patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,873 entries, written by the people who wrote the code.

page 37 of 38

Recent changes

Last patched . (1 hour ago)

  1.  · #73

    Gatz

    New training point system (sort of). Players gain training points every level from 1->20, than every otherl evel to 70.

  2.  · #72

    Gatz

    New Server is up!

  3.  · #71

    Gatz

    New Wisdom system, help wisdom.

  4.  · #70

    Gatz

    Added Meditate.

  5.  · #69

    Gatz

    Added passive LSC training ways, which simply do not yield the effectiveness of training a stat with a command but good for people who wish to maintain without doing the command over and over, plus it is possible to gain with it alone.

  6.  · #68

    Gatz

    Changed say to use double quotes.

  7.  · #67

    Gatz

    When Henge'd a player can not be intereacted with their real name unless they are an Immortal or have Detect Henge.

  8.  · #66

    Gatz

    Equipment command got tweaked, typing 'equipment all' will show all open slots not used.

  9.  · #65

    Gatz

    Tells no longer trigger speach progs.

  10.  · #64

    Gatz

    Fixed Implant Sharingan bug.

  11.  · #63

    Gatz

    Youch, Rabbit and Deer got lowered big time in power.

  12.  · #62

    Gatz

    Added %E and %e to the prompt features!

  13.  · #61

    Gatz

    Added helpfile on Chuunin (Contains details about Charge skills)

  14.  · #60

    Gatz

    Added new prompt features, %p and %P.

  15.  · #59

    Gatz

    Added new "Charge" system, more on that later.

  16.  · #58

    Gatz

    Added Baikyuu Kesson.

  17.  · #57

    Gatz

    Removed Fourth/Five attack (Code Wise), before NPCs had the chance to do them even though they weren't set with that many attacks.

  18.  · #56

    Gatz

    Added Treewalk.

  19.  · #55

    Gatz

    Raised Water Walk's gains.

  20.  · #54

    Gatz

    Added a new LSC part: Pre-Conditions. Basicly, it is something that makes it so you need a default stat in that area to do that. Like 12 Int to do Water Walk.

  21.  · #53

    Gatz

    Tweaked Training Field Mobiles.

  22.  · #52

    Gatz

    Only players get a HitRoll boost now.

  23.  · #51

    Gatz

    Room updates work on different ticks than normal.

  24.  · #50

    Gatz

    Added Chikara.

  25.  · #49

    Gatz

    Standard Style (The Skill) is removed and now anyone can switch to the Standard style without failing.

  26.  · #48

    Gatz

    Lowered Non-Sleep/Resting Chakra gain.

  27.  · #47

    Gatz

    Raised Hospital's heal power.

  28.  · #46

    Gatz

    OOC's level requirement is now 5.

  29.  · #45

    Gatz

    Added Ikioidzuku.

  30.  · #44

    Gatz

    Fixed a bug with NPCs only stunning Mortals.

  31.  · #43

    Gatz

    Added Anki.

  32.  · #42

    Gatz

    Added Kisei Jouyaku.

  33.  · #41

    Gatz

    Added Sound skill Kuramu.

  34.  · #40

    Gatz

    Semote and Emote can not be seen sleeping or stunned.

  35.  · #39

    Gatz

    If you do an emote or semote and put double quotes in the MUD will auto-change the color of the quoted contents to appear to be in dialog.

  36.  · #38

    Gatz

    If you lost experience on death, it displays it.

  37.  · #37

    Gatz

    Reworked gaining Experience even when missing.

  38.  · #36

    Gatz

    Chakra regen (Not Sleeping/Sitting) is boosted.

  39.  · #35

    Gatz

    To ease the pain of Regen, HP is now Str/Cha, Chakra is Con/Cha and Stamina is Dex/Cha.

  40.  · #34

    Gatz

    If you have more Con than your opponent's Strength, then the damage is lowered slightly. Also, if a you have more Luck than your opponent there is a chance to do a

  41.  · #33

    Gatz

    Changed one of the most classic and revered parts of MUDing itself: Chakra/HP/Stamina is now based off the statisic...........Charisma, for Regeneration that is.

  42.  · #32

    Gatz

    Added Shadowbox.

  43.  · #31

    Gatz

    Tweaked Study and Waterwalk gains.

  44.  · #30

    Gatz

    Added Henjiru.

  45.  · #29

    Gatz

    Fixed a death bug with Bunshins (Hopefully =P)

  46.  · #28

    Gatz

    Titles will no longer accept color.

  47.  · #27

    Gatz

    And now...Stamina gain is based on Str/Dex!

  48.  · #26

    Gatz

    Okay! Chakra gain is based on Con/Int.

  49.  · #25

    Gatz

    Stamina gain based on Dex.

  50.  · #24

    Gatz

    Chakra gain based on Con.

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