Custom Jutsu idea

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Wungar
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Custom Jutsu idea

Post by Wungar »

There is already a system in place for custom styles -- Why not do something similiar for a custom jutsu?

Say at ninjutsu level 100 you can make a custom jutsu, varying slightly of course based on what village you're from.

For example Mist Village can have an extra setting like 'water required'.

some of the settable values could be delay (how long it takes to perform the jutsu, which affects it's power) Chakra Focus (Uses more chakra to do more damage) Message (What is shown when the jutsu attacks) Name (The name to use the jutsu) Element (Possible to combine two elements for a cost to add in some diversity, kinda like chakra natures in Naruto) Stance (Not neccesary, but could require defensive, evasive or just mean that it isn't allowed to be used in a certain style) and could also have a multi-hit aspect that can be purchased to act like the earth dragon bullets or (I'm guessing) Hosenka to fire multiple smaller blasts instead of one big one.

Once finished the character could be charged 2-5 rpp to get it verified to make sure it's within reason and there could be a certain amount of points to put into the various fields to make it feel more your own and limit it's power somewhat.

This idea comes from the uniqueness of each character in Naruto and how most (once they've been around a while and go up in the ranks) seem to have a unique jutsu that is all their own. Normally it is quite powerful, though limited in some ways but fits their style of fighting.

Let me know what you think,
Abiku
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Ichiro
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Re: Custom Jutsu idea

Post by Ichiro »

I've thought this would be a really cool thing to see for a long time now. However, there are already several topics about this, and I know I've seen more than a few conversations with Gatz about this. The problem with having custom jutsu is that jutsu are a lot more complicated than what style you're in, be it ninjutsu or taijutsu (I don't want to say anything about genjutsu because I don't know what Gatz has in store exactly). Also, pretty much every jutsu right now is different from pretty much every other jutsu (Hosenka and Doryuudan don't work the same if you were wondering), and I think all the factors that would be involved in making a custom jutsu would be pretty tough to actually implement.

Don't get me wrong, I'd love to have a system like this get put in, but I'm not going to hold my breath over it actually happening...especially with the total lack of success that any of the previous topics have had with this matter.
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Gatz
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Re: Custom Jutsu idea

Post by Gatz »

I figure I'll post here about this and then just link everyone here if they ask the same thing. I'll try to break this down with all my points here. First off, I love the idea of custom jutsu. In fact, from a player's perspective, it is amazing and I'd prefer to just have the ability to make my own neat jutsu instead of just learning pre-made moves. However, the level of depth that a jutsu requires is a bit deep for a universal system at this point.

Now, does this mean it is impossible? No. It just means that such a system would be difficult enough to probably never do. I could see one day tackling such a system if a lot more stuff was done and I was bored. However, really, most 'custom skill' systems I've seen in games have been very, very bland. I spend a good deal of time trying to plan on the way a jutsu will work in the game. Right now, no two skills work the same, even if the don't appear to be very different. From one skill to another is the detail shockingly different? Not for everything, but enough that trying to figure out a good system that is a win for everyone might be more headache than it is worth.

I realize a lot of folks get excited by the thought of a custom jutsu and many might be content with just a system of having a generic damage function plus an element and a customized message, but that isn't the type of skill I'd feel that proud of pushing as a 'custom jutsu system'. I think if NM did have one, it'd need to be worthy of the game. I also realize hearing that from a player's perspective can bring up conflicting feelings. I know something is better than nothing, but I hope other things in store in the game will at least take the edge off.

I did try to plan a custom jutsu system awhile ago, but found myself constantly getting in a situation where it escalated in complexity with every feature I tried to add. If a purely custom jutsu system is very in demand, so much so players would rather see it than say a fully functioning quest system, we could maybe re-explore this topic for a 2011 project.

However, for now, I stick behind my decision to not approach this and do a poor job. I still believe it is better to half a smaller amount of quality, than a giant river of crap. I hope all the NM players and potential players will agree and understand. However, don't give up hope, one day I might open a topic up about this again and let folks put in their two cents, but for now I don't see custom jutsu being on the table for a long time...or until someone decides that they love NM so much they want me to develop full time and will pay my $40 per hour contracting fee. At least, I can dream. :D
Gatz Seijuro,
Owner of NarutoMUD
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