patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,899 entries, written by the people who wrote the code.

page 15 of 38

Recent changes

Last patched . (2 days ago)

  1.  · #1199

    Gatz

    Score now shows finished mission totals by rank.

  2.  · #1198

    Gatz

    Reworked levelup and leveldown so now they can take a level argument and are flexible enough to handle situations like levelup taijutsu 150 correctly.

  3.  · #1197

    Gatz

    Added Achievements for Raids.

  4.  · #1196

    Gatz

    When a player hits a major leveling milestone (50, 100, 150, 200, 250, and 300) it will be announced on the MUD and to Discord.

  5.  · #1195

    Gatz

    Added Image Training! It is a new way to grind exp in a very chill, low risk, low reward kind of way. Help Image Training for more info!

  6.  · #1194

    Gatz

    Fixed bug where if a specific clone was cleared, it wouldn't drop Ryo it had.

  7.  · #1193

    Gatz

    Added new handler to the game code so when the game crashes, it logs where the crash happened.

  8.  · #1192

    Zetsuke

    New Area! Hikarikumo Island, containing Hanzai Village, can be reached from the docks of Nakama Island. (Authored by Nakamura and Zetsuke)

  9.  · #1191

    Gatz

    The most ambitious game system to date is here: the Raid System! Raids will randomly spawn around Cosmos Country at Bind Spots! Use the raids command to participate! Help Raids for more info.

  10.  · #1190

    Gatz

    Fleeing in the Arena doesn't cause a death penalty exp timer.

  11.  · #1189

    Gatz

    Kill command can now be used without an argument. It will try to target the most optimal choice, and not mobs too high a level not to gain from.

  12.  · #1188

    Gatz

    To make newbies experience a little bit better, players who aren't deadly yet don't consume stamina to move.

  13.  · #1187

    Gatz

    Fixed crash bug in raw_kill code where exhaustion would check the a possible null character.

  14.  · #1186

    Gatz

    Fixed bug where mob prog if-checks hengename, hengelastname, and hengefirstname would crash when used on NPCs.

  15.  · #1185

    Gatz

    Changes will now use the Announce channel.

  16.  · #1184

    Gatz

    Fixed bug in description code where if a character hit the end of a line, it'd add an additional whitespace regardless

  17.  · #1183

    Gatz

    Fixed bug with room descriptions where it wouldn't display short lines that terminated before the line length.

  18.  · #1182

    Zetsuke

    Added mpapplygenjutsu so that mobs can now use genjutsu effectively with the current system.

  19.  · #1181

    Gatz

    Fixed bug with listing items in a shop where their types would be incorrect.

  20.  · #1180

    Gatz

    Fixed up Arena's chaos mode so it properly exits if there are no particpants. Also, put a 7 real world minute cap on 1v1 fights in arena.

  21.  · #1179

    Gatz

    Fixed bug in bone breaking system where body parts would check for the wrong armor slots for added protection.

  22.  · #1178

    Gatz

    Orderclone will now correctly cause the clone to be interrupted when it is using a skill.

  23.  · #1177

    Gatz

    Experience from damage will now apply to auto-combat as well.

  24.  · #1176

    Gatz

    Changed mprank command to require a rank number. Also, fixed mprank's announcement message to be accurate to the rank it was promoting someone to.

  25.  · #1175

    Gatz

    Added new Myth skill: Tajuu Kage Bunshin! Help Tajuu Kage Bunshin for more info.

  26.  · #1174

    Gatz

    Added cloneskill command to setup clone auto-skill moves. Help cloneskill for more info.

  27.  · #1173

    Gatz

    Clones automatically do your favorite skills when in combat.

  28.  · #1172

    Gatz

    Group command will now show you the HP, Chakra, Stamina of your clones.

  29.  · #1171

    Gatz

    Clones will now assist in battle with whomever they are grouped with, regardless of if the clone creator is in the combat or not.

  30.  · #1170

    Gatz

    Added new Mission system for players, new builder commands for Immortals. Help Mission for player side, help ifchecks mission and mpmission for builder commands.

  31.  · #1169

    Gatz

    Added new mob prog commands to make working with Abits/Qbits much easier. Added mpaadd, mparemove, mpqadd, and mpqremove. Help abit for more info.

  32.  · #1168

    Gatz

    Scan skill lag reduced by half.

  33.  · #1167

    Gatz

    Added skill name to dodge/reduced damage messages in combat.

  34.  · #1166

    Gatz

    Added ability to analyze items in shop. Help analyze for more info.

  35.  · #1165

    Gatz

    Combining jutsu will show you how much damage you added to the attack.

  36.  · #1164

    Gatz

    Suiryuudan will now combine/powerstruggle with other jutsu properly.

  37.  · #1163

    Gatz

    Added new mob progs if-checks, legacy and isaffbygenjutsu.

  38.  · #1162

    Gatz

    Fixed bug with Kasui Mizu where Mastery wasn't triggering properly and growing in learned percentage.

  39.  · #1161

    Gatz

    Added first part of mission system, setmission for Immortals to create missions and add items to mission reward pools based on rank.

  40.  · #1160

    Gatz

    The statistics command will now display a party hat and message when you're lucky letting you know why youre LSC gainage percentages are higher.

  41.  · #1159

    Gatz

    The game now saves what port is it is running on and now will only send to Discord for the main game port.

  42.  · #1158

    Gatz

    When someone uses legacy it is announced!

  43.  · #1157

    Gatz

    Deaths and Rank Advancement are now announced!

  44.  · #1156

    Gatz

    Players logging in and out will be announced now.

  45.  · #1155

    Gatz

    Added Player Activity Bonus! help player activity bonus for more info.

  46.  · #1154

    Gatz

    Added Announcment channel, it'll be the way the game alerts players of game related announcements.

  47.  · #1153

    Gatz

    Fixed bug where OOC socials wouldn't check if players were not in the right connected state.

  48.  · #1152

    Gatz

    Fixed bug where RP Auth wasn't correctly awarding players 10% experience bonus.

  49.  · #1151

    Gatz

    Gomuhone now also reduces combat lag for using Taijutsu and Ningu. Help Gomuhone for more info.

  50.  · #1150

    Gatz

    Tweaked the COMBAT_WAIT_STATE function, it wasn't properly adding all the delay calculations.

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