Search found 6 matches
- Fri May 18, 2012 9:32 pm
- Forum: Development
- Topic: Food/Soldier Pills
- Replies: 2
- Views: 1919
Re: Food/Soldier Pills
Oh, oops. I thought I'd seen it before.
- Thu May 17, 2012 10:28 pm
- Forum: Development
- Topic: Food/Soldier Pills
- Replies: 2
- Views: 1919
Food/Soldier Pills
Maybe having a type of consumable item that restores HP, Chakra & Stamina. Maybe not all at once, but individually. I.e. Health Pills, Chakra Pills, Stamina Pills.
- Tue May 15, 2012 11:06 pm
- Forum: Development
- Topic: Legacy System
- Replies: 23
- Views: 14825
Re: Legacy System
Awesome. I know I still need 270 more levels (as of this post) to even use the first part, but I'm looking forward to it.
- Sun May 13, 2012 9:37 pm
- Forum: Development
- Topic: Legacy System
- Replies: 23
- Views: 14825
Re: Legacy System
I'd like to see if this actually takes off or not. I love the idea of it so far.
- Sun May 13, 2012 9:34 pm
- Forum: Development
- Topic: Analyzing in shops
- Replies: 4
- Views: 2603
Re: Analyzing in shops
I think the purpose of this post was to be able to view the stats of an item before purchasing. Akin to appraising an item. That way money is wasted in buying an item, just to view it's stats and come to find out you may already own something better. Especially when you consider that you can't really sell items back.
- Thu May 10, 2012 9:49 am
- Forum: Development
- Topic: Analyzing in shops
- Replies: 4
- Views: 2603
Re: Analyzing in shops
Or maybe something more along the lines of "analyze/ana buy ITEM." I notice that buy # doesn't seem to work for some reason, whether intentional or not, otherwise "analyze buy #."