In terms of Study LSC I think a neat/fun way would be to study a manga. It happens all the time, when you're actually supposed to be studying one thing, you dawdle and do something else.
When you start studying, it might go:
"Instead of studying ninja scrolls, you open up the latest Jump magazine"
Then similar to answering questions, you would imagine yourself in a situation of some fight and determine which method you might do/which method might work best to increase intelligence.
"After reading that panel, you decide it would have been better to:
[(flee) (counterattack) (throw shuurikens) (kawarimi) (etc...)]
Perhaps to change it slightly, there should be 2 colours: red for the worst thing you can do, and green for the best. You will have to type both,
"The best move would be (wait for entry, like chakramold there doesn't need to be a timer to run out)"
"The worst move would be"
This would eliminate the problem of bad typing as well (the lack of timer).
LSC 3.0
Re: LSC 3.0
I perhaps was slightly remiss in bringing my point across exactly earlier. When I said that each sentence would have a certain percentage gain with it, I meant that there should be no timer. Going faster would allow one to gain LSC faster, yes. However, I feel that even for those people who aren't so good at typing, this would potentially even help them with their typing skills (although not the main goal by any means).
As far as reading a comic....that defeats the whole purpose of studying. Reading non-educational material doesn't help one get smarter, so why would not-reading a book raise your intelligence LSC? As for having the options to choose <action>, <action>, or <action>, it seems like a somewhat moot point if someone is actually studying a book, but we already have shadow boxing doing that, why not try to make the rest of the LSC's unique as well? It would be more fun and really play off of the fact that training different aspects of oneself requires totally different actions.
The "imaginine yourself in a fight" isn't actually that bad of an idea, but maybe it would be better suited for wisdom? Something where you would be trying to learn from your experiences rather than from a book. I still think that a different method of input would be better than just copying shadow boxing, but the idea is good.
As far as reading a comic....that defeats the whole purpose of studying. Reading non-educational material doesn't help one get smarter, so why would not-reading a book raise your intelligence LSC? As for having the options to choose <action>, <action>, or <action>, it seems like a somewhat moot point if someone is actually studying a book, but we already have shadow boxing doing that, why not try to make the rest of the LSC's unique as well? It would be more fun and really play off of the fact that training different aspects of oneself requires totally different actions.
The "imaginine yourself in a fight" isn't actually that bad of an idea, but maybe it would be better suited for wisdom? Something where you would be trying to learn from your experiences rather than from a book. I still think that a different method of input would be better than just copying shadow boxing, but the idea is good.
- Higa Yamamoto
- Ninja Trainee
- Posts: 32
- Joined: Wed Nov 19, 2008 3:00 am
Waterwalk
Walking on water is a balance between releasing enough chakra through each foot so that you can support yourself. Too much and you run out of chakra and too little you start to fall.
In order to incorporate 3.0, as opposed to passive training, the system would run based on the player controlling both legs to maintain himself above water. Basing it on a number system, if you are at 0, you are buoyant, if it is a positive number you start to float (until you reach the surface), whereas negative numbers mean you start to sink. Each second, the number assigned to each foot should change forcing the player to readjust chakra output. Most importantly you need to control chakra outputs on both feet.
So for example, when you start waterwalking, you begin with both feet at negative numbers, meaning you start sinking: L(-3) R(-4) The only info the player should get is that left/right feet are sinking.
The player would have to input numbers which dictate how much chakra he would like to output with each foot: L3 R7 The info the player would then receive would be: left foot is underwater unchanging, right foot is underwater rising (or something along those lines). So the info on each foot right now should be L(0) R(3).
Thinking about this, there should also be a system of depth where each foot is. Below a certain point, you start to drown and is forced to start over. The longer you can maintain balance on the surface, the greater your gain vis LSC.
So to update, L(0)[-3] R(3)[-3], where the square brackets represents the depth of each foot and the round brackets represent the speed of change. If left uncheck, then the next round, the player would be L(0)[-3] R(3)[0], allowing the players right foot reach the surface.
To add some degree of challenge, the numbers in the round brackets would undergo a random change at the start of each round, ranging from negative numbers (where the chakra output is decreased) to no change to a small positive change (I think a max of +1 or +2 is fair, the whole point is your body should be refusing to release chakra and you're working/training to force the chakra out; I suggest that there should randomly be a +1 or 2 to throw the players off balance, where it's not always just decreasing your chakra output)
The higher your rate of change, the more chakra you expend, the less time you can maintain waterwalk. Again, the longer you waterwalk, the more LSC you should gain. So yes you could technically input L10 R10 to force yourself up, but then you would also be massively draining your chakra which should give you less gain as opposed to controlling the output and lasting/enduring for a longer time.
In order to incorporate 3.0, as opposed to passive training, the system would run based on the player controlling both legs to maintain himself above water. Basing it on a number system, if you are at 0, you are buoyant, if it is a positive number you start to float (until you reach the surface), whereas negative numbers mean you start to sink. Each second, the number assigned to each foot should change forcing the player to readjust chakra output. Most importantly you need to control chakra outputs on both feet.
So for example, when you start waterwalking, you begin with both feet at negative numbers, meaning you start sinking: L(-3) R(-4) The only info the player should get is that left/right feet are sinking.
The player would have to input numbers which dictate how much chakra he would like to output with each foot: L3 R7 The info the player would then receive would be: left foot is underwater unchanging, right foot is underwater rising (or something along those lines). So the info on each foot right now should be L(0) R(3).
Thinking about this, there should also be a system of depth where each foot is. Below a certain point, you start to drown and is forced to start over. The longer you can maintain balance on the surface, the greater your gain vis LSC.
So to update, L(0)[-3] R(3)[-3], where the square brackets represents the depth of each foot and the round brackets represent the speed of change. If left uncheck, then the next round, the player would be L(0)[-3] R(3)[0], allowing the players right foot reach the surface.
To add some degree of challenge, the numbers in the round brackets would undergo a random change at the start of each round, ranging from negative numbers (where the chakra output is decreased) to no change to a small positive change (I think a max of +1 or +2 is fair, the whole point is your body should be refusing to release chakra and you're working/training to force the chakra out; I suggest that there should randomly be a +1 or 2 to throw the players off balance, where it's not always just decreasing your chakra output)
The higher your rate of change, the more chakra you expend, the less time you can maintain waterwalk. Again, the longer you waterwalk, the more LSC you should gain. So yes you could technically input L10 R10 to force yourself up, but then you would also be massively draining your chakra which should give you less gain as opposed to controlling the output and lasting/enduring for a longer time.
Re: LSC 3.0
So I was thinking a way to make katas more interactive would be to memorize a set up commands and then performing them in order much like you do in actual katas. There could be two modes one where the player is prompted to type in the next action in the sequence drilling the sequence into the player's head. The second mode would involve the player going through the sequence on their own. Doing so would allow the player to gain faster as a bonus for having "memorized" the kata sequence.
An example would be:
Kata Kame Great Aged Turtle
You close yours eyes and focus your mind as you begin the Great Aged Turtle Kata.
Player: kick
Eyes closed you picture the perfect kick then you slowly raise your leg and perform a snap-kick.
Player: palmstrike
You slowly bend your elbow, without losing your center you quickly thrust your palm forward.
Player: block
You raise your right arm, palm open, and try to perform a flawless blocking movement.
Player: Tora
You fold your hands together and form the seal Tora and once again steady your focus.
Controlling your thoughts, your focus fades as you let outside images flow in.
At this point the player can repeat the motions or let the kata end bringing this message
You open your eyes and your previous focus falls away as you finish the Great Ag
ed Turtle Kata.
An example would be:
Kata Kame Great Aged Turtle
You close yours eyes and focus your mind as you begin the Great Aged Turtle Kata.
Player: kick
Eyes closed you picture the perfect kick then you slowly raise your leg and perform a snap-kick.
Player: palmstrike
You slowly bend your elbow, without losing your center you quickly thrust your palm forward.
Player: block
You raise your right arm, palm open, and try to perform a flawless blocking movement.
Player: Tora
You fold your hands together and form the seal Tora and once again steady your focus.
Controlling your thoughts, your focus fades as you let outside images flow in.
At this point the player can repeat the motions or let the kata end bringing this message
You open your eyes and your previous focus falls away as you finish the Great Ag
ed Turtle Kata.
Re: LSC 3.0
I'm posting to try to spur some life in this topic. Really, the goal with LSC 3.0 is to make each training command more like a mini-game than just 'watch the text roll'.
Gatz Seijuro,
Owner of NarutoMUD
Owner of NarutoMUD
Re: LSC 3.0
I think it would help if we split each of the LSC 3.0 ideas into it's own thread (a sticky one maybe?). Right now things kind jump around a lot and it's difficult to follow.
Re: LSC 3.0
Also, there's not much in the way of feedback from Gatz. I have no clue whether or not our ideas have much merit, or if I should rethink how the LSC would function...
Re: LSC 3.0
There are a lot of posts here, and rather than splitting them all into individual threads, I decided to leave it up to the players to see which ideas they'd like to chunk into topics and talk about individually. So, this topic will stick around for awhile, but be locked.
Gatz Seijuro,
Owner of NarutoMUD
Owner of NarutoMUD