Gatz wrote:Saikou wrote:If you really don't understand why a player may be unhappy that another player gets 25 more trains... it is clear you have no idea what you're doing here.
I'm sorry. I gave your game a solid shot; I tried to provide at least a little input... but I'm out. Call this the (not so little) straw that broke my back.
Best of luck to you guys. Maybe in 6 more years when you start calling yourselves Beta or something I'll give you another go.
I had been ignoring this comment for awhile, but I figure I might as well take a stab at responding and, hopefully, not causing more of a stir.
...
The problem isn't that what you did was horrendously wrong and you should be ostracized from the world for ever conceiving it, but that what you did and *why* you chose to do such, as well as your future goals concerning it, were not properly communicated. The first post in this thread implied that, in order to fix things, you wanted to reduce everybody's stat total to 50 max... unless you happened to be an old-time player. Your reasoning was that the game wasn't PvP and, thus, it's not a high priority, or that you didn't want to ruin their hard work.
The problem is you didn't mention that this was an *undesirable outcome*. Judging from your posts afterward, you never wanted old-time players to *retain* the 25 stat points, but that you currently were unable to find a solution to the problem. Without fully understanding that you intended to, as soon as you were able, reduce the max stats on old-players to correspond to the new-players' cap, it was worded in such a way that you had no intention of doing so at all. Your following statements -- "It's not a PvP game, so it's not of great consequence" -- only seemed to further this point.
The result? The quote you are referring to is his response to the situation as he perceived it. As I perceived it, as well, until further discussion allowed me to understand what was going on.