Search found 6 matches

by Yatagara
Fri May 18, 2012 9:32 pm
Forum: Development
Topic: Food/Soldier Pills
Replies: 2
Views: 1919

Re: Food/Soldier Pills

Oh, oops. I thought I'd seen it before.
by Yatagara
Thu May 17, 2012 10:28 pm
Forum: Development
Topic: Food/Soldier Pills
Replies: 2
Views: 1919

Food/Soldier Pills

Maybe having a type of consumable item that restores HP, Chakra & Stamina. Maybe not all at once, but individually. I.e. Health Pills, Chakra Pills, Stamina Pills.
by Yatagara
Tue May 15, 2012 11:06 pm
Forum: Development
Topic: Legacy System
Replies: 23
Views: 14825

Re: Legacy System

Awesome. I know I still need 270 more levels (as of this post) to even use the first part, but I'm looking forward to it.
by Yatagara
Sun May 13, 2012 9:37 pm
Forum: Development
Topic: Legacy System
Replies: 23
Views: 14825

Re: Legacy System

I'd like to see if this actually takes off or not. I love the idea of it so far.
by Yatagara
Sun May 13, 2012 9:34 pm
Forum: Development
Topic: Analyzing in shops
Replies: 4
Views: 2603

Re: Analyzing in shops

I think the purpose of this post was to be able to view the stats of an item before purchasing. Akin to appraising an item. That way money is wasted in buying an item, just to view it's stats and come to find out you may already own something better. Especially when you consider that you can't really sell items back.
by Yatagara
Thu May 10, 2012 9:49 am
Forum: Development
Topic: Analyzing in shops
Replies: 4
Views: 2603

Re: Analyzing in shops

Or maybe something more along the lines of "analyze/ana buy ITEM." I notice that buy # doesn't seem to work for some reason, whether intentional or not, otherwise "analyze buy #."