Spec for Samurai Job
Job Name: Samurai
Ranks:
Ronin (Starting)
Bushi (Once You Acquire a Lord)
Shogun (Top General To Lord)
Acquired:
Go to some office somewhere and pay a small fee to receive basic training and cover your sword(*) fee.
Advancing Ranks:
Ronin:
Given.
Bushi:
Once a ronin has gained a certain popularity/favor, then a Lord who lives in some country will offer them a contract.
Shogun:
Bushi who has met certain requirements for that Lord can be invited to be
a Shogun and receive a certain size fiefdom possibly.
Quests:
Ronin:
Ronin basically can do basic ‘wandering samurai’ stuff.
Bushi:
Basic samurai underling stuff, protect nobles to kill bad guy X.
Shogun:
Various upper level samurai tasks. Training Bushi possibly, high level
combat jobs that might require taking a small squad. Maybe requesting
help from Hidden Ninja Villages formally?
Quiting Job:
Must go to a samurai job office/area and pass in their sword. Different
than quiting working for a specific Lord.
Interaction With the World:
Samurai are not like ninja, but still interact with them. Samurai are not part of Hidden Villages like ninja are, however they still hail from the country that that
Hidden Village is part of.
(*) Sword Information:
A samurai’s sword is considered to be their ‘soul’. When one becomes a samurai
they get a sword which they can give a special name to. This isn’t just a normal
sword that can be purchased anywhere. It has a statistics and can be leveled up.
All swords start at level 1 and can advance to level 100, and depending on what
month they were forged take on that attribute of that month.
Sun
Moon
Fire
Water
Tree
Gold
Dirt
As the sword leveled up, it’s owner could use skills with it. However, the skills
are totally bound to the sword. If it breaks or is lost, the samurai has to go out and
get a new sword which starts out at level 1. A samurai can only possess one sword
at one time. So, some sort of convention could be used to make it so a samurai
could reclaim his sword. Also, if the sword ran out of HP, it would break and be
un-repairable.
If someone was able to steal it, the sword’s power would be ¼ of it’s real power
when not used by it’s real owner. When a samurai deletes, his sword is deleted
with him. Also, a history command could be in place so a samurai can track
all the swords he has had over the course of his life.
Swords could gain experience in a similar fashion as players, based on damage
given and received and possibly commands put in place to train outside of
combat.
Different blacksmithes produce different quality swords which
provide different growthes for a sword's power. Samurai would have to hunt
down the best swordsmithes and do whatever they require to recieve
that sword. Also, a command to destroy their sword would be implace.
One last small note, this was spaced nicely in MS Word, but silly forums ruined it. =P
(Small Update: Fixed some typos)
(Update: Blacksmith Information Added)