Search found 11 matches
- Tue Jun 08, 2010 8:59 pm
- Forum: General Banter
- Topic: Gamer Tags
- Replies: 6
- Views: 19894
Re: Gamer Tags
X-box live: Magicninja42
- Mon May 31, 2010 7:23 am
- Forum: General Banter
- Topic: Post Your Pic!
- Replies: 10
- Views: 15790
Re: Post Your Pic!
I'm on the left, my buddy Adam is on the right.
- Sun Nov 29, 2009 8:17 pm
- Forum: Development
- Topic: PK in NarutoMUD
- Replies: 5
- Views: 2418
Re: PK in NarutoMUD
Perhaps those who wish to PK could go to a place, pay some ryo, and be sent into a special PK zone that cannot be accessed other than paying the entrance fee? Once the fee is paid you get spawned into a random room in the zone and are free to kill as you wish. Then when you are done you go to a room, talk to a person, and be sent out of the zone. It's just an idea.
- Sun May 17, 2009 12:16 pm
- Forum: Development
- Topic: Mission/Quest "Recap" Command
- Replies: 2
- Views: 1050
Mission/Quest "Recap" Command
So I was sitting around, talking to Ichiro and Zetsuke when I had this brilliant Idea. As of right now in the MUD when you accept a Mission/Quest you are usually told what to do only once and are forced to remember what it was you are told to do. In light of this I beleive that a "Recap/Remember" command should be placed within the game to conteract the fact that people tend to forget. The useage of this command would be based upon two different things, if the command can be used anywhere or only at the Mission/Quest Giver. Assuming it is only at the giver of said Mission/Quest then they should be able to tell you exactly what it was you where supposed to do as if you where receiving from the start. If the command can be used anywhere, then it should have a roll appointed to it that is lowered by the characters INT or LCK (Preferably LCK, seeing as it fits more). Also the surroundings (Like if the character is in a storm, or a noisy enviroment, then it will be harder to recall due to being distracted) and physical condition of the character (Broken arms do not help with attempting to concentrate) should raise the chances of failure. If the character should fail to remember then it should be even harder to remember for a set amount of time depending on how hard the quest is. Post back and let me know what you think!
- Mon May 19, 2008 9:37 am
- Forum: MUD Chat
- Topic: What Client Do You Use?
- Replies: 8
- Views: 2419
Re: What Client Do You Use?
Fire Client for the win. Its free and saves me the time of typing in a command multiple times and allows me to scroll through any previous commands i typed in.
- Fri Mar 28, 2008 11:13 pm
- Forum: MUD Chat
- Topic: The End of the Era
- Replies: 13
- Views: 3891
Re: The End of the Era
I'm very sad to hear this. I have had fun while playing this mud for about the past year. It was fun while it lasted and who knows. perhaps i shall encounter you all elsewhere, untill then have fun everyone.
- Wed Nov 07, 2007 6:41 am
- Forum: Development
- Topic: rain effects
- Replies: 2
- Views: 942
rain effects
well i had the idea that durin/after it rained, that there be puddles on the ground, kind of like somone used souken in the area, might make the rain a little more realistic and make it easier to use water jutsu without souken. also i had the idea of while fighting in heavy rain, both fighting parties take a cut to how often they hit until the rain lightens.
- Sun Oct 28, 2007 2:01 am
- Forum: MUD Chat
- Topic: Put your name down!
- Replies: 20
- Views: 9121
- Sun Jun 17, 2007 6:02 am
- Forum: Development
- Topic: Samurai Job Spec Sheet
- Replies: 57
- Views: 32432
- Sun Jun 17, 2007 4:38 am
- Forum: MUD Chat
- Topic: Put your name down!
- Replies: 20
- Views: 9121