Genjutsu should be less "DoT", more "channel"
Posted: Thu Jul 01, 2010 4:25 pm
As it stands, when I use a Genjutsu, I form the necessary hand seals and then, voila, I am pushing tons of illusions onto the enemy. At this time, it doesn't matter what I do -- I can run away, I can attack, I can even begin to use other techniques, and the time the Genjutsu will remain on the enemy will stay the same.
What I propose is to make Genjutsu less of a "use and forget" type of attack and more of a "channel" type of skill to both further differentiate it from Taijutsu (instant with delay afterward) and Ninjutsu (delayed use, but no after-use delay) and to also provide more of a realistic approach.
Genjutsu, as it stands, requires the Genjutsu user to manipulate the chakra within the mind of the victim in order to produce the desired effects (illusions, among other things). The initial hand seals are to create the link between the two people, while the rest of the technique relies primarily on the concentration of the Genjutsu user.
Genjutsu should persist on an enemy not for a standard length of time, but indefinitely until they manage to free themselves from it or the user purposely ends the technique. When a person is using Genjutsu on an enemy, there will be a chakra cost to begin the technique (hand seals) and then, if it should be successful, a chakra cost per round to maintain it. During this time, the target will have a chance to break free from the Genjutsu based on the Genjutsu user's level of concentration.
Concentration can be based on a variety of things, including:
How many rooms you've moved in and out of (penalties for moving around)
The usage of other techniques (using Ninjutsu or Taijutsu produces a penalty based on the level of the skill used (can be based on chakra or stamina consumption).
General combat (attacking or being attacked) produces a minor penalty.
The opponent using Genjutsu Kai would produce a large penalty to your concentration.
An opponent with a high Genjutsu level would make it more difficult to maintain your concentration.
The "concentration" value would have a max based on your Genjutsu level. Performing the above actions would weaken the value and make it easier for the enemy to break your Genjutsu, while remaining immobile and inactive will increase the level of your concentration and make it more difficult for them.
The effects of a Genjutsu would also receive a *minor* bonus for higher levels of concentration, as well, promoting effort to maintain it as best as possible.
What I propose is to make Genjutsu less of a "use and forget" type of attack and more of a "channel" type of skill to both further differentiate it from Taijutsu (instant with delay afterward) and Ninjutsu (delayed use, but no after-use delay) and to also provide more of a realistic approach.
Genjutsu, as it stands, requires the Genjutsu user to manipulate the chakra within the mind of the victim in order to produce the desired effects (illusions, among other things). The initial hand seals are to create the link between the two people, while the rest of the technique relies primarily on the concentration of the Genjutsu user.
Genjutsu should persist on an enemy not for a standard length of time, but indefinitely until they manage to free themselves from it or the user purposely ends the technique. When a person is using Genjutsu on an enemy, there will be a chakra cost to begin the technique (hand seals) and then, if it should be successful, a chakra cost per round to maintain it. During this time, the target will have a chance to break free from the Genjutsu based on the Genjutsu user's level of concentration.
Concentration can be based on a variety of things, including:
How many rooms you've moved in and out of (penalties for moving around)
The usage of other techniques (using Ninjutsu or Taijutsu produces a penalty based on the level of the skill used (can be based on chakra or stamina consumption).
General combat (attacking or being attacked) produces a minor penalty.
The opponent using Genjutsu Kai would produce a large penalty to your concentration.
An opponent with a high Genjutsu level would make it more difficult to maintain your concentration.
The "concentration" value would have a max based on your Genjutsu level. Performing the above actions would weaken the value and make it easier for the enemy to break your Genjutsu, while remaining immobile and inactive will increase the level of your concentration and make it more difficult for them.
The effects of a Genjutsu would also receive a *minor* bonus for higher levels of concentration, as well, promoting effort to maintain it as best as possible.