Ningu
Re: Ningu
Kusari Zangeki (Slashing Chain) - level 70 Mist/Cloud Ningu (something that isn't autoattack boringness O_O)
Like kenjutsu/kensei, this skill would require a slashing type weapon. I envision the skill working somewhat like solfege, in the way that damage scales up as you go through the points of the skill, and being interactive like shadowboxing with each strike would have a list of body sections to attack (torso, legs, arms, back, neck, head [head would be "final" strike]). The chances for continued attack chains would be based on int/dex/wis vs int/dex/wis, with the more vital strike zones being very tricky to get to, but when hit it would do considerable damage.
Stamina drain would scale up with each hit. (Would give people with the two other kenjutsu skills something to use up stamina on [possible stamina cost reduction with them?])
1st hit - 50 stamina
2nd hit - 100 stamina
3rd hit - 200 stamina
4th hit - 300 stamina
5th hit - 400 stamina
6th hit (head) - 600-800 stamina
Kuize leaps forward, slashing Yoshio across the chest(if timed perfectly)/stomach(slightly messed up timing)! (successful hit, would continue chain)
Kuize leaps forward, slashing at Yoshio's body, but misses(completely screwed up timing)! (miss, would end chain)
Like kenjutsu/kensei, this skill would require a slashing type weapon. I envision the skill working somewhat like solfege, in the way that damage scales up as you go through the points of the skill, and being interactive like shadowboxing with each strike would have a list of body sections to attack (torso, legs, arms, back, neck, head [head would be "final" strike]). The chances for continued attack chains would be based on int/dex/wis vs int/dex/wis, with the more vital strike zones being very tricky to get to, but when hit it would do considerable damage.
Stamina drain would scale up with each hit. (Would give people with the two other kenjutsu skills something to use up stamina on [possible stamina cost reduction with them?])
1st hit - 50 stamina
2nd hit - 100 stamina
3rd hit - 200 stamina
4th hit - 300 stamina
5th hit - 400 stamina
6th hit (head) - 600-800 stamina
Kuize leaps forward, slashing Yoshio across the chest(if timed perfectly)/stomach(slightly messed up timing)! (successful hit, would continue chain)
Kuize leaps forward, slashing at Yoshio's body, but misses(completely screwed up timing)! (miss, would end chain)
Re: Ningu
Dance of the Crescent Moon
Actual move from the anime... lol.
Something doesn't have to be sword based as well... but could be if you wanted.
Description: The user creates two shadow clones before proceeding to assault the enemy, with the clones attacking from the left and right and the user attacking from above. The assault occurs on three fronts simultaneously; it is almost impossible to catch the opponent flat-footed. Furthermore, the mighty sword strikes are so severe that receiving a blow from just even one among the three will inevitably result in a fatal wound.
Actual move from the anime... lol.
Something doesn't have to be sword based as well... but could be if you wanted.
Description: The user creates two shadow clones before proceeding to assault the enemy, with the clones attacking from the left and right and the user attacking from above. The assault occurs on three fronts simultaneously; it is almost impossible to catch the opponent flat-footed. Furthermore, the mighty sword strikes are so severe that receiving a blow from just even one among the three will inevitably result in a fatal wound.