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Advanced Classes
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Taken from leafninja.com In a nutshell as you know this is what Chunin, S-Jounin, and Jounin are.
Chunin
The Chuunin is the basic journeyman ninja of the village. These ninja can become field doctors or teachers. They were formerly Genin who were promoted for displaying excellent intelligence, strategy and combat skills in the Chuunin Exam. Chuunin have the equivalent rank of military captain, exhibiting strong stamina, knowledge and inner wisdom.
Tokubetsu Jounin
Special Jounin are ninjas who have gained high Jounin-level skills in one area of ninja arts. These are ninja like Morino Ibiki, who is highly skilled at interrogation and torture. Ninja attain the rank of Tokubetsu Jounin through official appointment.
Jounin
The Jounin are ninja who are highly skilled in all jutsu skills and arts. Ninja attain the rank of Jounin through official appointment. The Jounin generally serve as squad commander for mission operations.
For this to work on a game where everyone isn’t on at the same time it could be done quite simply. Having these positions be two-part. Having them work with groups of players and solo for when your playing by yourself if no one is around.
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I’ll be covering the Multi-Player aspect of these positions.
Chunin Teachers:
Having a command that would officially group a Chunin with students for the purpose of a class. Like instead of group all for followers, have it be class all. Then the Chunin would hold a class through roleplay with various students. The advantage to this could be like a percentage gain to experience for leveling while in a class session. Or for being together while the game has it’s clicks. Also it would be neat to implement course work that Chunin could teach students that would give them sort of benefit once they complete the course. Like exp, an item. Or something else clever.
Classes Could Include: Taijutsu 101, Ninjutsu 101, Genjutsu 101, Mission Protocol, Stealth Techniques, History of Time Village, along with more advanced course work to prepare students for becoming Genin.
In order for a teacher to teach the class they would have to take a teachers course them self that they could learn on a scroll. And then give to some sort of Admin. And also it would be a good idea if either classrooms came with item spawning boxes so when I student finishes a class he can get his item. And the teacher could use it to get paid ryo for teaching the class. This could be done by temporary items. Like if a teacher uses teaching commands to work the rewards box.
Chunin Squad Leaders: Having a command that would group Genin together with a Chunin Squad leader. This could be done for special missions at the Uchuukage, leveling parties or RP. You could have a command like Squad all. Then bam you got a squad ready to tear it up. The benefit for doing this would be getting ryo for squad mission completion. Any reward items relevant to the Mission. And maybe bonus exp while grouped as a squad off mobs.
Tokubetsu Jounin: For multi-player for this class I was thinking it would be wise if they could team up together for special missions of S-Rank and A-Rank together. Since they are primarily specialists it wouldn’t be wise for them to take anyone lower then a Chunin on the field with them. Benefits for teaming up together would be bonus exp, and the ability to do S-Rank missions. Which are normally for regular Jounin only.
Specialty Training: Tokubetsu Jounin can teach any Ninja skills of their specialty via roleplay. During roleplay the could have a command like special all that would group all of their followers. They’d need to have the RP flag on.
Jounin: For multi-player, Jounin would be in charge of taking anyone out on Missions.
Higen's Projects.
Higen's Projects.
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Characters
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Kenshiro: Mist Student (Active)
Higen: Leaf Student (Active)
Player Run Plot Guidelines
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PRP Guidelines
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Status: 1st Draft Complete
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Guidelines
Storyteller: A storyteller should be at least level 40. Have a good understanding of the rules, how to roleplay, and the Naruto Mud system to be allowed to run a game.
Participants: Only people with approved bio's can play.
Rewards: Everyone get's 1 exp for playing (but their roleplay has to be good) . 1 bonus point is given to the host for running the PrP. And one bonus exp is given to the best roleplayer decided by the Admin. This will all insure that roleplay all around will be top notch.
Combat: Combat in roleplay has been defined loosely so far within the game in terms of roleplay. I think a system should be put into place so players will know for sure that someone isn't spoofing. A good way to enforce this would be a show command. So players can see if the action was legit or not. Here is a set of guidelines I think would be good for combat rp.
Turn Order: Highest Dex goes first.
Actions: Tai/Gen/Nin skills take one turn. If your ability point is higher then your opponents then you may counter. Defending takes up one turn. You may do combos with regular attacks based off of how many hits you can achieve in regular combat.
Success Rates: The person with the higher points will get a higher success rate then the opponent. Granted well placed attacks, use of deception and tact will also raise your chance for success. To make things more solid a dice system could be put into place. Or possibly a knock out system for use if a PrP flag is made.
NPC'S
The Cast: Any other cast members needed for the prp will be run by the Storyteller. He will run their actions/dialog. If any NPC's seem like they would be off mass importance consult Staff to make sure they are ok.
PrP Submission Form
Storyteller: Your name here.
Players: People playing with you.
Synopsis: What the PrP is gonna be about.
NPC's: Other cast members (i.e Type, Rank, Village (if applicable), etc.)
Date and Time: When the Prp is going to be scheduled.
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Please let me know what you think Gatz. If you'd like me to make updates changes I'll get to work on it. I really think a setup like this would generate more roleplay.
-Higen
PRP Guidelines
***********************
_________________________________
Status: 1st Draft Complete
_________________________________
Guidelines
Storyteller: A storyteller should be at least level 40. Have a good understanding of the rules, how to roleplay, and the Naruto Mud system to be allowed to run a game.
Participants: Only people with approved bio's can play.
Rewards: Everyone get's 1 exp for playing (but their roleplay has to be good) . 1 bonus point is given to the host for running the PrP. And one bonus exp is given to the best roleplayer decided by the Admin. This will all insure that roleplay all around will be top notch.
Combat: Combat in roleplay has been defined loosely so far within the game in terms of roleplay. I think a system should be put into place so players will know for sure that someone isn't spoofing. A good way to enforce this would be a show command. So players can see if the action was legit or not. Here is a set of guidelines I think would be good for combat rp.
Turn Order: Highest Dex goes first.
Actions: Tai/Gen/Nin skills take one turn. If your ability point is higher then your opponents then you may counter. Defending takes up one turn. You may do combos with regular attacks based off of how many hits you can achieve in regular combat.
Success Rates: The person with the higher points will get a higher success rate then the opponent. Granted well placed attacks, use of deception and tact will also raise your chance for success. To make things more solid a dice system could be put into place. Or possibly a knock out system for use if a PrP flag is made.
NPC'S
The Cast: Any other cast members needed for the prp will be run by the Storyteller. He will run their actions/dialog. If any NPC's seem like they would be off mass importance consult Staff to make sure they are ok.
PrP Submission Form
Storyteller: Your name here.
Players: People playing with you.
Synopsis: What the PrP is gonna be about.
NPC's: Other cast members (i.e Type, Rank, Village (if applicable), etc.)
Date and Time: When the Prp is going to be scheduled.
************************************************************
Please let me know what you think Gatz. If you'd like me to make updates changes I'll get to work on it. I really think a setup like this would generate more roleplay.
-Higen
____________________
Characters
____________________
Kenshiro: Mist Student (Active)
Higen: Leaf Student (Active)
Be nice if you implemented it...
Yeah I don't see many story tellers around... nice idea though.
Re: Higen's Projects.
Alrighty. I was awol for a bit. I'm going to get back to work on this project. From what I've heard there still isn't any testing for the advanced classes. So I'll make sure to begin with updates and whatnot.
-Higen
-Higen
____________________
Characters
____________________
Kenshiro: Mist Student (Active)
Higen: Leaf Student (Active)