Chuunin Exam

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Gatz
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Chuunin Exam

Post by Gatz »

Obviously, we need a Chuunin Exam and we all know it. So, how to do it? Well, this topic can be for discussing that. My idea isn't necessarily what will be the final thought, but I want to accomplish some goals and if you suggest something, please use this for a guideline:

  • The exam would be ran by an Immortal once per ???
  • The exam will only run 30 minutes, unfinished players will fail.
  • Not insanely hard, but it should have some challenge.
  • Minimum level requirement of ???
  • Can be completed in a group?
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Re: Chuunin Exam

Post by Gatz »

My idea for the Chuunin Exam:

It'd be ran once per week by an Imm. The min level requirement would be 75. The exam could be taken in a group or solo, however....doing it in a group will yield less of an award, more on that soon. The Chuunin Exam will essentially be a giant Arena, about 100 rooms big. Full of NPC ninja and various large and very strong beasts. Each NPC has the ability to drop Heaven or Earth scrolls.

However, players can attack other players. If you are holding a Heaven or Earth scroll and a player defeats you, you drop them. A player defeated is transported to the starting room which is a safe room and healing room. Whenever they feel ready they can go back into the exam area until the timer expires. When a player/group receives both scrolls, they can clear the area.

Located somewhere randomly in the area is an trainer NPC who is pacifist, who is wandering. If the group/player finds him and gives him the scrolls, they pass. Experience for passing is evenly divided among the winning team/player.

As a bonus challenge, in the Chuunin Exam arena, the normal healing rate is reduced. Also, the healing room cannot be accessed by people in the Exam area unless they were defeated and knocked out.

So, that was pretty extemporaneous and off-the-cuff. I'm curious what other thoughts are.
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Re: Chuunin Exam

Post by Hazamishi »

All of it except the last part sound good. If chakra regen was reduced to a point lower than what it is, I might actually have to drive nails into my temples instead of just thinking about it. >_> I regenerate 50 chakra per non resting/sleeping tick, 75 chakra per resting tick, and 140 chakra per sleeping tick. Going off of the average 60 second tick, it would take me about 14 minutes to get half of my chakra back through sleeping, on top of the other 7+ minutes of ikioidzuku to get the first half. With full chakra I only get 4 decently damaging attacks before I become completely useless and I have to recharge 1/2 way or completely.

I might be wrong in assuming, but anyone under 100, is most likely built like a "glass cannon" (as Ichiro put it >_>) if they are ninjutsu oriented. So, if the stuff in the arena is too hard, people aren't going to be able to pass without some serious stat/practice rebuilding, even with grouping it would be a big pain, I think... Maybe doubling chakra regen and lowering hp/stamina regen (only slightly, though)? I think the participants in the exam would be pushing their bodies to the absolute limits of what they can do to pass it, willing themselves to continue. I dunno.

In the end, it's up to you. That's just my two cents. I look forward to it, either way.
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Re: Chuunin Exam

Post by Ichiro »

I think he means that the actual exam area would have reduced regen, but the healing room would function like a normal hospital with increased regen. However, I don't think we should accomodate for being "a glass cannon". Being a glass cannon is never a good thing, and if you can't figure out a way to handle combat, then you probably shouldn't be a chuunin. However, I also don't think that it should be something where a ninjutsu/genjutsu user is at a major disadvantage to a taijutsu user.

Also, I don't know if having a wandering quest finish mob is a good idea....
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Re: Chuunin Exam

Post by Hazamishi »

I don't think we should accomodate for them either, but you can't (or couldn't, back in the day when I knew things) multiclass really early on without derping your stats, so you stick to one class until you can even things out... or something.
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Re: Chuunin Exam

Post by Gatz »

Hazamishi wrote:ll of it except the last part sound good. If chakra regen was reduced to a point lower than what it is, I might actually have to drive nails into my temples instead of just thinking about it.


I meant all regen, not just Chakra regen. The idea being you couldn't just flee far away and sleep for a tick then stomp around like a boss. The hospital would probably have some level of extra heal rate to it to basically give people a 1-2 minute warning before they could go back in, or they could just rough it and jump back in anyways. Maybe one of their teammates has Chiyute? Anyways, we can discuss this more, but I was wanting the area to have some sort of negative affect, possibly even a drain like skills cost more Stamina/Chakra to perform? Something to add in the challenge. This area should present a new type of challenge to players.

Your other point about Chakra regen? Why not bring this up! If it was brought up in the past and I forgot about, remind me! We can work to figure out something that is fair and makes sense for everyone. I just don't want people to be able to bust out Karyuu Endan like it was nothing.

Ichiro wrote:Also, I don't know if having a wandering quest finish mob is a good idea....


You could be right, I was just trying to thing of having people who just memorize the end point and giving them some challenge. If it was that easy, they'd just try to quickly bash mobs and run to the end. With commands like track, it won't be too hard to find the guy you need. I would make sure this quest guy had a unique enough name to track him.

Also, no thoughts on frequency of holding this and level limits?
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Re: Chuunin Exam

Post by Hazamishi »

Your level limit of 75 seems fair enough to me. I think it should only be once a month, not weekly, personally.
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Re: Chuunin Exam

Post by Ichiro »

I agree that once a month is a better idea. Also, I'm still deciding on whether I think 75 or 100 is a better level req.
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Re: Chuunin Exam

Post by Gatz »

Ichiro wrote:I agree that once a month is a better idea.


I'm worried about players that fail, though. A month seems like a pretty steep penalty. if you fail, you have to wait an entire month before re-taking it. I could see someone just logging out and logging back in the next month.

How about it is always once a month, but if 5 to 10 players all are ready to take it, it'll happen sooner?
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Re: Chuunin Exam

Post by Ichiro »

Yeah, that sounds good to me. And/or have a re-try test (only for anyone who failed the first) like 2 weeks after the test. That way you have like:

<month> 1st: Chuunin Exam
<month> 15th: (Possible) retry-exam/make-up
<whenever>: 5-10 players ready to take it (Maybe set a minimum of like 6?)
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Re: Chuunin Exam

Post by Yokichi »

I would like to hear the "reward" for this exam being completed. Cause if the wait and challenge of the exam doesn't match the reward then you are mostly doing it for the little title of 'Chuunin' by your name. Maybe have a choice reward...? Once the Myth System is completed/working I could see gaining 1 MP would be a very motivating reward, as you basically get one early if the level limit is under 100. Or maybe increase exp gain? What is everyone else's thoughts on a reward?

I think there shouldn't be a level requirement, just a mission requirement, as in the manga/anime genin are required to do at least 8 missions before being able to compete in it. But I also see the need for a level requirement to make sure you are able to survive against some/most of the mobs and other gennin.

I wouldn't mind having a multiple part exam. Like the first part there's the Survival Test/Forest of Death which is a group test and the second part could be an Arena style match. And depending on the Immortal, there could be other parts. Like a scavenger hunt style race where there are no visible exits thus causing you to track/scan/search constantly. Each player would have a different "list" to gather. There would be like 3 or 4 things you need. I really want some sort of race against other players where combat doesn't decide the winners.
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Re: Chuunin Exam

Post by Gatz »

Yokichi wrote:I would like to hear the "reward" for this exam being completed


The reward would be experience and it'd be split in each group.

Will the mobs be aggro?


Not sure, but probably a mix. I'd like to have a mix of different neato things to make this area incredibly dangerous and interesting. As well as having some of the mobs that rival ninja have normal player skills. So, even if there aren't a lot of PCs in the exam, there will be still be tons and tons of ninja NPCs which are tough wandering around.

Yokichi wrote:I wouldn't mind having a multiple part exam. Like the first part there's the Survival Test/Forest of Death which is a group test and the second part could be an Arena style match. And depending on the Immortal, there could be other parts. Like a scavenger hunt style race where there are no visible exits thus causing you to track/scan/search constantly. Each player would have a different "list" to gather. There would be like 3 or 4 things you need. I really want some sort of race against other players where combat doesn't decide the winners.


I'd rather not have mult-part Chuunin Exams and instead focus on making one part super cool. Also, an experience which players would have to be a little bit adaptive too. A scavenger hunt sounds a bit too random and luck based. While there might be luck involved with a big arena style event, there is still having to conserve energy and manage a team.

Also, that said, I'd let part of a team finish without all their members. Just to add an extra edge to things. The team members who are left behind need to either finish by themselves or fail.

Yokichi wrote:I think there shouldn't be a level requirement, just a mission requirement, as in the manga/anime genin are required to do at least 8 missions before being able to compete in it. But I also see the need for a level requirement to make sure you are able to survive against some/most of the mobs and other gennin.


I hear you on this, but I do think there are some spots where we need to deviate from the source material. Plus, this is Time Village's version of the Chuunin Exam, so I think we have some liberty to adjust. Also, since I sort of said earlier, you won't die if you get beaten, you'll just be whisked off to the hospital, it does cut down some of the risk factor in taking the exam.

That said, I don't want a player to be level 30 and become a Chuunin. I realize some characters in Naruto are uber and would becomes Chuunin at a young age, but it feels a bit wrong However, I could be talked down from 75. It just seems by level 75 people are really starting to emerge with their character being who they are starting to want to shape it as.
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Re: Chuunin Exam

Post by Hazamishi »

I think 75 is a good point to start letting people do the Chuunin Exam. I, personally, would also like there to be a bio requirement added to it, but I don't know how everyone else would feel about it.
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Re: Chuunin Exam

Post by Gatz »

Hazamishi wrote:I, personally, would also like there to be a bio requirement added to it, but I don't know how everyone else would feel about it.


Ideally, that'd be great, but NM is RP encouraged and not enforced. Usually, any time anything requires RPP a lot of people shy away from it. I wouldn't mind letting people spend RPP to open up the Chuunin Exam early or making it so it is just them. That ties into how I view RPP: every character has a unique story and if players are willing to expand it out then they can get the weird quirks some characters get.
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