Sand Village

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Shiro
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Sand Village

Post by Shiro »

With my recent discovery of every village having the regenerate ninjutsu except for Sand, I have come to the conclusion that sand is horribly unbalanced in terms of the skills it has. It isn't just lacking ninjutsu but it's taijutsu is pretty much the same as every other village, so it can't just be said that it is a taijutsu village. This unbalance is a dreadful scourge upon our otherwise fine mud. Now far be it from to just call from change without suggesting anything. I have prepared some ideas for ninjutsu/genjutsu and taijutsu that would be unique skills and not just a more powerful version of another skill.



Assisted throw: For a small amount of chakra a sand nin can throw items farther by using a small boost of wind to boost them, or do a bit more damage at close range.

Whirlwind: A whirlwind is created in the room and does small amount of damage (15-30) to an enemy every turn it is in play. The whirl wind will pick up loose items on the floor and use them to gain extra hits against an enemy. When the whirlwind is dispersed the items it had picked up are flung to adjacent rooms.

Sandstorm: A genjutsu that creates the illusion of a sandstorm to those in the room. Obscures the enemies vision and lowers their chances of hitting the user.

Since sand ninja are known for their aggressiveness perhaps they should gain extra attacks and offensive styles a bit faster then other villages.

Maybe give them a taijutsu that let's them an ability that lets them aimed strikes that let them target certain parts of their enemy in hopes of breaking particular bones.

Now that I have thrown out some ideas, I think it would be nice to receive some response to the NarutoMud community to see what they have to say.
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Higa Yamamoto
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Re: Sand Village

Post by Higa Yamamoto »

Unfortunately we are forced to follow the "american anime" (which I absolutely hate because of the horrible voice acting); however I noticed how Dattebayo was linked to this site, which means Gatz may watch the japanese anime (I personally read the manga; I feel the anime could be animated much better, i.e. it's deteriorated over the years). Still I bring this up:

According to the manga chapter 315, Kakashi sensei points out that there are 5 basic types of chakra for jutsus: fire, wind, water, lightning and earth. I quote Kakashi: "These five elements are the foundation of all jutsu, and the reason the five great countries are named as they are."

Accordingly, the Uchicha clan are full of people that have a high affinity for fire, thus they were exceptionally skilled with the fire element jutsu.

There are more explanations that I would like to go into, but I think I'm teetering on mild spoilers (although not really, but I wont' say anything more like that until Gatz approves).

Back to topic, I can see that we are indeed missing a lot of ninjutsu skills (and by we I mean the sand-nins). To be more plausible I think jutsus should be created that follow wind>earth>fire/lightning>water (and a mixture of each).

Sand shurikens could be a good ninjutsu, summoning multiple sand shurikens directed at your enemy. The question is would it require sand/earth elements, would it work near water (beaches v lakes)

Air clones sound sort of dumb (but there were water clones)

Perhaps some ninjutsu air buffs, one to reduce stamina consumption, one to increase carry weight.
A ninjutsu curse where the air surrounding the opponent becomes particularly thick and heavy, reducing hr, dr, increasing AC (making it worse)

In manga chapter 317, Asuma explains to Naruto that wind chakra has the strongest offensive power for close and mid-ranged fights. Asuma's weapon extends Asuma's own wind chakra to increase the cutting ability of his weapon multifold (also shown in chapter 317 to pierce heavily into a rock after being thrown).
Along these lines, perhaps another buff which increases DR. There are 2 ways to do this, either to buff a weapon, or just general ninjutsu buff.

Again, on the same idea, when Sand and Sound were about to invade Konoha during the Chuunin exam, one of the abilties was a blade of wind. It was used by the leader of Gaara's squad to kill a chuunin judge who overhead the conversation between Kabuto and said leader (chapter 92).

Perhaps a ninjutsu to create a blade of wind.
Although I would prefer a weapon buff over a weapon you create.

Hope to hear some feedback from Gatz, no matter what he might say.
Last edited by Higa Yamamoto on Wed Nov 19, 2008 11:04 pm, edited 1 time in total.
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Yamashita
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Re: Sand Village

Post by Yamashita »

Higa Yamamoto wrote:According to the manga chapter 315

Don't do that. Don't reference the manga when we are supposed to reference the anime. It's not that hard to go online and figure out when that happened in the anime.

Higa Yamamoto wrote:So one of the reasons why the Sound village is the in the Wind Country, is because sound, wind... (you guys aren't stupid).

The Sound village is not in the Wind country, the Sand village is. We may not be stupid, but you I'm not so sure about.

Higa Yamamoto wrote:Spoiler Clipped

This phrase alone is a spoiler. Even saying that he has a unique clone is a spoiler regardless of what element it is.

Screw ups aside, I think the idea of sand shuriken could be fairly good as a low level ninjutsu for the Sand and maybe Stone villages.


I also like Shiro's ideas for the sandstorm and whirlwind jutsu. I think that the sandstorm could work similarly to the Sound's Kuramu, but perhaps a bit better, as low visibility is more detrimental than mere confusion. If it were implemented as a genjutsu, the sandstorm shouldn't have any effect on the user's visibility, but were it a ninjutsu, it should have a bit of a negative effect on the user as well, as with Kuramu.

I think that the whirlwind could be made into a pump-able jutsu, with duration/strength depending upon the amount of chakra put in. There could be a system by which a certain amount of chakra can throw around a certain total weight for a certain amount of time. If chakra remains constant, as the weight increases, the duration would decrease and vice-versa. The more chakra you put in, the longer you can throw around the same weight. Just my two cents. (Can you tell I'm an engineer? I think you can.)
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Gatz
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Re: Sand Village

Post by Gatz »

Yamashita wrote:
Higa Yamamoto wrote:So one of the reasons why the Sound village is the in the Wind Country, is because sound, wind... (you guys aren't stupid).

The Sound village is not in the Wind country, the Sand village is. We may not be stupid, but you I'm not so sure about.


Okay, okay, lets keep it civil, but Yamashita is right, no spoilers. :)

Also, we do follow the Japanese Anime, check out help mission at http://narutofor.us/help.php?file=mission or in game. However, I try to keep spoilers down to a minimum for all folks, because I personally like to follow the Japanese anime, but I know some like to follow the American, and I'd like to allow people to play the game without having to worry about discovering crazy things that might reduce the same excitement of the show that we all feel, or make them feel uncomfortable with playing and communicating game ideas.

Also, I can concede Sand is under-powered. I partially blame myself, because as a lot of jutsu was getting hashed out in the beginning...Sand had not had a decent presence in the show, and the stuff we did see was very specialized. However, don't expect Sand to be underpowered forever. However, at the same time, I definitely wanna avoid "Anime MUD" syndrome and not let each village just play the same. However, Sand is sort of the village on the fringe and needing more love.

Keep posting, it'd be nice to see the ideas flow!
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Higa Yamamoto
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Re: Sand Village

Post by Higa Yamamoto »

Boy do I feel like a jack***.
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Shiro
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Re: Sand Village

Post by Shiro »

Sand Trap: After a series of handseal the user places their hands on the ground and the surrounding ground turns to fine loose sand. This sand in turn causes a five second delay for those wishing to leave the room.

Regenerate: A ninjutsu that allows the user to use chakra to replenish health, I even made a helpfile for it.

Syntax: Regenerate (Speed)

The ability to Regenerate damaged tissue makes one almost Immortal on the
battlefield. However, the downside is that it costs a large amount of
Chakra to use this skill and even though the rate can be adjusted, it is
always on until it is un-practiced. It won't, however, work if your Chakra
is either below 10% or it would drain you to below 10% of your Chakra
capacity.
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Higa Yamamoto
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Re: Sand Village

Post by Higa Yamamoto »

Fuuryoku Tsuyofukumi (fuuryoku = wind power; tsuyofukumi = strengthening)

Syntax: fuuryoku

Fuuryoku Tsuyofukumi is a technique whereby one molds wind chakra and extends it along their weapon. The chakra wraps around said weapon forming a thin layer of piercing wind chakra which can greatly improve the cutting edge of the weapon. How much stronger a weapon can become is dependent on the users skill (and chakra control [so therefore maybe based on int and con?]). Maintaining this skill constantly consumes chakra (perhaps those high in skill, level, int, and con require less?).
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Re: Sand Village

Post by Ichiro »

Assisted throw: could be interesting, but would it really be worth it for people to spend a practice to get it?

Whirlwind: I like this idea pretty well, especially with what Yamashita said. Also, if things are thrown, perhaps a message would display telling which direction what was thrown.

Sandstorm: I think this could be a good genjutsu idea. Perhaps it could make it easier to hit the opponent as well, since they wouldn't be able to see the user.

I don't think that the Sand should get any abilities any faster than anyone else. Being aggressive doesn't make one better at learning difficult things. Plus, all of the shinobi nations can be extremely aggressive.

Targeted taijutsu: I can't see any reason why this would be a sand-specific skill, but I don't think it's a particularly good idea anyway. Maybe a passive skill that gives and increased chance to break someone's bones, but not something that lets you specifically target bones...that could become totally ubalanced way too easily.





Chapter 315: While the translation does show Kakashi saying "These five elements are the foundation of all jutsu," that's incorrect. Some examples: Rasengan (pure chakra manipulation), the Akimichi clan's body manipulation (I don't see this as any element, but it's plausible that it could be earth), and the Aburame clan's bug control (again purely chakra manipulation). I think trying to associate every jutsu with an element would be difficult and silly; there's no real need for it, and I believe that things would be far less interesting if everything was elemental (not to say that I wouldn't like to see more elemental jutsu, I just don't think it should be the focus)

Sand Shuriken: I don't think the is really where would it work or what element it would require, but rather...what exactly would it do?

Air clones: I don't think there's any need for this. Sand already has Suna Bunshin. Air clones would either be redundant as a taijutsu based clone (this wouldn't make any sense either), or they would be ninjutsu clones, giving the sand a major advantage with clones. Right now the clone system feels pretty balanced between villages. Sand has taijutsu, Mist has ninjutsu, Leaf has all-around good but easy to kill.

Buffs: I'm really wary of buffs, particularly trying to associate an element with them. Some more things similar to Baikyuu kesson? Sure, that would be awesome...But I can't honestly see anything else particularly making sense.
---Stamina consumption: I don't see how this would work at all.
---Carry weight: not really an issue right now.
---ninjutsu curse?: This seems like a really bad idea all around, at least, in the sense that it would be either way overpowered or way underpowered. Maybe if you'd like to explain each of those effects in more depth and explain why they would be happening.

Chakra weapon: What do you mean by "DR"? There's several problems with this idea. First, Asuma's weapon is made of a special material that allows it to absorb his chakra. Second, weapon buff vs. general ninjutsu buff? those things don't go together at all. Third, general <skill set> buffs are usually a bad idea, but general ninjutsu buffs would, again, be either horribly overpowered or terribly underpowered.

The wind blade used during the Invasion Arc was never really shown.



Sand Trap: This could be a really cool jutsu, but it sounds like it should do more than just make it difficult to leave...not sure what right now though.

Regenerate: Yes, I think sand should have regenerate also. Seems a bit silly for them to be the only ones without it.




Fuuryoku Tsuyofukumi: Again, Asuma's weapon was capable of doing this because it was constructed from a special material. Having a ninjutsu that does this isn't that bad of an idea. Maybe we could even get a less powerful version implemented for every village that's just chakra (like baikyuu kesson). However, designing this jutsu so that it is both stronger and easier to use the more powerful someone is...that's a bad idea. Perhaps there could be different levels of power increase in the weapon, but they would depend exclusively on level, much like Kaizou Hebi's dex bonus. Those who have more int/con don't need reductions on how much chakra it costs, nor do I think skill or level should have anything to do with that either. Most skills already gain a chakra/stamina cost reduction once they practiced to 100%. Also, something like this would really only work with a slashing or piercing weapon, which would need to be included in the code.





I'd sort of like to see a that requires a weapon to be in hand to use. Something that might send a sharp, slicing gust at someone if a slashing weapon is used; or a hard, crushing wind if a blunt weapon is used. I'll come up with more details on it later, unless someone else likes the idea and comes up with things first.
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Re: Sand Village

Post by Higa Yamamoto »

Ichiro wrote:I think trying to associate every jutsu with an element would be difficult and silly; there's no real need for it, and I believe that things would be far less interesting if everything was elemental (not to say that I wouldn't like to see more elemental jutsu, I just don't think it should be the focus)


You're absolutely right; I was just trying to bounce ideas that incorporated something the could be unique to the sand village (Wind country). I thought it would be more plausible to brainstorm ideas that seemed more relevant to a sand/wind theme as opposed to entirely unique branches of ninjutsu (byakugan, bug control, soul switching, etc.) I would love to be able to use some special jutsus, don't get me wrong. I was just considering that as a class of sand-specific skill sets, wind element based jutsus might see more accessible to sand-nins (if that makes sense).

Ichiro wrote:ninjutsu curse?: This seems like a really bad idea all around, at least, in the sense that it would be either way overpowered or way underpowered. Maybe if you'd like to explain each of those effects in more depth and explain why they would be happening.


The idea was a jutsu that would hinder your opponents, i.e. decreased HR/DR, increased AC. (You asked what I meant from DR, that's damage roll; HR, hitroll; AC, armor class). The jutsu would in effect debilitate the opponent from attacking as successfully (-HR), and as strongly as before (-DR). As well, it would also make them be easier to hit/makes it harder for them to dodge attacks (+AC). How/why? The jutsu controls the air around them making it more difficult to move (harder to dodge); under the new pressure of the air, it makes it harder for them to strike as swifty making their hits easier to dodge (-HR), also makes their attacks weaker (-DR). (If it all sounds very dumbed down I apologize; I'm not quite sure what you mean by explaining the effects, namely because I have it all in my head and it makes sense to me. If anything needs more clarification, please ask and I'll try my best to answer them.)

Ichiro wrote:weapon buff vs. general ninjutsu buff? those things don't go together at all. Third, general <skill set> buffs are usually a bad idea, but general ninjutsu buffs would, again, be either horribly overpowered or terribly underpowered.


I concede I didn't know the existence of baikyuu kesson before I suggested the idea of a weapon buff. When I mean weapon buff, I meant that it would only work if you wielded a weapon, which is similar to baikyuu where it requires a lack of weapon; when I said general ninjutsu buff, I meant a jutsu would would just provide positive effects on you. The idea was not to buff all ninjutsu abilities (that would be some sort of mastery technique).

Ichiro wrote:Fuuryoku Tsuyofukumi: Having a ninjutsu that does this isn't that bad of an idea. Maybe we could even get a less powerful version implemented for every village that's just chakra (like baikyuu kesson). However, designing this jutsu so that it is both stronger and easier to use the more powerful someone is...that's a bad idea.


When I suggested about dependence on level, I meant something along these lines:
A level 1 shinobi (lets suppose he could use Fuuryoku Tsuyofukumi) would get a +1 DR bonus
A level 10 shinobi, would get a +2 DR bonus (that is to say, after growing up, they can now use Fuuryoku Tsuyofukumi more effectively
A level 20 shinobi, would get a +3 DR bonus

As well, when I suggested about using less chakra, what I had in mind was when you first start using the skill, it would drain chakra at 3/s (please understand I'm making all of these numbers up; I have no idea how the actual ninjutsu system). Also, you could increase drain per second to double for bonus enhancement (but not any more than double the drain, reason being too much chakra just won't improve the cutting edge any higher that it can be). A slightly different idea is increasing the drain per second (i.e. increase chakra use) could represent increasing the blade's length, making it easier for you to hit (+HR). Back to the topic of decreasing chakra drain; as you grow in level/understanding, you have a better control of your chakra, so instead of -3/s it would be -2/s as long as the buff is maintained. Again, the numbers are only there to exemplify the idea.

Lastly, I think I'm going to stop bouncing ideas with you guys yet, since I'm still so ridiculously new to this mud. I realize I don't even know the *basics* of how ninjutsu's are even used on NarutoMUD and I'm trying to get new skills incorporated in. =\ I was a little zealous I think, so I apologize for making myself look like an idiot (which I have done plenty on this thread).
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Higa Yamamoto
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Re: Sand Village

Post by Higa Yamamoto »

My Case
When I first made my sand-nin, I remember reading about that sand-nins were geared more towards taijutsu and some ninjutsu. In one of the newbie forum posts, it seems to me that this was not the case; that is, 1) we lack some ninjutsu, and 2) we have basically the same taijutsu as most of the other nins. Now I say basically the same, because I understand we have Hakkei Kihaku.

And since sound-nins get an incredibly cool style (imo), I though perhaps I could propose that sand-nins get a unique style as well, to add to their taijutsu skill set.

A Wind Style

The wind is fluid. The wind walks its own path.
The wind can be gentle. The wind can be gale.


Perhaps there can be 2 off-shoots of the wind style, where one is more aggressive and the other is more passive. The most important thing to note is that as opposed to the Kame style which from the help file describes it as "a barrier with their body like the shell of a turtle which
lowers damage from their opponent", a wind style would increase dodge, and maybe parry, as opposed to damage reduction (if that's what Kame style does). In theory, since this is a dodge/parry based style, damage should be reduced (but maybe not as much as Kame, since the style allows for flexibility and mobility as opposed to Kame). If there is a more aggressive off-shoot, there there would be increased DR at the cost of reduced dodge/parry bonus (if they even get that bonus.

Something to make the style more unique (but would require extra coding), is that there could be a dependence on the user's dexterity. More dexterous users should be able to dodge/parry more often than less dexterous users; so it pays off to train dex either via LSC or train points.

What do you guys thing? Let me know if you think the idea is sound or ridiculous.
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Isamu
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Re: Sand Village

Post by Isamu »

Well, this "Wind Style" sounds like a variation on Tsuru Style, but Tsuru lowers attack power while drastically improving dodging power

I do like the idea of every village having their own style, but if you look at the skill lists for each village, they each have "specialities" (not including bunshins nor damaging Ninjutsu(for obvious reasons, in my opinion))

Mist has Mizu Hatsudenki (no water needed)
Sound has Kaizou Hebi (enhanced style from Orochimaru)
Leaf has Dynamic Entry (Gai's awesome move)
Sand has Hakkei Kihaku (might learn stuff when they shouldn't)
Stone has Doroku Gaeshi (block taijutsu moves)

I also saw a problem with Sand, in that the skill file shows that Kori Shinchu isn't available for sand nins.
Though I haven't seen Kori Shinchu in action and would like to eventually...

The idea of having Sandstorm as a Genjutsu intrigues me, and I believe that might make up for the lack of Kori Shinchu.

Fuuryoku Tsuyofukumi: there should be no level dependence, instead a stat dependence(like Constitution or something for concentrating). I like the idea of a weapon enhanced version of Baikyuu, and possibly an elemental enhancement for weapons further down the road, but not elemental right off the bat...Also, in order to use the chakra-weapon enhancement you should have to have a weapon specially crafted with that metal.(pay blacksmith to reforge weapon of choice)

In the discussion of Chap. 315, These skills (body manipulation, Bug control, Shadow manipulation, and mind control) all seem like borderline Blood line skills (can't remember the Japanese name for it) much like Sharingan or Byakugan, and these have been hinted at using Yin and Yang (Naurto asked about Shikamaru's jutsus and Kakashi told him that it was over his head...) but yes there are just chakra/shape manipulation skills i.e. Rasengan.
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