Search found 167 matches

by Ichiro
Fri Jun 29, 2012 2:41 am
Forum: Development
Topic: Legacy System
Replies: 23
Views: 14821

Re: Legacy System

<_<
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>_>
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*scratches around in the dirt*......any progress on this lately?
by Ichiro
Thu May 10, 2012 8:07 pm
Forum: Development
Topic: Legacy System
Replies: 23
Views: 14821

Re: Legacy System

Any progress on this?
by Ichiro
Thu May 10, 2012 8:07 pm
Forum: Development
Topic: Analyzing in shops
Replies: 4
Views: 2601

Re: Analyzing in shops

Buy # works just fine......

"buy #1
You buy A blue boiled crab."

Actually seeing what an item is first would still be a nice feature though.
by Ichiro
Sat Apr 07, 2012 2:28 pm
Forum: Bugs
Topic: Dodge: Multiple-trigger
Replies: 0
Views: 9414

Dodge: Multiple-trigger

Dodge seems to be going off more than once per attack, as so:

You yell, "Suiton: Daibakufu no Jutsu!"
The water near you begins to rise up and form into a giant wave!
Your wave of water rockets towards a genius Isamashii!
You move into the Tsuru fighting style and prepare for combat!
Your attack only partially hits a genius Isamashii!
A genius Isamashii dodges your attack!
Your Daibakufu no Jutsu misses a genius Isamashii.
You gain 0 experience.





[It partially hits....then he dodges...???]
by Ichiro
Fri Apr 06, 2012 11:22 am
Forum: Skills
Topic: Kirigakure
Replies: 1
Views: 1063

Kirigakure

It would be nice if the chakra cost on this was reigned in a bit. It takes a lot of chakra to start as well as to maintain and it really doesn't last all that long (especially since it's only sorta noticeable at max level (of mist in the room), anything less is...not really noticeable at all).

Also, I have it adepted. It costs 130 for me to start, and 50 per refresh from then on. However, I think there's a check wrong somewhere as I get stopped and receive the message "You need at least 150 Chakra to keep doing this! " if I have less than 150 (even though it's only taking 50 each time).
by Ichiro
Mon Mar 26, 2012 2:40 pm
Forum: Areas
Topic: Yamayuki Village
Replies: 1
Views: 1378

Yamayuki Village

Specialists probably need to be tweaked. I know that Bikku and Gennosuke are having a lot of trouble in there, and they were already pretty tough for me*.

*And by that, I mean that before dodge/parry was implemented they were still pretty hard to kill even with strong ninjutsu and throws that hit fairly frequently. With the dodge system, throws are probably next to useless against those guys.
by Ichiro
Mon Mar 26, 2012 2:34 pm
Forum: Development
Topic: Grouping
Replies: 7
Views: 2531

Re: Grouping

I'm pretty sure that:

Hazamishi wrote:Another thing that I've been thinking about - hard is fine, but when it's hard to the point of people not wanting to level anymore because of the difficulty of leveling, something needs to change. After level 150, it seems like the mud is just out to get you and keep you at a low level (conspiracy theory ho!). Isamu and Ichiro say "oh, it was easier before partial hit/dodge got fixed" and all, but that doesn't mean jack to me. I wasn't there. I'm there now, and it takes all of my stamina (2700 stamina) to get the mob down to about 25% hp most of the time, after that I just have to run away because during the 3 (4 or 5 if I'm really lucky) hits I try to make, the mob takes 1000-1250 out of 1500 of my hp away with it's auto attacks. Throw is out of the question, too, which is pretty useful when the mob will occasionally not deflect. To add insult to injury, when you die in an area that death is almost a certainty (unless you're a select few people), you have to go ALL the way back into the main village to get ryo to recover your 300+ ryo corpse because for some reason there's no bank up there.


is what he was talking about when he said:

Hazamishi wrote:Then at the other spectrum, you have mobs that are so stupidly difficult to fight even when you're grouped that two people can barely kill two, and you have to kill twice as many to get a level still, having a third person who wrecks shit in the group makes it pointless to even group up because the small amount of exp you get is spread so thin.


i.e. He can group with enough people to make the gains worthwhile, but they still die; or he can group with people who kills things fast enough for him to not die, but he gains no xp because that person does sooooo much damage/kills things way too fast.
by Ichiro
Sat Mar 17, 2012 2:38 pm
Forum: Development
Topic: Legacy System
Replies: 23
Views: 14821

Re: Legacy System

Will the cap of what stats can be trained to be raised when you legacy?
by Ichiro
Sat Mar 17, 2012 2:22 am
Forum: Development
Topic: Myth System
Replies: 39
Views: 9378

Re: Myth System

Will journeyman allow us to get to 100% on foreign skills with only 20 wis? or will that still be a distinction?
by Ichiro
Thu Mar 15, 2012 6:50 pm
Forum: Skills
Topic: Ningu
Replies: 18
Views: 4188

Re: Ningu

Gatz wrote:Would this be only for weapons/weapon-techs? Right now, Baikyuu Kesson only affects Taijutsu-type moves. So, you could channel chakra into a weapon for boosted power? Maybe weapons could be flagged with 'chakrametal' or something and it'd make it so they get a -very large- boost to damage.


Yesplease! All of this, yesplease :D
by Ichiro
Thu Mar 15, 2012 6:48 pm
Forum: Skills
Topic: Stone Skillz
Replies: 7
Views: 1689

Re: Stone Skillz

I meant in terms of being level 100 and having to prep your jutsu with water just to get it to work....
by Ichiro
Wed Mar 14, 2012 8:17 pm
Forum: Skills
Topic: Stone Skillz
Replies: 7
Views: 1689

Re: Stone Skillz

It does seem a bit unreasonable that stone needs out of village skills to perform their own jutsu at peak level...
by Ichiro
Wed Mar 14, 2012 8:16 pm
Forum: Skills
Topic: Ningu
Replies: 18
Views: 4188

Re: Ningu

Yeah, I suppose more or less like that. Seems like a lot of different people do that....Sasaku, Asuma, all the samurai?
by Ichiro
Wed Mar 14, 2012 11:11 am
Forum: Skills
Topic: Ningu
Replies: 18
Views: 4188

Re: Ningu

Would there be any downside to having more and more of those all at once?


Also, it would be really nice for ningu to get a baikyuu kesson type ability that doesn't require handseals....(dual-wielding makes handseals unwieldly....)
by Ichiro
Fri Mar 09, 2012 2:02 pm
Forum: Skills
Topic: Ningu
Replies: 18
Views: 4188

Re: Ningu

That list looks pretty good to me.

As for the whole ninjutsu confusion thing, I definitely agree that it's based a lot on the implementation we have. In Naruto there are a lot of "taijutsu-heavy" characters that still use some pretty serious ninjutsu (Choji for example? He pretty much exclusively uses taijutsu, but the whole body enlargement thing is technically a ninjutsu). I was, of course, referring to mud-ninjutsu in my previous comment.


I would also sort of like to see some more ninjutsu-esque taijutsu techniques (maybe some that actually use chakra, but are just really for taijutsu?).