Experience and Training Ideas
Posted: Tue Dec 20, 2011 8:36 am
Hey! I just finished reading the post on newbie experience, and I have some ideas for craziness maybe...
* - Receive another whole set of practice sessions starting at lvl 100, starting like you would at 1. With 100 ability points, the general idea is to be mastered in one tree, and then go on in another. This would be beneficial to most players, and also make sense role-play wise, that you learn more jutsus as you get older. If the levels aren't ideal, perhaps give them in increments of +3 and +5 for chuunin and jounin respectively. Or we could just roleplay for them. =p
* - Area Repopulation. I've been in, and currently am in, a situation where I can only gain from 1 mob on the entire mud. There are usually only 5-6 of said mob. Perhaps letting us force a repop?
* - Quests. A mission giver that will assign a mob(s) that is on your challenge list. Upon turning in your assassination you get gold and exp.
* - Perhaps have LSC also give minute exp gains.
Yeah... >.>
* - Receive another whole set of practice sessions starting at lvl 100, starting like you would at 1. With 100 ability points, the general idea is to be mastered in one tree, and then go on in another. This would be beneficial to most players, and also make sense role-play wise, that you learn more jutsus as you get older. If the levels aren't ideal, perhaps give them in increments of +3 and +5 for chuunin and jounin respectively. Or we could just roleplay for them. =p
* - Area Repopulation. I've been in, and currently am in, a situation where I can only gain from 1 mob on the entire mud. There are usually only 5-6 of said mob. Perhaps letting us force a repop?
* - Quests. A mission giver that will assign a mob(s) that is on your challenge list. Upon turning in your assassination you get gold and exp.
* - Perhaps have LSC also give minute exp gains.
Yeah... >.>