Reworking the Taijutsu System
Posted: Fri Jan 02, 2009 4:15 am
When I was discussing NarutoMUD with Ichiro, an interesting topic was raised: skills were being chosen due to their PSM effects. I have to admit I full under this category. As Ichiro said, "They [the PSMs] are not designed for that purpose", the purpose of just inflating my stat points. After some thinking I have to say I do agree with him.
I believe that my ability to choose skills for their PSMs is in part due to an inherent flaw on the taijutsu system. Skills that I actually have a use for are Buddhist Palm for PvP, and Dragon Punch for PvM (mobs). As such, I have an incredible flexibility in choosing my other skills and thus I have the option of choosing skills for their PSMs.
PSMs are there to represent something. Without divulging any info, any seasoned player would realize what the PSMs represent for that particular skill. I chose to have a skill that gave me +4 stat even though I have absolutely no need for the skills inherent ability. Likewise most of my other skills follow the same reasoning.
Yes, PSMs are there to add bonuses to your chars. Yes, you are given the freedom to mix and match many skill combos so that you can improve yourself. But the extent of a taijutsu's user ability to mix and match PSMs does seem a little overboard.
I can't readily speak for the PSMs of a mist ninja, but what I can say is that a Mist ninjutsu player would have certain skills due to the very fact they are a mist ninjutsu user (redundant sentence). What I mean to say, a mist ninjutsu character would understandably have Souken Mizu, Suiryuudan, and if they're strong enough Mastery, Daibakufu, and Mizu Hatsudenki. Those are all very IC skills. Especially Souken Mizu and Mizu Hatsudenki due to the water requirement of water jutsus. It's very synergistic and perhaps that's the key to a more balanced Taijutsu system.
The most basic skill a normal taijutsu user should be able to do is punch correct? I claim to be a taijutsu user but I can't even punch. Granted I could easily unlearn something and relearn punch. But the point is, it's not particularly IC that I normally wouldn't be able to do such a simple move a taijutsu user could do.
What I suggest is a way to use low level skills even at high levels: a "combo" system. Some of you might have seen it in other places, but the idea is a sequence of user inputted skills would consequently deal extra damage (much more so if they were used separately by themselves).
E.g. a specifically coded combo of kick, double kick, and triple kick would result in a display of sextuple kick (completely made up) doing bonus damage; thus if i were to kick, double kick and triple kick, i would set off sextuple kick; if i were to kick, double kick, punch, triple kick (nothing would happen); nor would anything happen if i went triple, double, single. Thus a character could become a kick "master". Similarly, one could go the route of punching (if there were a design for it).
Or like how Rock Lee does his super fast kick to launch the opponent into the air for his Shadow Dance technique, taijutsu users could have a launcher move to cause a round of battle stun (the stun move itself should do minimal damage, but it's most significant ability is to be able to launch a much stronger combo). Sasuke's Lion Rendan falls under the same idea of a taijutsu combo.
The idea is very very basic and underdeveloped. I mean off the top of my head there are tons of balancing issues, like the moment you get triple kick, could you sextuple kick for the super damage, wouldn't that be overpowering for a lowbie, etc. With support of the community, it's not hard to continue to create a much better and more balanced system. *That is* if the community agrees that there is *even* a problem to begin with.
I believe that my ability to choose skills for their PSMs is in part due to an inherent flaw on the taijutsu system. Skills that I actually have a use for are Buddhist Palm for PvP, and Dragon Punch for PvM (mobs). As such, I have an incredible flexibility in choosing my other skills and thus I have the option of choosing skills for their PSMs.
PSMs are there to represent something. Without divulging any info, any seasoned player would realize what the PSMs represent for that particular skill. I chose to have a skill that gave me +4 stat even though I have absolutely no need for the skills inherent ability. Likewise most of my other skills follow the same reasoning.
Yes, PSMs are there to add bonuses to your chars. Yes, you are given the freedom to mix and match many skill combos so that you can improve yourself. But the extent of a taijutsu's user ability to mix and match PSMs does seem a little overboard.
I can't readily speak for the PSMs of a mist ninja, but what I can say is that a Mist ninjutsu player would have certain skills due to the very fact they are a mist ninjutsu user (redundant sentence). What I mean to say, a mist ninjutsu character would understandably have Souken Mizu, Suiryuudan, and if they're strong enough Mastery, Daibakufu, and Mizu Hatsudenki. Those are all very IC skills. Especially Souken Mizu and Mizu Hatsudenki due to the water requirement of water jutsus. It's very synergistic and perhaps that's the key to a more balanced Taijutsu system.
The most basic skill a normal taijutsu user should be able to do is punch correct? I claim to be a taijutsu user but I can't even punch. Granted I could easily unlearn something and relearn punch. But the point is, it's not particularly IC that I normally wouldn't be able to do such a simple move a taijutsu user could do.
What I suggest is a way to use low level skills even at high levels: a "combo" system. Some of you might have seen it in other places, but the idea is a sequence of user inputted skills would consequently deal extra damage (much more so if they were used separately by themselves).
E.g. a specifically coded combo of kick, double kick, and triple kick would result in a display of sextuple kick (completely made up) doing bonus damage; thus if i were to kick, double kick and triple kick, i would set off sextuple kick; if i were to kick, double kick, punch, triple kick (nothing would happen); nor would anything happen if i went triple, double, single. Thus a character could become a kick "master". Similarly, one could go the route of punching (if there were a design for it).
Or like how Rock Lee does his super fast kick to launch the opponent into the air for his Shadow Dance technique, taijutsu users could have a launcher move to cause a round of battle stun (the stun move itself should do minimal damage, but it's most significant ability is to be able to launch a much stronger combo). Sasuke's Lion Rendan falls under the same idea of a taijutsu combo.
The idea is very very basic and underdeveloped. I mean off the top of my head there are tons of balancing issues, like the moment you get triple kick, could you sextuple kick for the super damage, wouldn't that be overpowering for a lowbie, etc. With support of the community, it's not hard to continue to create a much better and more balanced system. *That is* if the community agrees that there is *even* a problem to begin with.