patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,899 entries, written by the people who wrote the code.

page 27 of 38

Recent changes

Last patched . (3 days ago)

  1.  · #599

    Gatz

    Also, tweaked No-Shadow Kick, Triple Kick, Dragon Punch and Buddhist Palm to be a little bit better and fairer. God Fist got a tiny, tiny nerf.

  2.  · #598

    Gatz

    Did a little re-working on Taijutsu moves, the lower moves (below Dragon Punch) now get affected a little bit by the user's Taijutsu level.

  3.  · #597

    Gatz

    Fixed bug in fread objects functions.

  4.  · #596

    Gatz

    Moved around some stuff on score.

  5.  · #595

    Gatz

    Changed around the who list to be better suited for jobs and to end confusion on that the ranks were purely OOC.

  6.  · #594

    Gatz

    Added new config, tally. Help config.

  7.  · #593

    Gatz

    You can now search the changes list for specific phrases.

  8.  · #592

    Gatz

    Mobiles tracking down a player or NPC will not pass through rooms flagged 'nomob'.

  9.  · #591

    Gatz

    Changed up the way Kata checks to see what form was set to be more user-friendly and allow for names to be entered partially, ie 'shell' instead of 'the shell'.

  10.  · #590

    Gatz

    When Kawarimi is used, mobiles will no longer track you afterwards.

  11.  · #589

    Gatz

    You can now initiate as many fights as you want with kill (name), useful for switching targets during combat. Be warned, whatever you just were fighting will still be attacking you.

  12.  · #588

    Gatz

    Added new prog variable into NarutoMUD's OLC. Prog's now have setable variables that can be used via setvar 1 (whatever), up to 5 at once.

  13.  · #587

    Gatz

    You can no longer edit your bio when your bio is authorized, message that it shows describes what to do to edit it.

  14.  · #586

    Gatz

    Added some new info to mudstat.

  15.  · #585

    Gatz

    One more update to Anti-PK, now freezes both people and sends a message asking Gatz to be e-mailed.

  16.  · #584

    Gatz

    Fixed possible memory leak with hlist command.

  17.  · #583

    Gatz

    Reversed who gets frozen by Anti-PK code to be the attacker not the victim.

  18.  · #582

    Gatz

    Fixed crash bug with research.

  19.  · #581

    Gatz

    Added the command 'corpse'.

  20.  · #580

    Gatz

    Added a special new undertaker like NPC who retrieves corpses for a small fee, located in the Hidden Time Village Mission Office near the Armory.

  21.  · #579

    Gatz

    Kata, Shuuren and Handseal won't continue if you're in combat.

  22.  · #578

    Gatz

    If a custom style is finailized on a player, it shows up under research.

  23.  · #577

    Gatz

    Added new custom style description, setable with editcdesc. Also, custom style must be authorized by an Immortal before it can be used, costs 1 RPP to get it authorized.

  24.  · #576

    Gatz

    Tweaked LSC gainage formula to fix bug with 0.

  25.  · #575

    Gatz

    Fixed bug with handseal letting people training Ninjutsu/Genjutsu past the allowed percentage.

  26.  · #574

    Gatz

    Added new prompt token, %b. Help prompt for more details.

  27.  · #573

    Gatz

    Fixed bug with nocorpse mobiles having the 'IS DEAD!' message.

  28.  · #572

    Gatz

    Fixed small bug in the display code for changes, it was counting 1 extra for total character count. This caused an extra newline to be used when it wasn't needed.

  29.  · #571

    Gatz

    Added small bug fix to eliminate random causes where glitches mess up the changes counter.

  30.  · #570

    Gatz

    "Changes" by default will now only show 20 changes in the last week, instead of 50.

  31.  · #569

    Gatz

    Containers will no longer fall apart from age.

  32.  · #568

    Gatz

    Slist given a slight facelift, it can now shows other village's slist. Help slist for details.

  33.  · #567

    Gatz

    Also to add on to the change above, unlike Haburi, Ishiriyoku and Custom Style, they are still usable too.

  34.  · #566

    Gatz

    Foreign village skills that are learned are immune to being lost by having too low of a level in that ability.

  35.  · #565

    Gatz

    Skills that you learn that aren't from your village will only be able to get a max percentage of 80 + your current wisdom/2.

  36.  · #564

    Gatz

    Players can now practice skills from other village's that aren't there own, with certain restrictions. Please read help practice and help unpractice before you try this out.

  37.  · #563

    Gatz

    The bonus practice points now are wis 26->30.

  38.  · #562

    Gatz

    Beefed up Triple Kick's attack power slightly.

  39.  · #561

    Gatz

    Using a weapon prevents third, fourth and fifth attack from kicking in.

  40.  · #560

    Gatz

    Added a grace period for newbies, LSC drop won't apply to them until they played 2 hours.

  41.  · #559

    Gatz

    You can now Chakramold with only 7 con.

  42.  · #558

    Gatz

    Dummy's for Shuuren will now show up on look.

  43.  · #557

    Gatz

    You can now use Newbie if you have less than 5 hours played, aswell.

  44.  · #556

    Gatz

    Added Komatsu's training forest, it is right near the training field.

  45.  · #555

    Gatz

    You can only view 300 changes at one time now, even with changes all.

  46.  · #554

    Gatz

    Re-did the way Regenerate (the skill) works, it no longer fires on ticks but on seconds and has an adjustable speed, help regenerate.

  47.  · #553

    Gatz

    Regardless of whatever your stat currently is, you can use train points to get the base up to 20.

  48.  · #552

    Gatz

    Tweaked LSC gain formula to make it fairer with new system.

  49.  · #551

    Gatz

    LSC points are clumped together now, so every point you gain makes the next harder to gain reguardless of which stat you raised.

  50.  · #550

    Gatz

    Score now has a line that will say if a player would be able to gain a larger Chakra capacity if he used Chakramold.

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