Why you won't see Bebop around.

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Gatz
Site Admin
Posts: 547
Joined: Sun Nov 27, 2005 3:29 pm

Why you won't see Bebop around.

Post by Gatz »

I won't let a soul forget the truth behind Cowboy Bebop: Space Cowboy.


Now, you won't find Bebop on this server any time soon, why? Simple, Spike can't hold his liquor. No wait, that isn't it. It is more like Spike couldn't...(scathing rant)

I realize whatever I say will probably get twisted around by Spike, so I'll keep it brief. He had issues with sharing power and couldn't help himself. He got drunk off dillusions of grandure and won't ever be fixed. The code which was to be the new Bebop is mine. I may continue working on it just for fun or not, but I wont ever open it up for players. Spike probably wouldn't enjoy that much anyways.

Anyways, things probably wouldn't have ever worked out even if this didn't happen but enjoy Simon and Ailei playing along side of you (If you don't know who they are). They'll be the guys who get to be leaders and stuff...even if their alts are...owners of clans. By the by, when you get a chance check out RDS...3 out of the 4 who are officers (Counting the Clan Imm) live in the same house and are blood related.

It was fun working on new challenging code for Bebop, and even fixing up some of the old problems it had to list some of the changes that were made/going to be made:
Lastnames (Configurable to display before or after your first name)
New combat system (Three different combat types Martial Arts, Gunplay and Melee Weapons)
New roster ability (Leaders and Clan Imms could check who was in the clan, how many pks they had, pdeaths and when they were inducted)
New finger command (Eliminated the need for extra finger files)
Fixed mpsleeps (Builders mpsleep's would not get messed up by if/else statements in progs)
Added suggested helpfiles (would pop up helpfiles with similar names)
New copyover (Ships would stay in their correct spots after copyover, items and mobiles would stay where they were and combat would even re-start. Making it almost 'silent')
Added 'creation time' to Score (Show when your pfile was made)
LSC: Generation 3 (Changed the way LSC handled formulas)
Using quotes in emotes made quoted text change to the say color.
Combat Queue system for Combat (NPCs follow same system to balance it out)
Pre-Attack Messages

And that was what was -already in- and there was a few more but more fixes and minor stuff.
The stuff that was coming:
Combos
Technition Skill Sheet for ship construction
Bodyguards (Personal and unique to each person)
Code-created ships (No longer needing ship auctions to buy a ship)
Selling ships you own
New Leadership Skills
Cell Phone System to replace tells
Buy-able houses (You could buy land, build it up and deck it out)
Clan HQs re-done (Clans could buy guards and pay their salary along with other customizable clan HQ things)
Along with much, much more

Anyways, that is the tip of the ice berg for stuff. These forums may be up for a short while longer, but maybe not. I'm not sure if NarutoMUD needs them. Sorry about this folks, didn't want it to end this way! Adios and enjoy your travels wherever they may lead you!

I forgot to say, if you think I'm the first that Spike has had this trouble with I'm not. Here are the others who left because of Spike (Only Coders listed, the other Imms who have left over him would take too long to remember/post):

Jet
Terrel
Antox
Kristen
Crizo

Just a reminder, just incase Spike tries to insult me and twist my words like he did last time. My ego is so tender.
Gatz Seijuro,
Owner of NarutoMUD
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