patch notes
The changelog.
Every fix, feature, and refactor since December 2004. 1,899 entries, written by the people who wrote the code.
page 15 of 38
Recent changes
Last patched . (2 days ago)
Gatz
Score now shows finished mission totals by rank.
Gatz
Reworked levelup and leveldown so now they can take a level argument and are flexible enough to handle situations like levelup taijutsu 150 correctly.
Gatz
Added Achievements for Raids.
Gatz
When a player hits a major leveling milestone (50, 100, 150, 200, 250, and 300) it will be announced on the MUD and to Discord.
Gatz
Added Image Training! It is a new way to grind exp in a very chill, low risk, low reward kind of way. Help Image Training for more info!
Gatz
Fixed bug where if a specific clone was cleared, it wouldn't drop Ryo it had.
Gatz
Added new handler to the game code so when the game crashes, it logs where the crash happened.
Zetsuke
New Area! Hikarikumo Island, containing Hanzai Village, can be reached from the docks of Nakama Island. (Authored by Nakamura and Zetsuke)
Gatz
The most ambitious game system to date is here: the Raid System! Raids will randomly spawn around Cosmos Country at Bind Spots! Use the raids command to participate! Help Raids for more info.
Gatz
Fleeing in the Arena doesn't cause a death penalty exp timer.
Gatz
Kill command can now be used without an argument. It will try to target the most optimal choice, and not mobs too high a level not to gain from.
Gatz
To make newbies experience a little bit better, players who aren't deadly yet don't consume stamina to move.
Gatz
Fixed crash bug in raw_kill code where exhaustion would check the a possible null character.
Gatz
Fixed bug where mob prog if-checks hengename, hengelastname, and hengefirstname would crash when used on NPCs.
Gatz
Changes will now use the Announce channel.
Gatz
Fixed bug in description code where if a character hit the end of a line, it'd add an additional whitespace regardless
Gatz
Fixed bug with room descriptions where it wouldn't display short lines that terminated before the line length.
Zetsuke
Added mpapplygenjutsu so that mobs can now use genjutsu effectively with the current system.
Gatz
Fixed bug with listing items in a shop where their types would be incorrect.
Gatz
Fixed up Arena's chaos mode so it properly exits if there are no particpants. Also, put a 7 real world minute cap on 1v1 fights in arena.
Gatz
Fixed bug in bone breaking system where body parts would check for the wrong armor slots for added protection.
Gatz
Orderclone will now correctly cause the clone to be interrupted when it is using a skill.
Gatz
Experience from damage will now apply to auto-combat as well.
Gatz
Changed mprank command to require a rank number. Also, fixed mprank's announcement message to be accurate to the rank it was promoting someone to.
Gatz
Added new Myth skill: Tajuu Kage Bunshin! Help Tajuu Kage Bunshin for more info.
Gatz
Added cloneskill command to setup clone auto-skill moves. Help cloneskill for more info.
Gatz
Clones automatically do your favorite skills when in combat.
Gatz
Group command will now show you the HP, Chakra, Stamina of your clones.
Gatz
Clones will now assist in battle with whomever they are grouped with, regardless of if the clone creator is in the combat or not.
Gatz
Added new Mission system for players, new builder commands for Immortals. Help Mission for player side, help ifchecks mission and mpmission for builder commands.
Gatz
Added new mob prog commands to make working with Abits/Qbits much easier. Added mpaadd, mparemove, mpqadd, and mpqremove. Help abit for more info.
Gatz
Scan skill lag reduced by half.
Gatz
Added skill name to dodge/reduced damage messages in combat.
Gatz
Added ability to analyze items in shop. Help analyze for more info.
Gatz
Combining jutsu will show you how much damage you added to the attack.
Gatz
Suiryuudan will now combine/powerstruggle with other jutsu properly.
Gatz
Added new mob progs if-checks, legacy and isaffbygenjutsu.
Gatz
Fixed bug with Kasui Mizu where Mastery wasn't triggering properly and growing in learned percentage.
Gatz
Added first part of mission system, setmission for Immortals to create missions and add items to mission reward pools based on rank.
Gatz
The statistics command will now display a party hat and message when you're lucky letting you know why youre LSC gainage percentages are higher.
Gatz
The game now saves what port is it is running on and now will only send to Discord for the main game port.
Gatz
When someone uses legacy it is announced!
Gatz
Deaths and Rank Advancement are now announced!
Gatz
Players logging in and out will be announced now.
Gatz
Added Player Activity Bonus! help player activity bonus for more info.
Gatz
Added Announcment channel, it'll be the way the game alerts players of game related announcements.
Gatz
Fixed bug where OOC socials wouldn't check if players were not in the right connected state.
Gatz
Fixed bug where RP Auth wasn't correctly awarding players 10% experience bonus.
Gatz
Gomuhone now also reduces combat lag for using Taijutsu and Ningu. Help Gomuhone for more info.
Gatz
Tweaked the COMBAT_WAIT_STATE function, it wasn't properly adding all the delay calculations.