatz
Added new player stat called fullness, it dictates how much capacity a player has to ingest medicine. Each medicine costs amounts of fullness. Fullness is displayed on the stat command. Help fullness for more info.
Gatz
Fixed bug with warning message to players even if they were level appropriate for the zone.
Zetsuke
New Area! Healing Winds Medical Resort can now be accessed from Yamayuki Village. Help 'Healing Winds' for more info
Zetsuke
Added new mobflags for builders: sethealth_20 and weak_aggressive
Gatz
Added new spawn condition for ingredients to be able to spawn exclusively in swamps.
Gatz
Using oset type without a type will cause it display all possible item types with their associated internal number.
Gatz
Containers can have their v5 set to an item type, as a number, which makes that container exclusively hold that type of item.
Gatz
Added new spawn conditions so ingredients can be set to spawn exclusively in deserts or forests.
Gatz
Fixed bug where the redit command was not checking for a number before setting the value.
Zetsuke
Added new builder flags: noresell for shops, and new sethealth_50 for mobs (build change)
Zetsuke
Added colors to affects to help differentiate affect list
Gatz
Orderclone will prioritize known skills when ordering a clone to use a skill.
Gatz
Added new item type to the game, Medicine. Eating medicine grants temporary affects.
Gatz
Changed the how affects display to the user to allow location only based affects to display correctly.
Zetsuke
Fixed bug where genjutsu treated everything as a 'group' cast, genjutsu cost should now be correct
Gatz
Fixed issue where clones wouldn't send CHA LSC back to their creator properly.
Gatz
Fixed bug with Unranked raids not spawning shrines in cultist raids.
Gatz
Adjusted the rate function in Chakramold to make it easier for players with 1k+ Chakra to successfully do it.
Gatz
Fixed issue with the room selection algorithm used for missions, Hidden Bases, and a lot of other places so that it correctly can pull in all available rooms. Players should notice a lot more variety of rooms now for mission requests and similar features.
Gatz
Reworked Dynamic Entry, it no longer requires a direction and can also attack targets in the same room. Help dynamic entry for more info.
Gatz
Fixed issue where Hidden Bases could spawn in rooms with raids already.
Zetsuke
Fixed bug where 'Chakra Kyuuin' and 'Chakra no Mesu' were only being learned on failure
Zetsuke
Fixed damage message for chakra damage where it was reporting backwards
Gatz
Raid channel off by default for newbies, turns on when a player becomes deadly.
Gatz
Botcheck off by default for Newbies to return one day as something else!
Gatz
Hachimon affects are removed at the end of an Arena battle.