Not so much a skill but perhaps a general idea.
Dodge/parry are good, but in my opinion some tweakage would be awesome as wel as a third type of 'defense' called block
Block would be using your arms to nullify/reduce damage from hits/kicks/physical attacks.
The tweaks i think would be interesting are really 'simple' in idea, though coding wise i'm not so sure.
I'd have them automatic, based on different factors. Level would slightly increase all of them, showing your growth as a ninjas as a whole. Different stats (dex, luck, str etc) depending on which defense as well as ability levels.
Ninjutsu could focus on dodging, Ningu on Parry and Taijutsu on block. As to not leave out genjutsu it could grant a resistance to genjutsu because of your knowledge in the area on recognizes/combating genjutsu affects.
This could give more use to ability levels also seeing as how there is not and won't be a skill for every ability level -- that'd be kinda silly. As your ability raises in a certain area you naturally gain more proficiency in that areas defense.
Other factors would also affect it. Wielding a weapon would lower dodge/block a good bit but not totally negate it etc.
Just some more ideas, open to critique
Dodge/parry + Block?
Re: Dodge/parry + Block?
I...don't really think we need to tweak the system anymore right now. Aside from just having gotten a pretty major over-haul, you already only parry things when wielding a weapon, and you can avoid attacks with or without a weapon. Currently you get a slight (really slight) AC bonus while wielding a weapon...this makes sense because your opponent has to move further to attack you (outside your weapon's range to inside their range) and you have more time to react.
I dunno...I think it's pretty good the way it is...
I dunno...I think it's pretty good the way it is...