Musashi's List Of Proposed Skills (with additions!)

Post your ideas or discuss ideas for any new skills or changes to skills for NarutoMUD!
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Musashi
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Musashi's List Of Proposed Skills (with additions!)

Post by Musashi »

*Ideas for skills*

These are pretty basic skills that I've seen on other MUDs. Maybe that'll turn you off to some of them but I don't see why they can't be re imagined with some sort of Naruto
flair.

1. Weapon skills - (These would go a long way towards filling up Ningu IMO)
A. Daggers/Kunai
B. Throwing (same skill, just moved)
C. Swords
D. Staff
E. Nunchuks
E.Boomerangs
G. Exotic
H. Enhanced Damage
F. Claws
G. Greatswords/Daikatanas

I feel I should also mention that I think several weapon types should be available immediately for level 1 ningu characters. They'd be basic types, like daggers/kunai, swords, and staffs. Higher level characters should get access to weapons like boomeranges, nunchuks, claws, and huge swords. I'd also like to state that it'd be neat if each weapon type would have it's own advantages and disadvantages associated with them so it'd be more about personal preference and you wouldn't have everyone just grabbing the strongest type.

2. Defensive Skills - These are just basic combat abilities.
A. Block
B. Dodge.
C. Parry
D. Mental Resistance - This would give you a chance to resist genjustsu?
2.1-Taijutsu exclusive defensive skills-
A. Foresight - Your combat training lets you read your opponents and anticipate oncoming attacks, increasing your ability to defend.
B. Advanced Blocking
C. Advanced Dodging
D. Advanced Parrying

note- Fighting unarmed against an armed opponent should put you at a disadvantage unless you're really skilled. I think your chances of successfully defending in such a situation should take your defense skill and roll them against your opponents weapon skill. Another alternative would be to roll the defender's dex, luck, (and possibly con) against the opponents str, dex, and luck.

3. Stealth Skills - These are just basic abilities, however I could certainly see stealth being something deserving of it's own skill tree.
A. Hide
B. Sneak
C. Balance
D. Silent Movement
E. Steal
F. Plant (like putting something in a pocket)
G. Snooping (looking through someone's inventory while hidden)
E. Create trap- I almost put this in ningu but since you will want to hide traps this seemed to be a better place for it. That isn't to say it couldn't have a ningu prerequisite as well.

4. Awareness (can counter stealth)
A. Spot (lets you see someone moving through the room if they are hidden)
B. Listen (lets you hear conversations in nearby rooms or things being whispered. May also give away someone sneaking)
C. Awareness (sometimes you are just aware of another's presence)
D. Precognition (basically lets you avoid a sneak attack)
E. Search (aside from finding hidden items it would also let you look for hidden characters within the same room.)
F. Detect trap

5. Ningu skills (aside from weapons skills mentioned above)
A. Disarm trap

-note- If counties/clans ever get implemented they could each have their own skills associated with them as bonuses.

Anyhow that's what I've come up with so far. Again I'm trying to be as respectful and constructive as I can so I hope you find this helpful or at least interesting. :D

I only added more defense skills for Taijutsu because it's really all that I'm familiar with and I haven't gotten far into the Naruto series yet (episode 30 or so). I also thing Taijutsu should have the most capacity to dodge physical attacks because of it's nature but that should probably leave them open to genjutsu. Ideally, at least in my mind, there should be advantages and disadvantages for specializing in each class, though having a balanced character should be feasible as well.
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Gatz
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Re: Musashi's List Of Proposed Skills

Post by Gatz »

God, again a giant post, these old eyes have a hard time going over all of it! Let me try to break down what you posted with my opinion and hopefully other people pepper in their own opinion because I think we have a couple gems in here.

Musashi wrote:1. Weapon skills - (These would go a long way towards filling up Ningu IMO)
A. Daggers/Kunai
B. Throwing (same skill, just moved)
C. Swords
D. Staff
E. Nunchuks
E.Boomerangs
G. Exotic
H. Enhanced Damage
F. Claws
G. Greatswords/Daikatanas


I originally had this idea, but decided to back out of it and go a new direction which is what the Buki skills are. A normal player who uses a weapon can only do 1 attack with it (ignoring skills), however with Ningu's Buki skills they can do additional attacks. I sort of seel like a tool master can grab any weapon and be decently proficient with it if they know the Buki skills.

However, what I do think would be cool, and maybe this is what you were getting at, is skills which require a weapon type. Like a sword required to do X skill or a fan, etc. That is pretty neat. If you're going that route, I'd love to see you split this topic into one specific to Ningu weapon skills.

Musashi wrote:2. Defensive Skills - These are just basic combat abilities.
A. Block
B. Dodge.
C. Parry


I've built most of this into the game already, so I don't think I need to add in specific skills. You can dodge, block and parry skills now based on stats/dice rolls behind the scenes.

Musashi wrote:D. Mental Resistance - This would give you a chance to resist genjustsu?

Taijutsu's Genki sort of this does this. Also, your ability with Genjutsu gives you a chance to resist even getting it in the first place.

Musashi wrote:2.1-Taijutsu exclusive defensive skills-
A. Foresight - Your combat training lets you read your opponents and anticipate oncoming attacks, increasing your ability to defend.
B. Advanced Blocking
C. Advanced Dodging
D. Advanced Parrying

This is already built into skills and stats.

Musashi wrote:3. Stealth Skills - These are just basic abilities, however I could certainly see stealth being something deserving of it's own skill tree.
A. Hide
B. Sneak
C. Balance
D. Silent Movement
E. Steal
F. Plant (like putting something in a pocket)
G. Snooping (looking through someone's inventory while hidden)


Makes sense. However, Sneak is literally a skill we have in the game right now under Genjutsu. However, the one thing I want to avoid is making the NarutoMUD ninja like a 'traditional' ninja, which I believe the thrust of Naruto doesn't really make for characters that are just like traditional thieves/ninja. So, I think I wouldn't mind adding some of these, but I want to avoid making a typical thief/ninja build from a D&D type game.

Musashi wrote:E. Create trap- I almost put this in ningu but since you will want to hide traps this seemed to be a better place for it. That isn't to say it couldn't have a ningu prerequisite as well.


There is a thread about traps, feel free to hop in there and go nuts posting. I love the idea of traps. The only caveat being I don't want to add traps that let players 'annoy' other players. So, go to that thread and check it out and add some of your own thoughts on it. I think traps are a good idea on NM.

Musashi wrote:4. Awareness (can counter stealth)
A. Spot (lets you see someone moving through the room if they are hidden)
B. Listen (lets you hear conversations in nearby rooms or things being whispered. May also give away someone sneaking)
C. Awareness (sometimes you are just aware of another's presence)
D. Precognition (basically lets you avoid a sneak attack)
E. Search (aside from finding hidden items it would also let you look for hidden characters within the same room.)
F. Detect trap


That seems cool. I could be game for some of those.

Musashi wrote:5. Ningu skills (aside from weapons skills mentioned above)
A. Disarm trap


Check out the thread of traps, I think you'll see a lot of your ideas there and you can add to it.

Musashi wrote:-note- If counties/clans ever get implemented they could each have their own skills associated with them as bonuses.

Clans are already in. There is a thread about giving clans their own summon, which I was cool with. Countries are in, too, you have to pick one to play the game, Leaf, Mist, etc. Based on your village, your skill trees change. So, maybe I'm not fully following you.

Are you taking about being able to pick clans that are based on Naruto? I don't see myself letting players pick to be a Uchiha or Hatake. I'm hoping that players can carve out their own unique path in the Naruto world and not just be a clone of Kakashi, Sasuke, Naruto, Rock Lee, etc.

Musashi wrote:I only added more defense skills for Taijutsu because it's really all that I'm familiar with and I haven't gotten far into the Naruto series yet (episode 30 or so). I also thing Taijutsu should have the most capacity to dodge physical attacks because of it's nature but that should probably leave them open to genjutsu. Ideally, at least in my mind, there should be advantages and disadvantages for specializing in each class, though having a balanced character should be feasible as well.

I will say, keep playing around and try out groups and combo, since you're going Taijutsu. Your opinion might change over time as you see more skills and interact with players who use different skills. I will say, not all skills are straight forward and don't map 1:1 with stats, ie maxing strength might not make you the best at Taijutsu. Also, some skills work best in different combat situations, being in a group, enemy being at different health states, etc.

Anyways, thanks for taking the time to post stuff. I hope you continue to enjoy NarutoMUD. The MUD was built off of passionate players, so keep posting and keep thinking of ideas and critiques, we listen. Thanks again.
Gatz Seijuro,
Owner of NarutoMUD
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