Skill system
Posted: Thu Jun 05, 2014 2:21 pm
So I saw this on another MUD I used to play back in the day and I thought to myself that it would work so much better and make so much more sense in a game like this one that I figure i'd see how other people thought of the idea here.
Basically the system was built to make it so that if you wanted to learn Skill B you would need to level up Skill A's % in order to learn Skill B. What this did was eliminated the need for practice points as you would have to level up each skill in order to have access to a later skill.
So this is how it worked, I am going to use skills from that game since my knowledge of the skills in NarutoMUD are severely limited atm. (DBZ MUD)
So in this game lets say you wanted to learn the skill Kamehameha, you would need to first level up energy ball to 95% which would open up the skills scatter shot and energy beam. You would then need to level up energy beam to 95% in order to learn the skill Kamehameha. This would continue for any skills thereafter each skill at higher ranking would require more skills to use. Dragon Fist would require 95% punch, 95% energy ball, and 95% energy beam. Some skills would require you to find a specific trainer in order to learn them such as the Kamehameha, Kaioken, and Spirit Bomb.
What this does is makes it harder to gain skills but able to learn more skills and allows them to get the hang of skills as they level through the game. Right now what I notice (only 17 so my information is obviously lacking) is that a lot of skills available to me I don't see myself really ever picking up. 1 because i don't have to and 2 because I don't see myself using them.Where I see a problem with that is what if its actually really good and could improve my over all dps? If I have to train askill to gain another this would allow me to see oh this skill is pretty nifty.
In addition to these changes another change that could help would be a combo system, use kick then no-shadow kick and nsk gets a slight buff because kick was used first. (This is just a basic example there are many different possibilities to this).
Anyway just some idea's for a newbie.
Basically the system was built to make it so that if you wanted to learn Skill B you would need to level up Skill A's % in order to learn Skill B. What this did was eliminated the need for practice points as you would have to level up each skill in order to have access to a later skill.
So this is how it worked, I am going to use skills from that game since my knowledge of the skills in NarutoMUD are severely limited atm. (DBZ MUD)
So in this game lets say you wanted to learn the skill Kamehameha, you would need to first level up energy ball to 95% which would open up the skills scatter shot and energy beam. You would then need to level up energy beam to 95% in order to learn the skill Kamehameha. This would continue for any skills thereafter each skill at higher ranking would require more skills to use. Dragon Fist would require 95% punch, 95% energy ball, and 95% energy beam. Some skills would require you to find a specific trainer in order to learn them such as the Kamehameha, Kaioken, and Spirit Bomb.
What this does is makes it harder to gain skills but able to learn more skills and allows them to get the hang of skills as they level through the game. Right now what I notice (only 17 so my information is obviously lacking) is that a lot of skills available to me I don't see myself really ever picking up. 1 because i don't have to and 2 because I don't see myself using them.Where I see a problem with that is what if its actually really good and could improve my over all dps? If I have to train askill to gain another this would allow me to see oh this skill is pretty nifty.
In addition to these changes another change that could help would be a combo system, use kick then no-shadow kick and nsk gets a slight buff because kick was used first. (This is just a basic example there are many different possibilities to this).
Anyway just some idea's for a newbie.