Re: Status effects?
Posted: Tue Sep 23, 2008 3:59 pm
I have a serious problem with genjutsu causing physical symptoms as well, especially damage to health. Genjutsu that cause blinding, "numbness", or panic are good ideas, but I think their effects need to be tweaked in order for them to be usable. Genjutsu should not cause bruising or bleeding, as they affect the mind, not the body. The only reason you would be hurt because of genjutsu is the situation in which some one attacks you while you are under the spell of a genjutsu, which is a combination of genjutsu and taijutsu or ninjutsu.
I believe that bleeding should not affect outgoing damage, but could involve a small hp drain from loss of blood instead. Increased stamina usage while bleeding is a good idea, and the percentages seem to be viable.
Internal bleeding is probably a poor choice for a status effect, as most internal bleeding results from either repeated massive damage or a ruptured organ. Simply having internal bleeding is enough to kill someone in a matter of hours, especially since someone would usually have taken loads of damage elsewhere to get internal wounds from combat. The damage itself is enough of a penalty against an opponent who would be able to cause internal injuries, as the hp loss already prevent you from moving to do other things before you heal, which is all that internal bleeding would realistically cause.
I think that a large problem with most of these status effects lies in their origins. It would appear that you are trying to make the MUD more like real life, using examples of our reality instead of from the Naruto universe. In Naruto, we haven't seen much in the way of bleeding and bruising being a problem for any of the ninja, nor numbness. Everything we implement or suggest for implementation should take most of its inspiration from the anime, with reality providing filler information to flesh out the specifics of the idea.
I believe that bleeding should not affect outgoing damage, but could involve a small hp drain from loss of blood instead. Increased stamina usage while bleeding is a good idea, and the percentages seem to be viable.
Internal bleeding is probably a poor choice for a status effect, as most internal bleeding results from either repeated massive damage or a ruptured organ. Simply having internal bleeding is enough to kill someone in a matter of hours, especially since someone would usually have taken loads of damage elsewhere to get internal wounds from combat. The damage itself is enough of a penalty against an opponent who would be able to cause internal injuries, as the hp loss already prevent you from moving to do other things before you heal, which is all that internal bleeding would realistically cause.
I think that a large problem with most of these status effects lies in their origins. It would appear that you are trying to make the MUD more like real life, using examples of our reality instead of from the Naruto universe. In Naruto, we haven't seen much in the way of bleeding and bruising being a problem for any of the ninja, nor numbness. Everything we implement or suggest for implementation should take most of its inspiration from the anime, with reality providing filler information to flesh out the specifics of the idea.