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LSC 3.0

LSC 3.0 · 23 posts · 2007-12-14 – 2009-12-17

Post 1: Gatz · 2007-12-14 17:48 UTC

More LSC commands need the LSC 3.0 love. Suggest how commands can either be converted, or new ones put in their place.

Post 2: Abigeiru · 2007-12-15 20:54 UTC

A Luck LSC

I dunno if it would go here, but it would be something an LSC could do I think.

Taking a gamble on a dice roll could increase or decrease luck. Basically use a random number generator and the player guesses what number will come up. If the player guesses correctly, he is awarded points towards his Luck LSC. We could also incorporate a system with this where you have to gamble ryo to play the dice. So you could lose ryo or win ryo and luck.

This make sense?

Post 3: Anonymous · 2007-12-28 20:20 UTC

command called groom, where you take a bath or shave or brush your hair, wash your face, stuff that makes you look better, a yoga command could also help your charisma and dexterity, or even wisdom cause yoga contains meditation stretching and toning of the body, aka making you wiser, better looking and more flexible

ie Yoga tone
yoga stretch
yoga meditate

Post 4: Ichike · 2007-12-28 20:26 UTC

We currently don't have one for raising charisma.

To raise charisma you can:

1) Have friends (be in a group for prolonged periods of time?)
2) Wear nice clothes (dunno how that is practical)
3) Pose / strut - requiring a degree of charisma to begin with

What do you think of this?

Post 5: Ichike · 2007-12-28 20:54 UTC

Or I guess when I think about it, just simply have being in a group charisma training. After all, that's what charisma is, isn't it? Its the ability to attract friends. All people in the group therefore should get charisma bonuses while in the group. Of course, there'd need to be checks that this wasn't being abused. But to my mind that makes sense.

That doesn't say no to any other way of gaining charisma though.

Post 6: isken · 2008-01-07 23:07 UTC

make a new version of treewalk. this time around to make it more interactive, have benchmarks that people can get to. so you start treewalking and it prompts the user to enter an amount of chakra/stamina. then it starts running up a tree and marks the height you attained.like:

you start gathering your chakra into your heels.....
you run 3.4 feet up a tree before crashing back to the ground!thud!

different inputs could yeild different results such as too much chakra making the tree break, too little and you slip off.perhaps to get to the really high heights you would need to input chakra multiple times, each with different thresholds for maximum height. something like:

you concentrate as chakra flows into your feet....
you carefully walk up the side of the tree and prepare for the next level...

then input again ect. people could compare heights and see who climbed the highest! :wink:

Post 7: Isamu · 2008-06-08 07:11 UTC

I'm not sure if this has been posted before, but for STR you could do a weight lifting thing...

implementation: (like the shadow boxing)

You prepare to workout:
[squat] [dead lift] [super lift] [curls]

once the correct one is chosen, instead of having it done perfectly, excellently or poorly; you have a number of reps done
e.g. you did 10 pushups, or you did 25 squats.

with a list of exercises:

curls, lunges, squats, pushups, situps, dead lift, chest press, clean and jerk, etc.

Post 8: Inyi · 2008-06-09 13:30 UTC

Definitely feeling a lack of charisma training.

Grouping might be an idea..though the whole concept of 'charisma' is the ability to influence or inspire others - which means if you're splitting hairs, that falls on the leader of the group. A bigger source of animosity there never was seen..

What about something that doesn't require a group - practicing one's gabbing skills, as it were? With/without the handy 'The-Sims'-esque handmirror.
It doesn't have to be an acceptance speech for Mr/Ms Congeniality - rehearsing that perfect pickup line to use on the cute ferryman, ten different excuses for being caught in the wrong section of the hot springs, a persuasive argument on why you should have lower prices on ramen...

Post 9: Gatz · 2008-06-09 21:21 UTC

Inyi wrote:

Definitely feeling a lack of charisma training.

Grouping might be an idea..though the whole concept of 'charisma' is the ability to influence or inspire others - which means if you're splitting hairs, that falls on the leader of the group. A bigger source of animosity there never was seen..

What about something that doesn't require a group - practicing one's gabbing skills, as it were? With/without the handy 'The-Sims'-esque handmirror.
It doesn't have to be an acceptance speech for Mr/Ms Congeniality - rehearsing that perfect pickup line to use on the cute ferryman, ten different excuses for being caught in the wrong section of the hot springs, a persuasive argument on why you should have lower prices on ramen...

While I think your idea is neat, can you frame it in a LSC 3.0 context? As in, how would it look in-game or how would the player do this?

Post 10: Inyi · 2008-06-10 11:43 UTC

I -think- it might work better as a plain simple LSC version rather than a 3.0. But let's give that a go.

You straighten your shoulders and bring your persuasive skills to fore.

You imagine a situation where you got caught stealing cookies.
[ ]

You practice expressing your feelings to your beloved.
[ ]

You stumble over your words and forgot your spiel!
You with top-notch/impressive/reasonable skill!

You picture yourself: in the a heated quarrel with your best friend/bargaining in a store/comforting a crying person/finding out about your mate's silly plot of planting fart cushions in the Hokage's chair...

I'd be the first to admit, it's whimsical. Another idea would be a botcheck like format - which might give more leeway to the number of characters used in the possible outcomes...though that wouldn't be LSC 3.0 anymore, wouldn't it?

Post 11: Ichiro · 2008-06-10 18:08 UTC

What about the difference in how some characters might handle given situations? Like with the cookie example, one character might lie where another might confess.

Post 12: Inyi · 2008-06-11 05:01 UTC

I hear you there Ichiro, but mightn't that be pretty similar to what there is on shadowbox? I'm sure there will be someone preferring sweeps over high snapping kicks..

Post 13: Isamu · 2008-06-14 19:28 UTC

yes some people would prefer to a sweep over a high snapping kick, but both are exercise...
the Charisma LSC you're talking about, is personality based.
It's more complicated than shadowboxing...

I like the idea, but how do you determine how well someone does at their choice?
It shouldn't be how fast you type the command in, speed of talking wouldn't have much merit in the "expressing your love" scenario, but it would have merit in the "stolen cookie" scenario...
If you could have some background info on the person you're talking with in this LSC, in choosing the best option, you could get more % like with the speedy typing in shadowboxing, though the other answers have their own % yields...

one could have multiple LSCs for Charisma, Express(for showing emotion), Gab(for fast-talking), and something else I can't think of right now...

An example:
"Express" command:
The love of your life is sitting on a bench near you, here's what you know about her/him:
She/He enjoys dirty jokes, seafood, flowers, and the samba
She/He dislikes hangovers, sore feet, putting on weight, and allergies

You walk over and ask her/him to:

each choice will have their own little ups and downs(too much is a bad thing):
She/He would love to have (a drink, dinner, a walk, a dance) with you, (give her/him, order her/him, show her/him, make her/him):



to figure out if she/he has had enough, little messages will appear for you determine the time to quit, at the final message the LSC auto-stops:
She/He is looking fine, She/He is getting red in the face, She/He is getting tipsy, She/He passes out
She/He is enjoying the flowers gardens, She/He stops to smell the flowers, She/He starts scratching her/his nose, She/He sneezes uncontrollably
She/He slowly eats her/his soup, She/He eats her/his entree, She/He wolfs down the second course, She/He eats her/his dessert and yours as well
She/He is moving fluidly with you, She/He is steadily keeping step, She/He misses a few steps, She/He falls after her/his knees give out

this LSC idea is more like Chakra Mold, than shadowboxing, simply because there is no time limit.
And like the chakra mold, there is a middle point, in which you can get max % yield. if you go over or under, you still get Cha %, but to a lesser degree...
also the middle point should vary from time to time, just like with real people

What people don't seem to realize, is that Charisma isn't about doing what your character would want, it's about what the interacting NPC would want...
So as you please the NPC, your Cha % should go up...

Post 14: Ichiro · 2008-11-18 06:34 UTC

So, I was driving along in the car when I suddenly had this idea:

A new LSC for studying could be one of two things:

1.) My first idea was that there could be a series of strings that be input. Something where you be "reading" one book or perhaps "copying" one book. The whole thing could work vaguely like those typing programs that they had in middle school. Each sentence would have a percent of LSC associated with it (a small percentage) and the faster you input the sentences, the faster you would gain the LSC (much like a faster reader would get through a book quicker, or someone who writes quickly would finish copying a book sooner). The sentences could be from several "books" or there could just be a large library of sentences. The sentences could be any of a lot things. Maybe some history of Time Village and/or the surrounding areas. Maybe a history of the Tsurugami clan, or the Isamashii, or the Riyoku.

2.) My second idea came when I started thinking about how the current Study LSC works. Instead of having sentences that are typed in, perhaps something related to handseals would comprise the strings. Perhaps either a series of handseals that would need to be typed in for each string, or break down each handseal into a sentence type setup of how to form the handseal.

So...that's what I've got....thoughts?

Post 15: Isamu · 2008-11-19 20:57 UTC

the typing sentences is bad for those who can't type well, i.e. me. (I have problems with the long ones in Shadowboxing... T.T)

The second idea sounds much better, but again with the sentences, depending on the time limit for entering in the sentence, this could be a great way to "study".

Post 16: Higa Yamamoto · 2008-11-19 23:15 UTC

In terms of Study LSC I think a neat/fun way would be to study a manga. It happens all the time, when you're actually supposed to be studying one thing, you dawdle and do something else.

When you start studying, it might go:
"Instead of studying ninja scrolls, you open up the latest Jump magazine"

Then similar to answering questions, you would imagine yourself in a situation of some fight and determine which method you might do/which method might work best to increase intelligence.
"After reading that panel, you decide it would have been better to:
[(flee) (counterattack) (throw shuurikens) (kawarimi) (etc...)]

Perhaps to change it slightly, there should be 2 colours: red for the worst thing you can do, and green for the best. You will have to type both,
"The best move would be (wait for entry, like chakramold there doesn't need to be a timer to run out)"
"The worst move would be"

This would eliminate the problem of bad typing as well (the lack of timer).

Post 17: Ichiro · 2008-11-20 00:40 UTC

I perhaps was slightly remiss in bringing my point across exactly earlier. When I said that each sentence would have a certain percentage gain with it, I meant that there should be no timer. Going faster would allow one to gain LSC faster, yes. However, I feel that even for those people who aren't so good at typing, this would potentially even help them with their typing skills (although not the main goal by any means).

As far as reading a comic....that defeats the whole purpose of studying. Reading non-educational material doesn't help one get smarter, so why would not-reading a book raise your intelligence LSC? As for having the options to choose , , or , it seems like a somewhat moot point if someone is actually studying a book, but we already have shadow boxing doing that, why not try to make the rest of the LSC's unique as well? It would be more fun and really play off of the fact that training different aspects of oneself requires totally different actions.

The "imaginine yourself in a fight" isn't actually that bad of an idea, but maybe it would be better suited for wisdom? Something where you would be trying to learn from your experiences rather than from a book. I still think that a different method of input would be better than just copying shadow boxing, but the idea is good.

Post 18: Higa Yamamoto · 2008-12-01 04:14 UTC

Waterwalk

Walking on water is a balance between releasing enough chakra through each foot so that you can support yourself. Too much and you run out of chakra and too little you start to fall.

In order to incorporate 3.0, as opposed to passive training, the system would run based on the player controlling both legs to maintain himself above water. Basing it on a number system, if you are at 0, you are buoyant, if it is a positive number you start to float (until you reach the surface), whereas negative numbers mean you start to sink. Each second, the number assigned to each foot should change forcing the player to readjust chakra output. Most importantly you need to control chakra outputs on both feet.

So for example, when you start waterwalking, you begin with both feet at negative numbers, meaning you start sinking: L(-3) R(-4) The only info the player should get is that left/right feet are sinking.

The player would have to input numbers which dictate how much chakra he would like to output with each foot: L3 R7 The info the player would then receive would be: left foot is underwater unchanging, right foot is underwater rising (or something along those lines). So the info on each foot right now should be L(0) R(3).

Thinking about this, there should also be a system of depth where each foot is. Below a certain point, you start to drown and is forced to start over. The longer you can maintain balance on the surface, the greater your gain vis LSC.

So to update, L(0)[-3] R(3)[-3], where the square brackets represents the depth of each foot and the round brackets represent the speed of change. If left uncheck, then the next round, the player would be L(0)[-3] R(3)[0], allowing the players right foot reach the surface.

To add some degree of challenge, the numbers in the round brackets would undergo a random change at the start of each round, ranging from negative numbers (where the chakra output is decreased) to no change to a small positive change (I think a max of +1 or +2 is fair, the whole point is your body should be refusing to release chakra and you're working/training to force the chakra out; I suggest that there should randomly be a +1 or 2 to throw the players off balance, where it's not always just decreasing your chakra output)

The higher your rate of change, the more chakra you expend, the less time you can maintain waterwalk. Again, the longer you waterwalk, the more LSC you should gain. So yes you could technically input L10 R10 to force yourself up, but then you would also be massively draining your chakra which should give you less gain as opposed to controlling the output and lasting/enduring for a longer time.

Post 19: Kioshi · 2008-12-06 06:45 UTC

So I was thinking a way to make katas more interactive would be to memorize a set up commands and then performing them in order much like you do in actual katas. There could be two modes one where the player is prompted to type in the next action in the sequence drilling the sequence into the player's head. The second mode would involve the player going through the sequence on their own. Doing so would allow the player to gain faster as a bonus for having "memorized" the kata sequence.

An example would be:

Kata Kame Great Aged Turtle
You close yours eyes and focus your mind as you begin the Great Aged Turtle Kata.
Player: kick
Eyes closed you picture the perfect kick then you slowly raise your leg and perform a snap-kick.
Player: palmstrike
You slowly bend your elbow, without losing your center you quickly thrust your palm forward.
Player: block
You raise your right arm, palm open, and try to perform a flawless blocking movement.
Player: Tora
You fold your hands together and form the seal Tora and once again steady your focus.
Controlling your thoughts, your focus fades as you let outside images flow in.
At this point the player can repeat the motions or let the kata end bringing this message
You open your eyes and your previous focus falls away as you finish the Great Ag
ed Turtle Kata.

Post 20: Gatz · 2009-12-10 10:50 UTC

I'm posting to try to spur some life in this topic. Really, the goal with LSC 3.0 is to make each training command more like a mini-game than just 'watch the text roll'.

Post 21: Ichiro · 2009-12-10 15:40 UTC

I think it would help if we split each of the LSC 3.0 ideas into it's own thread (a sticky one maybe?). Right now things kind jump around a lot and it's difficult to follow.

Post 22: Isamu · 2009-12-17 06:41 UTC

Also, there's not much in the way of feedback from Gatz. I have no clue whether or not our ideas have much merit, or if I should rethink how the LSC would function...

Post 23: Gatz · 2009-12-17 10:03 UTC

There are a lot of posts here, and rather than splitting them all into individual threads, I decided to leave it up to the players to see which ideas they'd like to chunk into topics and talk about individually. So, this topic will stick around for awhile, but be locked.