Giyoku wrote:Imagine instead you paid your subscription to the game, only to find out that because you weren't playing a week or two earlier earlier, your character gets to be the first and only nerfed by some change that will only affect you for the time being. Seeing as this started over two weeks ago and there's still been no announcement that everyone else has been equalized, this analogy is much better for our experience.
I still see a big difference between a free-to-play game like NarutoMUD and say WoW. One of the biggest differences is that in WoW, you are paying for the server and staff to make sure, before changes go live, they do extensive QA on them. The bugs that creep into the game are minor. However, NarutoMUD is a donation model. The staff is volunteer and the server costs are paid by me and any donations received. Also, WoW has millions of people world-wide while NarutoMUD has only around 100-200 players, and far less than that number actively playing.
However, I don't play WoW, so this will have to be second hand anecdotal evidence, but with WoW I know people still flip out anytime a class is changed or tweaked. I have friends who have left alts because they are now 'worthless'. I realize the whole class gets nerfed at once, however I feel the reason this is important to note is because even with a budget beyond 'free time', the designers of WoW still feel they haven't balanced out certain systems perfectly. Except, for NarutoMUD, I use players to help balance, along with myself and other Immortals. Without players help though, sometimes issues go unnoticed. A good example being an issue with Shoumei, which went months without being reported, players simply put up with it randomly dropping.
While the change hasn't gone into effect for all players, I have asked players in a multitude of ranges to test things out with different stat builds. Stats will be lowered from 75, but I wouldn't do it at cost of players existing stats and LSC work. At this point, things will be fixed up, but it boils down to time to implement. Since I donate time to the game, sometimes I don't have the time to implement things as fast as I'd like.
Giyoku wrote:to be honest, the only thing that really kept us playing was each other and our own quest to build a great character.
I think you can still do that just fine. I believe, amongst the three of you the greatest difference was 8 trains. That isn't that large a number, and I am hard pressed to think this reaction is really worth it. Now, it could be more than 8, but still, I've see plenty of players be competitive in D Rank arena fights. Also, with hard work, no one has an advantage, ever. I think somewhere earlier you said you didn't want to use LSC or haven't used it, but with it you could have already gone way past any stat difference. Same with hunting down rare items or using PSM to make up for it.
This change still follows the mantra of you can never mess up your character and hard work pays off. If you guys were that competitive, you could have beaten all their stats by now and really rubbed it in their faces before I got the fix in to lower people's train amounts that are too high.
Giyoku wrote:I've really nothing else to add, because I feel at this point all you can do is take this as a lesson on mud administration and use it for the next time.
Frankly, NarutoMUD is free to play. I've invested well over 10,000 hours into the game. Collectively, you can add another 10,000 hours in other Immortal's time. I'm sorry you didn't like the change, but I have strong doubts that you have even tried things out to see how strong of a change this would be. Instead, you are focusing on how, for a limited time, you will be slightly weaker than one of your friends, this is ignoring doing any LSC, getting better items or using PSM.
It is impossible to please everyone, and it is a hard pill to swallow to log into an empty MUD. However, sometimes it is unavoidable. I have a collective 10 years of experiencing running different MUDs from a variety of themes. I've seen pretty much everything at this point. I can honestly say that no matter what, if you have a strong passion for a game then you shouldn't give up because of a change you don't like.
Active players lead to active Immortals. Active discussions lead to active developments. Like I said before, NarutoMUD is free for players, not for me. It costs me money to host the server. The joy I, and the staff, get is from enhancing the game and providing more fun for players. Your comments, while I think are mostly valid, highlight how so many MUDs close.
"Why work on a game no one plays?" Was the beginning of the last conversation I had with a buddy of mine before he closed both of his MUDs. One being a DBZ MUD, which was not a DB Saga clone and that actually had some fun things on it and I helped code up some new things, the other a realistic MUD in the style of GTA, which even had drivable cars. Except it is very difficult to work on something you feel will never go anywhere. As I said, I make no money from NarutoMUD. No one will ever log in and go "Wow, this is amazing, I want you to make me an MMO! Here is a 1 million dollar budget!"
I don't mean to turn what you said around on you, but this might be a lesson for you to not just throw your hands up in the air and walk away. I do want to add that I respect that you have kept coming back to post, because it does mean a lot to me. I feel like I had to say that, because I've seen way too many fun MUDs die before they could mature, because players are very hard on free games, simply because the investment in them is purely time based.
Thanks again for your reply.