Search found 517 matches
- Sun Jun 22, 2014 9:48 pm
- Forum: MUD Chat
- Topic: Curious what a message means.
- Replies: 1
- Views: 267
Re: Curious what a message means.
That message means you gained an ability. As for the kunai, we can check that out.
- Tue May 06, 2014 11:28 am
- Forum: Announcements
- Topic: Deleting Posts
- Replies: 0
- Views: 430
Deleting Posts
Normally, I never delete posts, but I am going to clear out some because they are just flame bait or so violently nonconstructive that they are more harmful than good. I am going to make this the exception and almost never invoke this, but if you feel your post was nixed unfairly, shoot me an email and we can talk about it.
- Fri May 18, 2012 2:41 pm
- Forum: Development
- Topic: Food/Soldier Pills
- Replies: 2
- Views: 1916
Re: Food/Soldier Pills
We have a thread going on this already, I think maybe more than that? Here is a link to it: http://narutofor.us/forum/viewtopic.php?f=17&t=1128
- Tue May 15, 2012 11:36 am
- Forum: Development
- Topic: Analyzing in shops
- Replies: 4
- Views: 2601
Re: Analyzing in shops
I'm down with an analyze of shop items. I agree it makes it a bit easier to know what you're getting into.
- Tue May 15, 2012 11:35 am
- Forum: Development
- Topic: Legacy System
- Replies: 23
- Views: 14821
Re: Legacy System
Yatagara wrote:I'd like to see if this actually takes off or not. I love the idea of it so far.
This'll be debuting soon.
- Fri Apr 06, 2012 3:21 pm
- Forum: Development
- Topic: Hidden Cloud Village
- Replies: 16
- Views: 5670
Re: Hidden Cloud Village
Hazamishi wrote:Kirin - level 100 ninjutsu
syntax: kirin <target>
Kirin would require 5+ fire AND lightning elemental affinities. The initial portion of the attack (the fireball) would cost a considerable amount of chakra, 50-75%, to conjure the thunderheads properly. After the fireball is released, 10+ rounds would pass to let the storm gather energy, the user would then connect to the storm (5% chakra), and direct the energy back down at their opponent(s) (if multiple things are aggroing you, it'll hit them too).
-- puffs out their chest, unleashing a massive blast of fire into the heavens!
Thunderheads above form and begin to swirl violently, lightning crashing and thunder pounding!
(10+ rounds of whatever)
The storm above grows in size and intensity.
(5 rounds as the storm builds up)
-- lifts a hand, connecting with the storm clouds! -- motions towards xx!
A massive dragon forms out of lightning in the clouds, then charges down from the heavens at xx with a deafening roar!
xx is encompassed in the vortex of swirling lightning!
High damage, high set up time, huge chakra consumption, near impossible to evade.
I think that is a bit much for a normal Ninjutsu.........
- Fri Apr 06, 2012 11:25 am
- Forum: Skills
- Topic: Kirigakure
- Replies: 1
- Views: 1063
Re: Kirigakure
I'll check this out and possibly edit it a bit.
- Mon Apr 02, 2012 3:20 pm
- Forum: MUD Chat
- Topic: MUD Meeting 4/7/12
- Replies: 0
- Views: 6542
MUD Meeting 4/7/12
Howdy folks! Our next MUD Meeting is going to be on 4/7/12 at 8 PM CST. Come on down and chat with Imms and Players alike!
- Wed Mar 28, 2012 8:57 am
- Forum: Development
- Topic: Grouping
- Replies: 7
- Views: 2531
Re: Grouping
I went ahead and raised the bonus for group experience. I don't see doing the shared experience, mainly because I don't want to encourage people just sitting in a group and idling where a teammate does all the work. However, I also think we could adjust NPCs a bit in Yamayuki. I do think it'd be nice to have a mix of areas that require groups but with better item drops and areas which can be solo'd for really, really, really rare item drops.
I think that'd be the best way, but that of course, requires builders and time.
I think that'd be the best way, but that of course, requires builders and time.
- Mon Mar 26, 2012 9:56 pm
- Forum: Development
- Topic: Grouping
- Replies: 7
- Views: 2531
Re: Grouping
Hrm, so where is the balance needing to go then? Does grouping exp need bulked, or do NPCs need some adjustment or is this just an issue of lacking players to build more evened out teams where someone is support?
- Mon Mar 26, 2012 9:55 pm
- Forum: Areas
- Topic: Yamayuki Village
- Replies: 1
- Views: 1378
Re: Yamayuki Village
Alright, I was planning on having Zetsu dedicate some time to that area anyways. I'll just make it more of a priority.
- Mon Mar 26, 2012 8:48 am
- Forum: Development
- Topic: Grouping
- Replies: 7
- Views: 2531
Re: Grouping
So, in this specific case, why don't you seek out a group to venture to these areas?
- Sun Mar 25, 2012 2:30 pm
- Forum: Development
- Topic: Grouping
- Replies: 7
- Views: 2531
Re: Grouping
Hrm, well the hope with grouping was to not have people group to fight the exact same NPCs they can solo, but to fight people who are more challenging.
- Tue Mar 20, 2012 8:47 am
- Forum: Development
- Topic: Myth System
- Replies: 39
- Views: 9378
Re: Myth System
I didn't quite hit my mark of yesterday, but I did make a lot of headway. I've updated the first post to show which things are ready to roll. I was stuck in the middle of converting Chidori when I crashed (busy day). Welp, today will probably be the launch day once Chidori is ready and then maybe 2 passives, for a total of 5 Myth skills.
I'm hoping by week's end I can have summoning ready to go, too.
I'm hoping by week's end I can have summoning ready to go, too.
Re: Ningu
Hazamishi wrote:I really like the idea for the Sound ningu a lot. Would they still get the musical instrument type stuff, too, or would it be one or the other?
In addition too