Skill Cleanup

Post your idea or discuss ideas for battle abilities or special battle abilities!
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Hanma, Gennosuke
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Skill Cleanup

Post by Hanma, Gennosuke »

Hey, so I had an idea about the way some of the skills are classified. Mainly just Kawarimi, and henge. I think these two skills should fall under abilities... there is only 1 ninja in naruto that can't use these two skills. I was thinking of this, as I was RP'ing a long time ago... because you need to actually have the skill to rp with it. With our limited practice ammount however, having these two skills isn't always ideal for some, especially newer players (which makes no sense, as they are the first skills the academy teaches in series). I dunno though... think about it.


*edit - I'm sure I could have argued my case more strongly.
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Gatz
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Re: Skill Cleanup

Post by Gatz »

I sort of agree with you...but, I'm not so sure I'd really want to make them abilities. Any one else have a strong opinion?
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Ichiro
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Re: Skill Cleanup

Post by Ichiro »

Well, I've kind of thought that we should have them as abilities before, since they really are supposed to be basic skills. However, maybe kawarimi would need some rebalancing if we wanted to do that. The way it is right now, you can just kawarimi away from anything/anyone. That's a really powerful ability. Maybe have some kind of calculation about who/what is being fled from versus who is doing the fleeing...maybe comparing levels and dexterity scores or something.

Henge on the otherhand...is mostly just for RP it seems, so that would sort of make sense to me.

Also, I've wondered the same thing about things like Kick and Punch before...I'm not really sure how to RP having Punch versus not having Punch. I suppose if you're really low level, it would make sense that maybe you're just not very good and end up flailing your arms wildly if you don't have punch...but at some point you have to expect every ninja to at least be able to punch something. I don't think that we necessarily need to change Kick and Punch...I'd just sort of like to know how we should handle that in RP.
Keiko
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Re: Skill Cleanup

Post by Keiko »

'Cause, you know, I'm Keiko and I'm /always/ fashionably(extremely late), is this going to be in effect?
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Isamu
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Re: Skill Cleanup

Post by Isamu »

I agree that kawarimi should be an ability and Henge should remain a skill.
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Re: Skill Cleanup

Post by Kotani »

As or right now, I have to take an opposing stance to the idea. I can accept the idea of having "general" jutsu, however, I think there would have to be a lot more then just kawarimi and henge (though, I disagree with henge ever being one). Kawarimi, I could let slide assuming there were a few more general jutsu.

The reason I oppose is three-fold.

The first reason, while in the show a lot of ninja use these abilities, a lot also don't. The leaf village seems to make henge appear to be an ability everyone has to learn, however I've not seen anything that signifies kawarimi being taught in that regard. Its common to see, yes, however there are a lot of characters that I don't recall ever using either ability. Obviously, this argument is based on the knowledge of the Naruto-verse, which I admit, is limited on my part.

The second reason, is from a general design and "current implementation" stance. My interpretation of the game as it is and the Naruto-verse is that in "reality", all player shinobi would, by the time they take the Genin exam know. Lets assume that the Genin was doable at level 28, that would give a balanced player 10 tai/10 nin/10 gen. They could learn four things: punching, kicking, kawarimi, and henge. All basic ninja abilities that people comment on being something "everyone should know how to do". People simply avoid speccing this way.

Further on, a lot of people forget abilities that they learned early on. For instance, assuming all leaf ninja are taught henge - why do very few of them ever use it? In game mechanics, they unpracticed it because it was a burden to keep the knowledge of the ability (and a waste of time to keep practicing it) when they had access to "better jutsu". Even in real life, a lot of people forget the basics. "Why throw a straight punch when I have an uber chakra filled straight punch that breaks bones and crushes dreams?"

Third is due to current functionality. Henge offers both a PSM and is amazing in PvP. If it became a baseline ability, it would have to lose the PSM in my opinion. I mean, after all, its free stats for a baseline ability. As far as PvP goes, obviously that's hit/miss based on your outlook. If you don't care about PvP, the henge is fine as baseline. Its more fun. For PvP, a price must be paid for its uberness (a practice point).

Now, Kawarimi is an interesting beast with a nice perk. PvP, its a nice way to flee, hardly powerful in any significant regard. In PvE, however, its a great taxi system. You can bypass fully aggro areas almost as easily as walking through them. Got to walk threw a hundred riyoku ninja? kaw <exit> kaw <exit> kaw <exit>. If this is baselined, that practice will be common and expected. Any player can easily navigate hostile terrain, aggro enemies are no longer a deterrent to anyone, etc. Again, its a perk that I think is worth paying for.

As far as it goes, having any kind of baseline ability affects the direct "feel" of the game, and a lot of abilities that one would assume to be good for baseline are either by nature "worthless" or potentially game-altering. For instance, if punch/kick were baselined... that would make squat of difference. It would have to have a completely different functionality then it does currently. Want to see Kotani throw a punch in the arena? Never gonna happen as it is now... kaw and henge though? You'd see them all the time.

Continuing on, again, I'd only agree if there were more useful abilities that followed suit, but the abilities as they are now are simply both loaded with great perks that shouldn't be someone everyone has unless they're willing to pay for it. After all... what's the point of kawarimi if no mobs are made aggro since they serve as no purpose (all it will do is hurt your chakra bouncing through rooms) - they're there to wear you down.

Anyways, that's my long, drawn out opinion on it.
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