Mission Generator - Rank Based [Long]
Posted: Fri Mar 07, 2008 7:02 pm
Hey everyone, I'm a new player to the MUD and I've spent a few hours in the game. At this point in time, I only have one major suggestion which is also my only major criticism for the game even though it's sort of a big one Also, there may be a system similar to what I'm suggesting
I feel the game focuses far too much on random combat and grinding of certain mobs over and over to gain levels. I feel that this pretty much goes against everything in the show as well as a 'ninja' aspect in that you're actively seeking irrelevant battles. In the show, we see that there is clearly a mission ranking system for the various levels of ninjas. D-C for Genins, B-A for Chuunins, A-S for Jounins. I think it would add a LOT of immersion and depth to the game if a mission generator was set up like this, only making a new rank (E) for the 20-40 or so levels from start 'til you gain Genin status. With proper balance, I think it would be a more interesting (and fun) way to earn the experience needed to gain levels instead of grinding the same 5 or so mobs endlessly with no real point or purpose .
As for the tech aspect of it, and the type of missions, it could be pretty well varied. Picture a low level E-D rank mission: Garbage Man. When the mission is generated, the player is given a container named "a garbage bag" and told to go to [area] to find 15 pieces of randomly generated pieces of trash. To prevent accidental griefing, abuse, or incompletion of the mission, these items would be flagged as [player-only], [nodrop], and won't disappear until an hour after the mission is given (after the hour, mission is automatically failed). Completion of the mission is giving the quest NPC the full bag of garbage. XP and low Ryo amount reward given.
That's just one example, you could have your usual fetch quest, your track/kill quests, you could have LSC-type quests where you have to spend 5 minutes mopping the floor. Not necessarily consecutively, but 5 minutes total within an hour. You could have escort type missions, exploration type missions, espionage missions where you need to find an NPC and "covertly" overhear a conversation and report back to the quest NPC, etc. I have a ton of ideas for quests of this nature and a LOT of the systems involved in the quests of this type are already in the game.
Of course, I'm not naive and I still realize this is a fairly extensive addition to the game, programming-wise. Not to mention a lot of work involved in the quest creation, testing, and balancing but I still think this is the sort of goal the MUD should strive towards to achieve maximum fun and immersion in the Naturo world.
I dunno, what do you think?
I feel the game focuses far too much on random combat and grinding of certain mobs over and over to gain levels. I feel that this pretty much goes against everything in the show as well as a 'ninja' aspect in that you're actively seeking irrelevant battles. In the show, we see that there is clearly a mission ranking system for the various levels of ninjas. D-C for Genins, B-A for Chuunins, A-S for Jounins. I think it would add a LOT of immersion and depth to the game if a mission generator was set up like this, only making a new rank (E) for the 20-40 or so levels from start 'til you gain Genin status. With proper balance, I think it would be a more interesting (and fun) way to earn the experience needed to gain levels instead of grinding the same 5 or so mobs endlessly with no real point or purpose .
As for the tech aspect of it, and the type of missions, it could be pretty well varied. Picture a low level E-D rank mission: Garbage Man. When the mission is generated, the player is given a container named "a garbage bag" and told to go to [area] to find 15 pieces of randomly generated pieces of trash. To prevent accidental griefing, abuse, or incompletion of the mission, these items would be flagged as [player-only], [nodrop], and won't disappear until an hour after the mission is given (after the hour, mission is automatically failed). Completion of the mission is giving the quest NPC the full bag of garbage. XP and low Ryo amount reward given.
That's just one example, you could have your usual fetch quest, your track/kill quests, you could have LSC-type quests where you have to spend 5 minutes mopping the floor. Not necessarily consecutively, but 5 minutes total within an hour. You could have escort type missions, exploration type missions, espionage missions where you need to find an NPC and "covertly" overhear a conversation and report back to the quest NPC, etc. I have a ton of ideas for quests of this nature and a LOT of the systems involved in the quests of this type are already in the game.
Of course, I'm not naive and I still realize this is a fairly extensive addition to the game, programming-wise. Not to mention a lot of work involved in the quest creation, testing, and balancing but I still think this is the sort of goal the MUD should strive towards to achieve maximum fun and immersion in the Naturo world.
I dunno, what do you think?