Grouping
Posted: Mon Dec 01, 2008 3:02 pm
As of right now, I dont' see any point to grouping. I heard about flist, but I'm not sure about the mechanics on that with groups. You get bonus exp when in a group nothing really calls for a necessity to party.
An idea I had was to allow party members to improve AC of party members during a fight. A fraction of my AC is added to my teammate(s) and vice versa. The improved AC would mean that a party could take on much harder mobs in newer areas. The idea is that in a team, one can help parry and block attacks against team members. Successful blocks/damage reduction(or prevention) should net exp to the helper (the main reason being exp is not shared during a fight, gaining exp for helping a teammate should be an added incentive for grouping).
This grouping mechanic of shared AC should also work for enemy shinobis (making mobs more challenging, for bosses that might drop pieces of equip, or just normal mobs as well).
This shared AC should be split amongst all party members. If it was a 2 person team, lets say 20% of my negative AC is shared directly to my partner. If it was a 3 person team, then the same 20% is shared between those two (reason being i can only provide so much help at a time); at the same time I will be receiving bonus AC from my party members as well.
Maybe even bonus % of shared AC to those that are on flist (better friends you are, more sharing you get).
An idea I had was to allow party members to improve AC of party members during a fight. A fraction of my AC is added to my teammate(s) and vice versa. The improved AC would mean that a party could take on much harder mobs in newer areas. The idea is that in a team, one can help parry and block attacks against team members. Successful blocks/damage reduction(or prevention) should net exp to the helper (the main reason being exp is not shared during a fight, gaining exp for helping a teammate should be an added incentive for grouping).
This grouping mechanic of shared AC should also work for enemy shinobis (making mobs more challenging, for bosses that might drop pieces of equip, or just normal mobs as well).
This shared AC should be split amongst all party members. If it was a 2 person team, lets say 20% of my negative AC is shared directly to my partner. If it was a 3 person team, then the same 20% is shared between those two (reason being i can only provide so much help at a time); at the same time I will be receiving bonus AC from my party members as well.
Maybe even bonus % of shared AC to those that are on flist (better friends you are, more sharing you get).