Samurai Job Spec Sheet
Post 1: Gatz · 2006-04-19 21:24 UTC
This is a spec sheet for the Samurai Job. Before you read it, make -sure- to read this part about spec sheets! I often make spec sheets before I code up large systems, it makes it easier to prepare and organize how you want it to work before hand. However, things can change! The reason I'm posting this is I personally like the idea of a samurai job but, in order to make it interesting, it takes some liberty with Naruto. Now, you must understand, any game has to take liberties because a 100% accurate representation of any reality is impossible, but how much liberty you take is debatable and based on fun factor. This is a very prototype -idea- and so I'm hoping you can vote in the poll and also post, this thread won't be locked for posts, ideas and other input. I also don't want MUD Chat to be used for ideas above GB 2, however, the spec sheet was large and it is easier to read here.
Spec for Samurai Job
Job Name: Samurai
Ranks:
Ronin (Starting)
Bushi (Once You Acquire a Lord)
Shogun (Top General To Lord)Acquired:
Go to some office somewhere and pay a small fee to receive basic training and cover your sword(*) fee.Advancing Ranks:
Ronin:
Given.
Bushi:
Once a ronin has gained a certain popularity/favor, then a Lord who lives in some country will offer them a contract.
Shogun:
Bushi who has met certain requirements for that Lord can be invited to be
a Shogun and receive a certain size fiefdom possibly.Quests:
Ronin:
Ronin basically can do basic ‘wandering samurai’ stuff.
Bushi:
Basic samurai underling stuff, protect nobles to kill bad guy X.
Shogun:
Various upper level samurai tasks. Training Bushi possibly, high level
combat jobs that might require taking a small squad. Maybe requesting
help from Hidden Ninja Villages formally?Quiting Job:
Must go to a samurai job office/area and pass in their sword. Different
than quiting working for a specific Lord.Interaction With the World:
Samurai are not like ninja, but still interact with them. Samurai are not part of Hidden Villages like ninja are, however they still hail from the country that that
Hidden Village is part of.(*) Sword Information:
A samurai’s sword is considered to be their ‘soul’. When one becomes a samurai
they get a sword which they can give a special name to. This isn’t just a normal
sword that can be purchased anywhere. It has a statistics and can be leveled up.
All swords start at level 1 and can advance to level 100, and depending on what
month they were forged take on that attribute of that month.
Sun
Moon
Fire
Water
Tree
Gold
Dirt
As the sword leveled up, it’s owner could use skills with it. However, the skills
are totally bound to the sword. If it breaks or is lost, the samurai has to go out and
get a new sword which starts out at level 1. A samurai can only possess one sword
at one time. So, some sort of convention could be used to make it so a samurai
could reclaim his sword. Also, if the sword ran out of HP, it would break and be
un-repairable.
If someone was able to steal it, the sword’s power would be ¼ of it’s real power
when not used by it’s real owner. When a samurai deletes, his sword is deleted
with him. Also, a history command could be in place so a samurai can track
all the swords he has had over the course of his life.
Swords could gain experience in a similar fashion as players, based on damage
given and received and possibly commands put in place to train outside of
combat.
Different blacksmithes produce different quality swords which
provide different growthes for a sword's power. Samurai would have to hunt
down the best swordsmithes and do whatever they require to recieve
that sword. Also, a command to destroy their sword would be implace.
One last small note, this was spaced nicely in MS Word, but silly forums ruined it. =P
(Small Update: Fixed some typos)
(Update: Blacksmith Information Added)
Post 2: Anonymous · 2006-04-20 00:45 UTC
Well, I like the idea that Samurai are like a rival job to ninja. Obviously there would be competition to get jobs from people. The shinobi would want the job for themselves, and the same for the samurai.
This could open up darker quests or groups of shinobi or samurai that hunt down their rival counterparts...
Edit: Lords should also have their own set of... requirements and rules. Like, a "good" Lord would require you to follow a Samurai Code (Don't attack innocents, for example). If you break the code, you'd acquire, uh... Outcast points, I guess you could call them. If you gather too much, the Lord would Outcast you, and order any other Samurai to kill you on sight.
As an Outcast, very little Lords would want to hire you -- but maybe some (evil Lords) would require you to be an Outcast? Over time, though, you would slowly lose your Outcast title.. and eventually become Ronin again.
Also, would Samurai be able to use weaker Ninjutsu? I think they should be allowed to have lower level Ninjutsu for defense against Ninja. Like Suijenheki. If they are allowed to have Ninjutsu, then that could be another limitation involving Lords.
Some Lords may not like Ninja, so they would not hire Samurai who know Ninjutsu or use it. Part of their own Lord Code thingie.
And final subject... how would one become a Samurai? Would everything be changed to where you don't start off as a Ninja Student, or would it be just like becoming one of the Ninja? Meaning, choose Samurai at the start. You'd still need to get your sword forged, of course, by some good blacksmith before becoming a Ronin. You'd be, basically, a Student Samurai =P
I like the idea of starting off as a normal person, and having to go apply to become a job. For instance, as a Ninja, you'd have to go to the Ninja Academy (making more use of the Academy) and go through it to become a Ninja. To be a Samurai, you'd have to, say, see the Blacksmith on the western Island and do something for him. Gather materials, probably. The better the materials, the better the blade, eh?
When we get into the Beta, this would require people to go to the village or blacksmith they want most. Some blacksmiths would be able to work with certain materials, while others can't... And people who want to be ninja would have to go to one of the village's Academy (Mist, Leaf, Sand, Stone, etc..) and apply to become a Student.
Post 3: Gatz · 2006-04-20 01:17 UTC
Right, I had forgotten to mention Blacksmithes in the spec I posted, but Keisu, you got the idea I meant to put in. Different Blacksmithes had different qualities. I'll update the spec and post a small update note at the bottom. Also, I'll only update the spec for poorly phrased things and minor things I meant to put in but forgot. All your ideas and such won't change what my original spec was but what it will become, if it is decided to be a good idea.
Also, I had planned on adding a new 'unique' ability to Ninja, that being Ninja Tools. Samurai would get 'Swordsmanship' as their unique ability. So they'd have access to all three 'Jutsu' but not the 'Ninja Tools'.
Post 4: Anonymous · 2006-04-20 23:59 UTC
The thing is, if both classes share ninjutsu/taijutsu/genjutsu and the only difference is swordsmanship vs. ninja tools... I don't really see much difference between this class and the standard ninja, minus the sword.
If you think of the anime, there are plenty of ninja who fit this samurai archetype. There are plenty of ninja who wield swords and there are just as many ninja who serve various lords or are loyal to their own masters. The ONLY thing that seems to differentiate samurai from ninja in this situation seems to be the magical nature of the swords.
My own suggestion is that you just make samurai a separate ninja clan of sorts. Much like in the anime, there are ninja who are loyal to their Hidden Villages, but there are also many different unique factions(Akatsuki, Orochimaru's group, etc.) all struggling for power. To make this MUD more in-depth, I suggest encouraging clans or groups (player-run or not) with Samurai being one of them. They can have their own code of behavior and their own rules and their own perks (such as the forging of their personal soul-sword).
I think this kind of clan/group based society would make it a lot more fun, especially RP-wise, as long as we all have the same basic skills (ninjutsu/taijutsu/genjutsu). You can give different groups/clans unique skills or options as well as unique RP rules/perks. However, ultimately, it would be up to the player.
This also makes a lot less rigid than making Samurai a totally separate character class from Ninja. Class systems are a bit unrealistic anyway.
What do you think?
Post 5: Gatz · 2006-04-21 00:06 UTC
Well, I had been knocking back if Samurai should get any 'Jutsu' at all. I don't think they should, honestly one ability could house a large variety of skills. However, when switching jobs I don't want folks to lose all they got in that job. So maybe the Samurai skills could just go to level 300 and Samurai's would have to put their ability points in it and not anything else.
I think I like that idea. So then, they could simply unlevel those ability points if they became a Ninja and invest them into Ninja Jutsu things. Combat level would be combat level regardless. Battle Abilities would be earned no matter what your job was, as long as you had the right combat level.
(Edit: Forgot to say, Samurai's 'jutsu' abilities would be derived from their sword's natural type. So if the sword was of the 'fire' type it might be able to let the user harness their Chakra to channel it through their sword to do a fire attack or something like that.)
Post 6: Anonymous · 2006-04-21 00:18 UTC
The thing is, I don't see why it has to be "removable" at all. Picking a life-path should be a serious choice. I can see a lot of reasons for the unprac/untrain/unlevelup in alpha, but I feel there should be more restrictions on these things as we move into beta and the final version. Otherwise, I see people just unprac/re-distributing AP and skills just to follow the new hot trend or whatever, rather than working on making their individual characters make the most of their strengths and weaknesses.
Likewise, choosing a village or joining some other group/clan/faction should be a serious thing. And leaving that same village/group should be just as serious. What you can do is have some basic taijutsu and other battle abilities available to everyone, skills like kick/punch/double kick/the various combat styles. Then have specific clan/village-specific skills. The unique skills/powers make clan-choosing a very serious decision, but it's also important because you shouldn't be ablet o just join and leave any village/clan you want -> each village or clan wants to defend it's secrets closely.
This way, I can see various factions/groups struggling for power and for recruitment of young adventurers. Also, it's more realistic because if a young man joined the Samurai, got his sword, and bounced... he's walking out with a powerful weapon and the secrets of his order. He would most likely be hunted, wanted, etc.
Post 7: Anonymous · 2006-04-22 03:07 UTC
The idea of being able to unpractice, untrain, and leveldown is to have a forgiving system. For instance, a Genjutsu fan could come on and level up Intelligence, Constitution, and Genjutsu... only to find out that they will get their asses beat down.
Intelligence is the only thing they can honestly use in combat. It helps them hit more, but that's it. Constitution doesn't help anything, and Genjutsu doesn't have any combat skills.
If there are people who spend hundreds of hours to get up somewhere, to find out that they get stuck because they need more taijutsu then ninjutsu... then they can switch. It allows people to change to their own style without needing to start over and waste those 100s of hours.
And yes, I like the idea of Samurai having -some- weak jutsu abilities available to them. It would all depend on their Lord, though. As I said in my post, their Lord may hate Ninjas and make Ninjutsu illegal.. While others may want their Samurai to know it so they can defend themselves against Ninja. By knowing about the shinobi's abilities, they can prepare themselves better for them and even use the jutsu to counter (suijinheki to stop some big fire attack against them). They would not be, however, allowed to have something as powerful as Suiryuudan, Daibakufu, Karyuu, etc...
And about Ninjas being able to use swords.. yes, they can use swords. But this would be different than a samurai sword. A Samurai Sword is bound to the Samurai's soul and life. It is forged specifically to be an extention of their own body. To most Samurai, it is more important to them than their own life. If they lose it, they do not deserve to live.
The Samurai trains extensively on the sword, excelling in it and knowing every inch of it... A shinobi wouldn't have the time to do this, because their have their own Ninjutsu/Genjutsu/Taijutsu.
Post 8: Tak · 2006-04-24 03:17 UTC
What you have so far is interesting and definitely good, Gatz :D
We've already seen some form of samurai in the anime, in the whole Zabuza arc. Those two guys who went to chase down Inari and his family. Both of them were probably highly skilled samurai-ish warriors, but neither of them had any skill in nin/gen, presumably.
I don't think samurai should need any nin/gen at all, though. They're walking a totally different path that involves the sword, and only the sword. Of course, they'll have their own sword techniques and things like that (like throwing a sword on a curve and having it come back to them like a boomerang...Captain America, but with a sword), and they'd probably have some sort of defense against weaker ninjutsu like maybe some sort of armour. However, I disagree that they should get things like Suijinheki/Kajiheki. That sort of stuff takes Chakra mold, which is from an entirely different walk of life. Samurai, by no means, should be crippled against Shinobi, but they should have an entirely unique skillset.
That being said, samurai will always have taijutsu. Taijutsu is hand to hand combat, and samurai are all about hand to hand weapon styles. . They'd be able to learn things like Suiken, of course, but they'd be more limited because that's not a sword style.
Of course, this leads to LSC. They'd only be able to do pushup/situp/shadowbox, no?
Post 9: Gatz · 2006-04-24 18:09 UTC
Well, I always felt that they were 'jobs' and not 'classes'. By definition a class binds you to something, but a job makes you more of a 'jack of all trades'. Like a garbage man can be a computer genius, but he still is a garbage man. So if you had some ninja abilities and decided on being a samurai, you wouldn't lose them but you'd still be roped into the 10 practice points only.
Also, it makes it harder to fight someone because they could pull something out that you weren't prepared for. Like a samurai who could do a genjutsu on you, or something like that. By the by, the anime clearly has samurai, in cannon Naruto they are mentioned.
Post 10: Anonymous · 2006-04-25 08:45 UTC
Yeah, I like the idea that they -can- have nin/genjutsu if they want, but it'd cause their Samurai abilities to lack. This way, they can have their own unique character. I mean, it's not set in stone what people can be.
While it may be disgraceful to quit/not take your job seriously, it can still be done.
Post 11: Gatz · 2006-04-30 22:17 UTC
If you watch the second movie Temujin is sort of along the lines of what I thought the Samurai job could be like. It is very loose, obviously, but the rough idea is there, namely with his sword fighting in the beginning with Naruto.
Post 12: Gatz · 2006-05-08 07:56 UTC
Looks like there has been no overwelhmed responce not to have it. Can I safely say this is a decent enough spec to go through with?
Post 13: Anonymous · 2006-05-10 17:26 UTC
Yes you can, gimme katanas!;)
Post 14: Tak · 2006-05-14 20:40 UTC
Doooo it. Bring on the samurai!
Post 15: Gatz · 2006-06-15 08:40 UTC
However, I just thought of a kink in the plan. Should female characters be allowed to be Samurai? I already plan on putting in certain sex-exclusive elements in the game, but known as big as locking Samurai to male-exclusive. I think it'd make more sense to make it male only. If I did that then I'd probably make something for females only at a later time, drawing on my FFT love...it'd probably a dancer class or something.
Post 16: Anonymous · 2006-06-15 11:41 UTC
Not sure, you'd have to consider the amount of female players(How much danger you would be in if you made them unable to be samurai), how long it would take to make a female-only class and the amount of work involved.
Then again, in Naruto men and females are pretty much equal and as this is NarutoMUD and not "Realistic-samurai-simMUD" maybe you should let females be Samurai?
Post 17: Gatz · 2006-06-15 19:14 UTC
By pure Samurai code, women can not be Samurai. In Naruto, you've yet to see any exceptions to this, whereas Kunoichi (female ninja) are well documented and obviously exist. Kishimoto clearly pulls a lot from real history and Japanese mythology to create Naruto, so I feel that letting female characters be samurai would be a waste. Also, a lot of people make characters specifically for RP, so as long as when you pick your sex at creation you recieve a warning that it affects gameplay, I think it'd be okay.
Post 18: Tak · 2006-06-18 05:21 UTC
I dunno, maybe Geisha or something? They'd be specialized assassins in disguise, that sort of thing.
Post 19: Gatz · 2006-06-18 07:45 UTC
I'm not really asking what female characters could get, just asking if I made samurai male only if it'd raise a large outcry. I don't think it'd be a problem.
Post 20: Anonymous · 2006-06-19 18:22 UTC
I don't have a problem with it being gender specific. As long as like you said gatz, a little thing saying that gender will affect some things in game during character creation. so at least people have an idea.
Post 21: Gatz · 2006-06-20 04:23 UTC
I think it's cool because sex affects the world and NarutoMUD, why should games take a very neutral stance on it? I think it'd make the game more unique.
Post 22: Anonymous · 2006-06-24 02:55 UTC
Gatz wrote:
However, I just thought of a kink in the plan. Should female characters be allowed to be Samurai? I already plan on putting in certain sex-exclusive elements in the game, but known as big as locking Samurai to male-exclusive. I think it'd make more sense to make it male only. If I did that then I'd probably make something for females only at a later time, drawing on my FFT love...it'd probably a dancer class or something.
Gatz... there is such thing as a female samurai... but i believe its mainly during the start of meji restoration.
of course they weren't allowed to be out about being a samuri- their sword was hidden in a type of umbrella and the stance was diffrent... but yeah- there were female samurais
Post 23: Gatz · 2006-06-24 04:29 UTC
After scouring the Wiki on Samurai, I believe there is some small confusion. The Samurai women were women who were in the class, not in the same way men were. It's a good read and it'll clear up confusion on it. However, don't think because they're in the same class they are the same thing as the men. Also, it has some good info about the Meiji period and about the decline of Samurai. So study up!
Post 24: Anonymous · 2006-06-24 04:33 UTC
Gatz wrote:
After scouring the Wiki on Samurai, I believe there is some small confusion. The Samurai women were women who were in the class, not in the same way men were. It's a good read and it'll clear up confusion on it. However, don't think because they're in the same class they are the same thing as the men. Also, it has some good info about the Meiji period and about the decline of Samurai. So study up!
bwah- i no like study- itm ake smee smart!
Na- but i vote female ninjas- but with penlties of some sort
Post 25: Gatz · 2006-06-24 08:30 UTC
I assume you meant Samurai and not Kunoichi, and like I said, Samurai would be male only.
Post 26: Anonymous · 2006-06-24 10:29 UTC
Female Samurai?
To put a little bit of history in here Woman Samurai never exisited they weren't allowed to be Samurai and if they were anything like a samurai they were known as Ronin and thats becuase Ronin were rogue warriors who trained on there own. So it was extrodinarly rare like 1 in 10 thousand chance of seeing a femal warrior how ever some Geisha were hired killers.
And if a female was ever caught with a weapon in there possesion useing it for more then a show peice they were executed on the spot.
Post 27: Anonymous · 2006-08-11 18:57 UTC
I think the Samurai job wil be a good opener into pvp combat. I mean, you are a ninja, and you can never get any missions because a samurai keeps getting them first, or messing them up, then you finnaly meet the guy (or girl.) How can that not be climactic?
Post 28: Anonymous · 2006-11-17 20:47 UTC
I love this idea... Yea, it would be cool if some things were gender specific and, seeing as this is a mud true to the Naruto universe, I don't think any girls would complain about not being a samurai, and I doubt any boys will complain about not being able to be .
It would add a bit more variety to things... and I'd like to see what new skills you'd come up with for each... it seems fun.
Just my ideas.
Post 29: Anonymous · 2006-11-18 01:33 UTC
I love this idea, seeing as how im deifinatly not a fan of ninjas at all, but i play cuz Gatz is the best coder on earth, and the MUD kicks ass in terms of fun. And its not that players -wont- be able to play male or female specific classes, they will just have to play the opposite gender, which i do sometimes. Personaly being a huge fan of Samurai, i would love to see this come into the game as soon as possible! :D
Post 30: Anonymous · 2006-11-24 09:53 UTC
Maybe you can come up with a female class to, like Shrine Maiden, you know instead of samurai. Males could be samurai females could be shrine maidens.
Post 31: Gatz · 2006-12-15 07:26 UTC
Eeps, I was hoping if you won't against the general consensus, which is 'like it', you'd post why. That way it might convince others or give a reason beyond impulse. Hopefully anyone else who wants to vote against it will post their reason why, not for flame bait but honest discussion.
Post 32: Anonymous · 2006-12-20 23:11 UTC
All right. Here's my take on it. Love the idea of a Samurai class. It's an excellent idea. Gender specific... well... it has it's definitive pros and cons. Yes, sticking true to history tells us that there were no samurai. However, we have to place context of world setting within the context of reality. Often, in video games, anime, and manga, and so forth... we see female samurai warriors. However... they usually aren't running around wielding daisho, and wearing splint mail armor. My ultimate suggestion? Make a compromise. Allow for female Samurai, however, make it sort of a seperate class. Most often, in media where we see female samurai depicted, they use a Yari, or a Naginata. Perhaps give the female samurai class skills based on that, rather than based on swordplay. This way, females can still be samurai, yet we preserve a moderate balance with the gender vs. class issue, and bring a more anime/manga-ish feel, rather than stray into the realm of gritty cold hard reality. But then... I'm a moron, so pay no heed to me.
Post 33: Gatz · 2006-12-21 10:50 UTC
Hm, good points Tetsu. However, would it be so hard to make a female character or male character if you wanted to play a certain way? I already have sex based skills in the works that will make it so only one sex could learn it. I think if one sex was setup to make it impossible to play the other and not suck, it would be a much different story. However, if done well then it'd work pretty good.
We've had players already decide to create characters of the opposite sex of their own and why not? I just don't subscribe to the philosophy that a game should make it so every race/sex should get the same advantages or disadvantages. Just that it needs balance so that no one can truly dominate the other.
However, most females I actually consulted about this seemed to think they wouldn't want to be samurai anyways. =P
Post 34: Anonymous · 2006-12-26 16:35 UTC
Why not pull a Disgaea and make the Samurai a Male class, but then follow up with a similar class for Females? I think they had Ronin, but you get the idea.
Post 35: Gatz · 2006-12-27 09:35 UTC
I know the thread is getting long, but to sum-up what has been said. If the samurai class was male only, then females would get a female only class.
Post 36: Anonymous · 2007-01-09 10:12 UTC
As long as you don't go with the typical Dancer. I always hated that class =o
Post 37: Gatz · 2007-01-09 14:17 UTC
I've seen lots of dynamite ideas for female classes. I was mainly thinking something more of a support class. Like FFT's dancer. Someone mentioned Shrine Maiden and I like that.
I think the class should be more trended to non-violence. However, I thought about it and figured maybe it could just be that females get some sort of passive bonuses with other jobs and not get their own. Say, for example, they could be tailors or farmers or any other future job with more ease. Maybe the quality of work will be the same for both but female characters pick it up faster or perform the job faster.
Other ideas were a Geisha style job, which would be like a dancer. However, with all jobs it is going to be like normal jobs, you can quit or change jobs. This is dumbing down what my total idea is, but I just didn't want people thinking jobs were like classes and you were stuck with whatever you first picked. I don't want folks derailing the conversation with off topic posts on how job switching could happen, just because I want to keep this topic focused on the Samurai job and possibly female-centric job.
Post 38: Anonymous · 2007-01-11 16:06 UTC
I like it, but I'm not so hot on Geisha/Dancer, just from the idea. I would be more for a female-only combat class that would be different, but equivalent. It doesn't have to be even vaguely the same, it just seems that if one gender has more combat jobs than the other, it will make most people avoid that gender. I'll edit this if I can think of a good job idea.
Edit: Still no idea, ut it gave me an interesting idea for a bloodline ability/primary. What if a certain primary let you access gender-specific classes when henge'd as that gender? Like, a female could henge into a male, and while henge'd, use the Samurai class.
Double Edit: Just a thought... why not give them an extension to the ninja class instead? Give them a fourth skill tier dealing with chakra control, which most females in Naruto seem quite good at. Skills letting you temporarily buff stats with chakra, infuse blows with chakra, and be more efficient with ninjutsu/genjutsu, for example.
Post 39: Higen · 2007-01-25 19:12 UTC
The Samurai class would be brilliant.
Samurai have always been my favorite class in rpgs. Simply because they are knights who focus primarily on sword play. Granted they also know how to use other traditional weapons.
I think it would be awesome to get Samurai in the game allowing various sword styles/schools to sprout up. With the different sword schools you could have challange rp sessions to see which style is better.
Famous styles will also bring in more business to the schools, and get mission type jobs for the students of the schools as well. Now if you wanted to play of the Samurai in the feudal sense, then it would be best to see up a nobility system in which the Samurai functioned as Knights and took missions.
Either way for me, both roleplaying options would be fun.
Post 40: Anonymous · 2007-03-25 16:28 UTC
I love the idea of a Samurai class, that'd just be awesome, and like previously stated would open up a lot of possibilities. But I also think that it could be available for females, too, because there are always rebels doing what people disagree with, but because people disagree with it they would be like outcasts and nobody would want to hire them.. well, virtually nobody, anyway. If not, then the dancer class could be pretty cool, but when I think of something like that I imagine a flexible and fast person hitting like.. pressure points or something which wouldn't be much different than the Hyuga style of fighting.. so yeah, just some random thoughts I had about this.
Post 41: Anonymous · 2007-04-03 01:00 UTC
The only reason I'd see why women couldn't be Samurai is in the Japanese language Samurai is actually gender specific, but in regards to a mud that deals with I'm gonna say mostly Americans, I'd think female Samurai would be fine. It'd be a waste of a space to make female class seperate :roll: as in the end when it comes down to it martial arts wise, they both amount to be the same.
Kioji stated, like a year ago (I'm not trolling, just clearing up information since this thread seems to still be active and only 3 pages long.),
To put a little bit of history in here Woman Samurai never exisited they weren't allowed to be Samurai and if they were anything like a samurai they were known as Ronin and thats becuase Ronin were rogue warriors who trained on there own.
It's true that female Samurai didn't exist, but there were women who were the equivalent of what would be considered a "female samurai". They weren't labled as Ronin, as that was a title reserved for masterless Samurai. The correct term for those female warriors was onna bugei-sha and they did happen to serve under lords. A famous onna bugei-sha was Tomoe Gozen, wife of Lord Minamoto Yoshinaka who she served, and she was considered an extremely fierce warrior who was very proficient with the sword and bow. Most women on the buke class (the samurai class, more or less) were trained in the martial ways as when the men attacked other provinces it was the women who defended it.
Anyways, from a gamer's point of view onna bugei-sha and samurai amount to about the same thing in regards of skill, and it would seem somewhat pointless to create another class that could possibly have the same skills.
Also, I hope no one was offended as that definitely wasn't my intention and I wouldn't mind if it was male only, as my preference would be to play a male samurai, so the gender-specific things really doesn't affect me in any way.
Post 42: Sukotto · 2007-06-17 11:02 UTC
alright i know im coming into this a little late, but isent adding a samurai class changing the main focus of the game? it just dosent seem right to me... thats just my opinion though
Post 43: Anonymous · 2007-07-24 01:23 UTC
OO i agree with Kensei (atleast i think it was Kensei), i remember reading one day about that Tomoe lady :x also uhhh. . . i am quite forgetful, but i remember the person who posted after Kensei. . . uhhh. . . said it'd be changing to focus of the game or w/e, and i kinda agree. . . I mean, though there were samurai (if i remember clearly) in Naruto (i believe, like those guys from the Akagi family or w/e :o) then. . . yeah. . . i guess. . . but it'd be kinda odd to see samurai outnumber ninja in a Naruto mud @_@. . . i doubt it'd happen. . .
but. . . if you end up adding samurai, add the Tea country (that country that has no ninja i think it was tea. . .) and if you don't allow female samurai then. . . don't give us some healing job, i like hitting stuff ; ; (i'd probably continue being a ninja anyway :o)
wow. . . this is my first post on ANYTHING, so if it sucked, then~~~~~ meh~~ sorry ; ; everybody have fun now^^;;
Post 44: Aikou · 2007-10-13 11:28 UTC
nifty
looks cool, but why?
Post 45: Gatz · 2007-10-17 21:17 UTC
Moved to the Development section.
Post 46: Aikou · 2007-11-03 22:05 UTC
samurai - gender specific
Gatz mentioned that some players create characters solely for rp. I'm an instance of that, as I created a female ninja (male irl). I honestly see no harm in creating a male-only job, and I see no point in a female-only job. I suppose if you wanted equal opportunity, but if anything, thats not how the world really goes. I'll stick with my "looks cool" post, but also add my idea for jobs...
**[Please keep this thread about the Samurai job.]
**
-Aikou
Post 47: Anonymous · 2007-11-14 23:15 UTC
The Samurai class is good. The problem comes in developing a female equivalent. Wikipedia, however, has brought to my attention to the onna bugeisha- women of the buke social class (loosely called the Samurai class) who were trained in the use of weaponry, as warriors. They are not really samurai- they did not work for pay, historically, usually only fighting for themselves. Also, both terms for the samurai caste, samurai and bushi, are masculine terms, given their other meanings.
Basically, it goes like this. If you were a buke woman (buke no onna), you were a woman in the buke caste. Some of those women were female bugeisha (onna bugeisha, the aforementioned female warriors. And theoretically, if one were to to that for pay, they would be a female warrior. There is no term in Japanese for these, because historically, they did not exist.
But enough of the silly history lesson. What I was trying to get at is, we should create a warrior class for females that focuses on the use of the naginata and spear, as they were generally wielded by women. This would give them their own flavor, while still making them an equivalent class. Not sure what their special abilites would be, though.
Post 48: Ichike · 2007-12-29 06:06 UTC
I think that this is a wonderful idea, and I disagree that it goes against the spirit of Naruto. In the show, they have Samurai, because Samurai and Ninja always exist hand in hand. Samurai are usually like the royal guards and perhaps policemen, while Ninja are more like the secret police/CIA-type things. So there is no reason that there can't be Samurai. One thing though is that in Naruto, everyone who wasn't a Ninja was always portrayed as less powerful, but for the sake of the MUD they have to be portrayed as being equal. So probably Samurai should have less available Taijutsu/Ninjutsu/Genjutsu, or less powerful ones, but with some special sword skills. Perhaps have some weapons/armour that only Samurai can use? Samurai shouldn't be able to do hand to hand either, or at least not very well.
Post 49: kanata · 2008-03-08 03:20 UTC
Samurai as a male only job is fine with me, but if that's the only issue - why not add Geisha as a female only job? A female assassin; not to be confused with a ninja. The end result is the same except with completely different skillsets and approaches.
Post 50: Isamu · 2008-06-08 07:34 UTC
I like the option of a job, and have no problem with gender-specific jobs, so seeing as how this is still in alpha (I think...) why not worry about "equivalents" later. I'd love to see jobs implemented sometime. As a suggestion, after becoming genin would be a good time to introduce jobs to the player. That way, it's not just level-up as usual, it could be learning a sword style to help you complete your missions. Just a thought...
Post 51: Yamashita · 2008-06-09 14:57 UTC
If this job is made gender-specific, I would like to see an option to spend RP points to be able to have a job that is for the opposite gender. It isn't unheard of for a woman to dress as a man to gain certain benefits, e.g. Anne Bonny and Mary Read.
Post 52: Isamu · 2008-06-17 03:03 UTC
A new thought:
Why not have the sword leveling up unlock abilities?
Post 53: Yamashita · 2008-06-20 15:50 UTC
Takahashi Isamu wrote:
A new thought:
Why not have the sword leveling up unlock abilities?
You should elaborate. Do you mean different sword attacks/styles or "supernatural" powers contained in the sword?
Post 54: Isamu · 2008-06-20 22:08 UTC
Like how your level goes up in the tai/nin/gen skills, the sword's levels would goto it's own skill list, which would unlock "supernatural" sword abilities, not styles, sword styles should be taught by a master somewhere once you have enough skill with the sword, aka the sword is at a certain level...
Post 55: Keiko · 2008-12-17 12:10 UTC
I personally feel that there should be exceptions to the "all male" samurai idea that's being tossed back and forth. I'm pretty sure some female character playing players are going to feel a little left out if they get told they can't play a samurai (without the creation of an alt). I demand there be exceptions along with the male population looking down at them for thinking that female was crazy enough to join in the first place. nod nod They could... rambles on and on..
Point is.. Let females join the samurai job ranks. When they join, it'd be tough on them and such on and so forth.
I like the sword idea Isamu! I could see myself with a cool sword like InuYasha. (Not really).
Post 56: Gatz · 2008-12-17 15:50 UTC
The topic is super long now, so I just wanna say please go back to talking about the Samurai class itself and not whether or not it'll be a dual-sex class or not. We can talk about that later and possibly in another thread.
Post 57: Izamara · 2009-02-17 19:56 UTC
I say that the Samurai Job sounds very interesting, and I want to see it developed and implemented. I very much like the Idea of the magical swords. On another note, samurai could possible use ki instead of Chakra, you know, like an alternative, that could maybe me channeled through the sword or their bodies for damage modifiers, elemental attacks, that sort of thing.
Post 58: Yumi · 2010-06-03 13:36 UTC
On the gender being for men only, I disagree for reasons that are spoilers.
PS: Ill make a male character if I have to but I would prefer not too.
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