There's a couple of great ideas that've come out of this thread!
From my experience with newbies, there're key points at which help is usually required. Separated into different headings for easy reading.
Newbie Academy:
I'd vote to keep the Academy. Quests could do with abit of tweaking for more variety (and other reasons - point C), but the blackboards have more/less nailed down the basics needed.
a)
Room size limitations are still in, Kotani. I can't see as to what purpose it might serve, thus it should go.
I have to disagree with Isken, I think the current Academy size is good. =) It doesn't overwhelm with information either, which's another good thing.
b) It could even do with alittle more information!
Probably known to many mudders, but I'm surprised
SCORE and
STAT have not been on any blackboards.
Along with
HELP NEWBIE, HELP SKILLS, SLIST, ALIST, item commands
ANA/EXA <item>, WIELD/REM/WEAR <item> <location>
A pointer towards the
website would be helpful. =)
c)
Prompting of current quest needed after time intervals.
Some players log off, then back on again. ..and mightn't have a clear memory of what to do. The blackboard beside the second admin office helps, but something that says: "You need to take the spirit slip to spirit teacher!" etc would be even better.
Newbie Channel:
-An excellent point made by Kotani. Not everyone is a newbie helper.
And a newbie helper (NH) might not be around every time a newbie logs on.
There might be players, though. So let's utilize that.
a) Recruit
more NHs. Simple enough.
b) Allow Newbie Channel to be optionally
viewable by all .
So helpful players who aren't NHs can be able to view the troubles any newbie might have, and help out from the goodness of their hearts - gnote/in person.
Not to mention that that'd give imms a good idea of who're good NH candidates.
Helpfiles:
Say all you wish about them being able to search helpfiles, but I believe helpfiles could do with alittle work, too. A good mud needs good documentation. Some absolutely great stuff are still languishing in the changes section - and while there is the option of searching keywords, I don't think having newbies go through 3-years' worth of changes is reasonable. (Plus the fact that CHANGES SEARCH isn't on a newbie blackboard.)
-The
perks each bloodtype gets should be in the bloodtype helpfile, for one.
-A helpfile for the
JUNK command. Litterbugs, all litterbugs! *grumbles*
-That exp gains increases when
grouped - 5% for members, 10% for the leader.
-That having an
authorized bio boosts exp by 10% and LSC requirements by 10%.
-That every
RPP a player has boosts exp slightly.
-That
tells are now possible between authed players.
Newbie Hints:
One place where the hints could be activated is with
obtaining the first 1/2 levels.
Most newbies get the mechanics of training stat points, but not so much the LEVELUP->PRACTICE->SHUUREN/HANDSEAL system.
So, something that tells the newbie to:
1)"Go to a trainer"
2) When at a trainer, prompt them through Train/levelup/practice, at least.
Boukenka would be the skill I'd use for that. A definite must-have at level2.
[EDIT] Remind them to bind the moment they step out of the Academy with
Help Bindspot.