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OS: Windows 7
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When I click on the page my harddrive blows up.
Moon Phase: Waxing crescent
Bad
LULZ! TEH SIGHT'S BROAK!
Search found 30 matches
- Wed Jun 02, 2010 5:46 pm
- Forum: Suggestions & Errors
- Topic: Before Posting Read This
- Replies: 0
- Views: 10962
- Mon Apr 26, 2010 3:55 pm
- Forum: MUD Chat
- Topic: Genjutsu - Discussion
- Replies: 2
- Views: 2051
Re: Genjutsu - Discussion
Ideas
* Because Genjutsu doesn't start melee combat I propose the introduction of a complementary Hide and Sense abilities. Hide makes you invisible in the room but moving breaks the hide. When a player "look"s in a room it will roll against the player's Sense skill. If the hider succeeds he stays hidden. If the senser succeeds the player will be seen by the senser only. The Sense skill should be coupled with a "notify" command that allows the user to notify the location of a hidden player to the room (with optional "group" switch which will only notify the hidden player to the senser's group).
** Hide/Show Notes:
* Using Genjutsu while hidden will modify the sense/hide roll to favor the senser. The more damage the genjutsu does the more the favor slides to the senser (The affected player must have the Sense skill).
* The Hide/Sense skills could either be skills with % or (the way I see it) abilities with the player's intelligence making the roll instead of the skill %
* Probably already in the works but definitely a way to customize the Custom Genjutsu hit/miss/tick and kill description with tokens ($n = player name, $t = target name, $p = target pronoun) e.g.,
** On self
*** setcgmsg self hit A small lightning cloud forms above $t.
*** setcgmsg self tick A burst of lightning from the cloud strikes $t.
*** setmcgmsg self miss A burst of lightning from the cloud strikes the ground beside $t.
*** setcgmsg self kill One final bolt of lightning electrocutes $t.
** target messages
*** setcgmsg target hit A small cloud of lightning forms above your head and begins to follow you everywhere.
*** setcgmsg target tick A bolt of lightning from the cloud strikes you!
*** setcgmsg target miss A bolt of lightning from the cloud misses you.
*** setcgmsg target kill A bolt of lightning from the cloud electrocutes you to death!
** Room messages (subject to viewer intellect rolls otherwise generic $t winces in pain, etc messages are used)
*** setcgmsg room hit A small cloud of lightning forms above $t's head and begins to follow him around.
*** setcgmsg room tick ...
*** setcgmsg room miss ...
*** setcgmsg room ...
** setcgmsg will require an authorized bio and the finalized setcgmsgs will require additional authorization
* An ability whose name I can't think of that will allow the user to cause damage to themselves to try and cancel a genjutsu (will allow taijutsu/ninjutsu users to break Genjutsu without needing Kai.) The more powerful the genjutsu the more damage that they need to cause, will be much less likely to succeed than Kai
* Because Genjutsu doesn't start melee combat I propose the introduction of a complementary Hide and Sense abilities. Hide makes you invisible in the room but moving breaks the hide. When a player "look"s in a room it will roll against the player's Sense skill. If the hider succeeds he stays hidden. If the senser succeeds the player will be seen by the senser only. The Sense skill should be coupled with a "notify" command that allows the user to notify the location of a hidden player to the room (with optional "group" switch which will only notify the hidden player to the senser's group).
** Hide/Show Notes:
* Using Genjutsu while hidden will modify the sense/hide roll to favor the senser. The more damage the genjutsu does the more the favor slides to the senser (The affected player must have the Sense skill).
* The Hide/Sense skills could either be skills with % or (the way I see it) abilities with the player's intelligence making the roll instead of the skill %
* Probably already in the works but definitely a way to customize the Custom Genjutsu hit/miss/tick and kill description with tokens ($n = player name, $t = target name, $p = target pronoun) e.g.,
** On self
*** setcgmsg self hit A small lightning cloud forms above $t.
*** setcgmsg self tick A burst of lightning from the cloud strikes $t.
*** setmcgmsg self miss A burst of lightning from the cloud strikes the ground beside $t.
*** setcgmsg self kill One final bolt of lightning electrocutes $t.
** target messages
*** setcgmsg target hit A small cloud of lightning forms above your head and begins to follow you everywhere.
*** setcgmsg target tick A bolt of lightning from the cloud strikes you!
*** setcgmsg target miss A bolt of lightning from the cloud misses you.
*** setcgmsg target kill A bolt of lightning from the cloud electrocutes you to death!
** Room messages (subject to viewer intellect rolls otherwise generic $t winces in pain, etc messages are used)
*** setcgmsg room hit A small cloud of lightning forms above $t's head and begins to follow him around.
*** setcgmsg room tick ...
*** setcgmsg room miss ...
*** setcgmsg room ...
** setcgmsg will require an authorized bio and the finalized setcgmsgs will require additional authorization
* An ability whose name I can't think of that will allow the user to cause damage to themselves to try and cancel a genjutsu (will allow taijutsu/ninjutsu users to break Genjutsu without needing Kai.) The more powerful the genjutsu the more damage that they need to cause, will be much less likely to succeed than Kai
- Sat Mar 27, 2010 3:54 pm
- Forum: General Banter
- Topic: Post Your Pic!
- Replies: 10
- Views: 15788
Re: Post Your Pic!
Updated Hitoshi, now with 80% more dark-room photography
- Sat Oct 24, 2009 9:22 pm
- Forum: Development
- Topic: Afterlife?
- Replies: 9
- Views: 2148
Re: Afterlife?
All villages currently have the option of completely forgoing every penalty of dying except losing Ryo video Claim bundled with Kisei Jouyaku.
- Thu Oct 15, 2009 6:57 pm
- Forum: Skills
- Topic: Multiple Attacks for Weapons
- Replies: 11
- Views: 3344
Re: Multiple Attacks for Weapons
Mine is sort of a combination of weapon skills and weapon weight. For example at 100% in swords with a ~5 pound weapon and say 15 str you get 3 attacks a round which is the max (about the same as unarmed). But if the weapon weighed say 15 pounds and you only had 5 strength, no matter what your skill in swords you'd only do 1 attack per round.
Now I have no concrete ideas as to what the ratios and scales for weight vs strength vs skills should be as it's kind of a complex system but that's my 2 cents.
Now I have no concrete ideas as to what the ratios and scales for weight vs strength vs skills should be as it's kind of a complex system but that's my 2 cents.
- Sat Oct 04, 2008 5:43 pm
- Forum: Development
- Topic: Bots?
- Replies: 3
- Views: 1181
Re: Bots?
It depends on how real the bots actually act. Will they group with us and go on runs like normal players do, etc. I've seen one MUD (.Dimension 2) implement things called Wanderers which is pretty much this idea, they run around, form groups with players/other Wanderers, will sell/buy from shops, level just like normal players, etc. It's an interesting venture in both AI and in interactivity.
- Tue Sep 23, 2008 4:58 pm
- Forum: General Banter
- Topic: Post Your Pic!
- Replies: 10
- Views: 15788
Re: Post Your Pic!
I figured I'd post a different pic than last time so here's a photo of myself and a few guys from work after we got done playing paintball.
I'm the one in the lower left(glasses)
For posterity's sake I'll also post the old pic
I'm the one in the lower left(glasses)
For posterity's sake I'll also post the old pic
- Sun Sep 21, 2008 11:46 am
- Forum: Development
- Topic: Status effects?
- Replies: 17
- Views: 3733
Re: Status effects?
Shiro wrote:Erm guys I hate to point out that there should probably only be one level of blind if that and that should lower accuracy by 75% (unless the character has some skill to negate that ). For you see there aren't multiple stages of blind, you either are or you are not.
Actually it is completely possible to be partially blind.
- Wed Jun 18, 2008 11:02 am
- Forum: Skills
- Topic: Half-seals
- Replies: 4
- Views: 1886
Re: Half-seals
Half seals? Elaborate a bit.
- Tue Feb 19, 2008 9:59 am
- Forum: Skills
- Topic: Genjutsu Suggestion Thread
- Replies: 19
- Views: 6010
Re: Genjutsu Suggestion Thread
Those are nice suggestions accept for the clones attacking part. Any attack on the target should disrupt the Genjutsu.
That is how Genjutsu works, damaging yourself or taking damage is a way to break free of a Genjutsu (along with forcing outward a large burst of chakra).
That is how Genjutsu works, damaging yourself or taking damage is a way to break free of a Genjutsu (along with forcing outward a large burst of chakra).
- Thu Jan 17, 2008 5:53 pm
- Forum: Development
- Topic: Arena Ranks
- Replies: 2
- Views: 968
Arena Ranks
The current ranks are
While this is somewhat nice the fact that there is no one above level 200 sort of rules A out of the group so here's just a new proposal
Code: Select all
Rank A - Both fighters are above level 200.
Rank B - Both fighters are between 101 and 200.
Rank C - Both fighters are between 10 and 100.
While this is somewhat nice the fact that there is no one above level 200 sort of rules A out of the group so here's just a new proposal
Code: Select all
Rank S - Both fighters are above level 225.
Rank A - Both fighters are between 151 and 225.
Rank B - Both fighters are between 76 and 150.
Rank C - Both fighters are between 10 and 75
- Fri Jan 11, 2008 9:08 am
- Forum: Skills
- Topic: Blood - one of the 5 types of Jutsu
- Replies: 3
- Views: 1744
Re: Blood - one of the 5 types of Jutsu
Well, summoning wasn't a specific jutsu type. Summoning is a ninjutsu (Kuchiyose no Jutsu)
- Mon Jan 07, 2008 10:02 am
- Forum: Development
- Topic: Chuunin
- Replies: 4
- Views: 1352
Re: Chuunin
There currently are 5 Chuunin which were assigned that rank at the anniversary, all of which were above level 110
- Sat Dec 29, 2007 4:49 pm
- Forum: Development
- Topic: Monks
- Replies: 5
- Views: 1336
Re: Monks
Well before we turn Naruto into Final Fantasy lets get down to the fact that healing in the Naruto universe is done with Jutsu, not divine intervention.
- Fri Dec 28, 2007 6:04 pm
- Forum: Skills
- Topic: Kekkei Genkai - how it can be made to work
- Replies: 3
- Views: 1709
Re: Kekkei Genkai - how it can be made to work
Well, firstly, you seem to be a bit confused. Kekkei Genkai are in fact, quite rare. The only people in the current anime(non-filler) shown with true Kekkei Genkai are the Uchihas, Hyuugas and Kaguya(I'm missing one I think, so sue me). 99% of the other things you see are simply clan-specific jutsu. The cursed seals, the bijuu, etc. are all just Jutsu.
Secondly, the entire point of Kekkei Genkai is to be UNbalanced, it's something that sets those with the trait above those without. Attempting to give everyone a bloodline limit would be downright silly. The rarity of Kekkei Genkai are a part of what makes them so powerful, give it to everyone and you remove a bit of their strength.
Secondly, the entire point of Kekkei Genkai is to be UNbalanced, it's something that sets those with the trait above those without. Attempting to give everyone a bloodline limit would be downright silly. The rarity of Kekkei Genkai are a part of what makes them so powerful, give it to everyone and you remove a bit of their strength.