Building Walk
Post 1: Gatz · 2010-06-17 20:13 UTC
I've seen a cool snippet that I think might be good to adapt into NM, it is a 'walk to link' function that lets you use normal movement commands like n, sw, ne, etc. to connect rooms.
For example, instead of doing:
redit bexit north 100
You'd simply go to the room you wanted to have the exit and do:
north
This make it so you can just 'walk' the skeleton of your area out. All the walk to link does is redit bexit on the back end and picks out vnums from your range that are available. Does this sound like something that would you builder types would use and/or like? You'd toggle this functionality with a flag so that you didn't accidentally build walk all the time.
Post 2: Nakamura · 2010-06-18 01:04 UTC
I like this!
Post 3: Daizaburo · 2010-06-19 15:18 UTC
I like the idea, but I have one question: Would it automatically grab the next available vnum or be somewhat random within your range? I would prefer the former, as it keeps areas orderly and making sense.