Summons
Post 1: Shiro · 2008-10-03 23:59 UTC
Sup /NM/, I was just thinking about how summons could be handled and came across a potential idea. What if clans (for a certain amount of rpp) were granted the summoning contract for a creature. This is all I got so far, what are your guy's thoughts ?
Post 2: Gatz · 2008-10-06 19:40 UTC
My only fear would be summons would then be the thing to have in order to win. Where-as, I'd like summons to be rarer and only used in extreme cases, at least the King summons.
Post 3: Shiro · 2008-10-07 01:27 UTC
Making them rare would be easy you could do it like this
==Charges==
Level 250 = free
Level 200 = 5 rpp
Level 150 = 10 rpp
Level 100 = 15 rpp
Level 050 = 20 rpp
The clan leader would automatically get the summon when it was purchased for the clan with rpp and could teach any of his clan members.
The clan members who had learned from the clan leader would be able to teach only one other person that summon (Teache/student) and the person learning would still have to pay the normal price. You could also have it so that before a non clan leader taught it they would have to be a certain age or rank.
As for making king summons only used in extreme circumstances you could make them moody and refuse to be summoned again for , depending on how powerful they are this could be a whole year (40 hours). This could decrease depending on how much the king liked the summoner, you could have a gauge for how friendly certain members of his family were with you, this could be tracked with an flist for summons. You would need to spend time fighting along side the lower ranking summons before the higher ones would fight with you for any amount of time. Basically you would need to be best friends with the rest of his family before he would even spare you the time of day.
Post 4: Ichiro · 2008-10-07 17:27 UTC
That sounds pretty reasonable to me, as long as anyone who wants to learn it has to pay that many rpp's. I'm not really sure how I see it working out where a clan buys the summon. I mean...if everyone puts in rpp's and the clan leader gets the summon for free, that seems a little unfair to everyone else. However, I don't think that letting the clan leader teach it to anyone for free is a good idea either, even if said person had to be a member of the clan. Maybe if the clan leader had to pay the initial rpp's, could then teach it to anyone in their clan for half or full rpp's that it would normally cost that individual to learn based on Shiro's scale.
I think it might help if there was an age/rank limit on learning the summon at all.
I really like that idea on the king summons.
Post 5: Gatz · 2008-10-07 18:18 UTC
Actually, why not have someone pay to become the rep for that animal? Like, pay 100 RPP, and you can hold onto the animal summon scroll. To write your name in the scroll, you must pay say...20 RPP, and then uber train to be able to summon anything. That way it isn't tied to a clan, because that doesn't make much sense to me, and it lets a large variety of people get access to it, but makes it difficult to Master.
Post 6: Shiro · 2008-10-07 19:56 UTC
That sounds pretty great
Post 7: Ichiro · 2008-10-07 21:34 UTC
Yeah, that sounds like a much better idea.
Post 8: Ichiro · 2008-10-07 23:48 UTC
Would someone be able to put their name on multiple scrolls?
Post 9: Gatz · 2008-10-08 21:52 UTC
Ichiro wrote:
Would someone be able to put their name on multiple scrolls?
I wouldn't think so, I'm not sure I'd let people remove their name from a scroll either. I think it is fair enough to say you're committed on that character, especially if summons were designed well enough so that they balanced out and no one summon was uber amazing.
Post 10: Shiro · 2008-10-08 23:06 UTC
I dunno, I think it would be quite possible from an ic standpoint for someone to have their name on two scrolls. Since to sign you have to specifically use the blood from either your right or left hand and the hand you choose will be used from then on whenever you want to summon. So it should be possible to use your other hand on another contract.
Post 11: Ichiro · 2008-10-08 23:08 UTC
Well, I just don't think it would be a good idea for people to be able to access as many as they wanted. I'd say one sounds good, but I guess two could be okay?
Post 12: Isamu · 2008-10-09 00:54 UTC
Two should be the limit, but have it be a high level restriction, say 200 or so...
How would learning the summon jutsu work, lose a practice and rpps or just the rpp cost?
Also, not all situations require the kingly summons, so could the amount of chakra used determine which "level" of animal you get?
There could be multiple tiers set up, pay 10 rpp (min.) to learn the summon but you can't summon the king animal and an extra 5-10 rpp to get the king.
As for the animals, there's Frogs, Snakes, Slugs, Turtles( its Gai's ), Dogs (Kakashi), Monkeys (The Third Hokage), Ferrets (temari), and Spiders(one of the sound four)
Am I missing any?
Post 13: Yamashita · 2008-10-09 01:37 UTC
My only issue with the "keeper of the scroll" bit is the issue of what happens when a keeper leaves the MUD for one reason or another without passing it on to another on the contract? If the keeper of the frog scroll had been gone for a few months and someone really wanted to learn frog summoning, they shouldn't be completely out of luck. I would think that there should be some sort of time limit for a keeper to be gone before it defaults to being a free (i.e. unclaimed) position, which a current frog summoner could purchase at a discounted rate.
Post 14: Shiro · 2008-10-09 07:02 UTC
My only issue with the "keeper of the scroll" bit is the issue of what happens when a keeper leaves the MUD for one reason or another without passing it on to another on the contract? If the keeper of the frog scroll had been gone for a few months and someone really wanted to learn frog summoning, they shouldn't be completely out of luck. I would think that there should be some sort of time limit for a keeper to be gone before it defaults to being a free (i.e. unclaimed) position, which a current frog summoner could purchase at a discounted rate.
First of all just because you want a certain type of animal as your summon and someone else has it, it doesn't mean that they will let you sign on with that animal. For instance say I get a crane summon and you are just dying to have it, in all likelihood I am not going to let you sign on. I will keep my scroll and only let my heir or top pupal see it, let alone sign it. So you see you would be out of luck and no amount of wishing would let you get your hands on it. I can't say for certain, but I think anyone else who saves up 100 rpp would be the same. Scrolls aren't some library book you lend out to whomever asks to use them, they are much more personal (sorta like underwear).
Second, Temari had a kamaitachi not a ferret. A kamaitachi is a blade wielding weasle of myth.
Third, for the same reason we don't have sharingan and other bloodline limits as player accessible skills I would suggest that any shown summon from the series not be used in the game.
Lastly, I don't think anyone who has earned 100 rpp and spent it on a summon should have it taken away from them after any amount of time. For you see those 100 rpp represent a legend they have created about their character and I don't doubt they would continue to rp after they get their summon. So taking away their scroll for inactivity would be like taking away part of the legend they have built around their character, and that is just not right.
Post 15: Ichiro · 2008-10-09 18:38 UTC
You still didn't address the problem of what to do if someone isn't around. While someone may not be willing to give it their summon, it's not really fair to say "Well, you'd like to talk to about getting , but they haven't been on for 4 months now. They've never seen you on, they don't know you, and thusly they may not wish to let you sign the scroll...but even if they did you still can't because they're not around."
The other issue with permanently buying a scroll is, what happens if someone else wants that particular scroll, saves up 100 rpp, and the first person hasn't been around for a long period of time? Is that person just completely and utterly out of luck? That doesn't really seem fair.
As far as not having summons from the show, I don't see why we can't. Actually, what would seems like it would make sense and address the issue of permanently buying a scroll, is to have multiple scrolls of each type. They may not be exactly the same, but similar. For instance, there might be three scrolls that allow a ninja to summon dogs. They wouldn't be the same dogs, and they might even be slightly different in abilities/stats, but they we would be similar enough that people wouldn't be completely out of luck by some random chance. With multiple scrolls, each would count as one signature as well, so if a ninja was really devoted to dogs, he could sign two different dog scrolls potentially.
Post 16: Isamu · 2008-10-16 03:31 UTC
ummm... not sure how this would work, but there could be a bot that has the scroll when the player isn't on...
Just an idea! pwease don't hurt me...
Post 17: Ichiro · 2008-10-16 06:01 UTC
That's a really good idea. Although I'm not sure how we'd work that exactly. I mean, having it so that the bot can have the scroll seems like a really good plan. I suppose we'd first have to decide if it should be okay to allow one player to deny another player access to that scroll.
Post 18: Isamu · 2008-10-16 07:17 UTC
I think there should be qualifying stats for each scroll. If you want Dogs, for example, the scroll might require you to have 15 Dex, so you're quick like them...
This way no one can be refused as long as they have the proper stats. Note: you should have to maintain the stat requirement to use the summon.
Post 19: Ichiro · 2008-10-16 17:09 UTC
I don't really think there should be any requirements like that. From what we've seen of the show, it seems more like someone begins to take on characteristics of their summon as they spend time training with them. Plus, people are already going to be spending a fair number of rpp's. If I spent 100 rpp's on something, and then couldn't use it becaused I pulled a point out of something, I'd be rather displeased with that.
Post 20: Gatz · 2008-10-16 18:54 UTC
Here is my thinking on the last couple of summon posts:
When a player with the scroll logs off, a shrine is setup at their bind spot that houses the scroll, that way even if they were off, they'd be accessible. If the holder of the scroll hadn't logged in for like 1 month, the scroll would then be obtainable by anyone for RPP. Holding onto the scroll means that your summoning costs are reduced by...say...20%. Also, if you gain the RPPs you unlock various stages of summons, a la a leveling system:
Level 1
...
Level 10 (King Summon)
Each level would unlock a variation on that animal that was a big different...for example, for frogs, level 8 might be like the tower crushing toad that Jiraiya used, but level 3 could be like the toad Jiraiya used to block Kisame's Samehada sword. However, they all have chakra costs, so even if you unlocked Gamabunta to summon, if you lack the say...3k Chakra, you'd be screwed anyways.
Which might make it fun if Summons like Manda were strong, but would unsummon themselves if you annoyed them...so then you would have wasted Chakra, putting an interesting spin on a fight.
Post 21: Anonymous · 2008-10-24 04:33 UTC
I think there should be an NPC who controls each scroll at all times. The conditions you would have to fulfill to sign the scroll would be different and range from really hard to ridiculously stupid. And of course their whereabouts and conditions would be kept secret and be forbidden to speak of. Maybe they could even move from time to time.
I also don't think spending rpp should be a requirement. If you make gaining access to the scroll hard enough(like suiken style), if somebody can manage to sign it then good for them. Of course, like special abilities, with enough rpp (certainly a large amount) you could always buy your way in if you can't find it on your own. No practice points needed. Every character has the potential to learn a summon free of charge, simply by gaining the npc's approval and signing the scroll. But can they find the scroll they want? And are they strong/smart enough to pass the test the scroll keeper will give them?
As far as players holding the scrolls, lets call a spade a spade. It's unfair and nobody wants to have another player delegating who gets to be awesome with them. However, if there are different summons, say... primary and secondary, maybe there can be a compromise. For the primary blood summons (frog, slug, snake, monkey, dog, etc.,) anybody can obtain them. Individual clans, with a nice big donation of rpp, can create "secondary" summons, assuming of course an immortal approves of the animal/creature of choice and the description and bonuses they submit. Primary summons would have 4-6 stages/levels of power and secondary would have 2-3. Players are limited to one primary summon and one secondary (if their clan has one). Of course that secondary thing is just my own take of what I think is fun.
....
This is a long post... I know. I'm sorry. The inner machinations of my mind are an enigma... drool
....
Ahem... As I said, players are limited to one summon for the rest of their character's natural life (I'm sure an rpp payment could be made to erase your name from a scroll.) Every time you use a blood summon you drain some chakra and little health. Of course the chieftain summon would drain absolutely all of your chakra (a minimum still needed) and a predetermined amount of health as well as quickly ticking away at your stamina while they're out. Maybe they'll give you some of their chakra, if they're nice. Also the greater the summon, the longer it may take. This way, if you summon the big guns in a battle against another player that was previously fair, you'd be taking a nice big risk. And of course if you don't have the juice needed to wake up the beasty, you just waste a few rounds of summoning procedures to find yourself standing with a tadpole (or whatever the baby version is,) looking confused, when the smoke clears.
You would have to practice each level of summon up to a certain point before you had the concentration required to use them in battle. And you would also have to get one summon to 100% before you could begin to train for the next level of the summon.
So many ideas... so few explanation skills...
Each summon may or may not:
a.) give you bonuses.
b.) help you fight.
c.) have special skills/abilities.
d.) like and/or acknowledge you. (and if they don't they might not help you at all)
To use the skills/abilities I suggest an "Ask system". You must 'ask' the summoned creature to preform whatever skill or ability you desire. Depending on the power and temperment of the creature, and you're percentage on the summon skill, maybe they'll do it... or maybe they'll just say something horrible, not helpful and completely uncalled for.
Let's set up an example.
Deep in a maze of hidden rooms in the forest, you find an old man with a huge scroll. He gives you the once over and tells you to pay him 10000 ryo for a secret. You pay him and receive some hard mission to do some stupid tedious task. You complete it get back and he tells you that just this once he'll let you sign the Scroll of the . You sign it and there is some sequence of him teaching you the proper signs blah blah.
Next thing you know you've got a summon category in your practice list, with a skill at 5%.
[5%] Summon Hatchling
Cost- 45hp, 70 chakra
Hatchling gives you %5 bonus to exp and can detect hidden opponents, but cannot aid you in battle.
You become adept at Summon Hatchling! (yay!)
[100%] Summon Hatchling
[5%] Summon Young Sparrow
Cost- 100hp, 120 chakra, small additional chakra ticks
Young Sparrow gives a 10% bonus to exp and delivers weak strikes in battle. He has 300 hp.
You become adept at Summon Young Sparrow! (yay!)
[100%] Summon Young Sparrow
[5%] Summon Hawk Twins
Cost- 250hp, 230 chakra, noticable stamina ticks
Hawk Twins act as one unit. They deliver considerable strikes in battle... when they feel like it. 550 hp.
Abilities: Body Block - The twins fly in front of the opponents next taijutsu or ninjutsu attack and take the blow for you. However, if the attack is too powerful, they will quit and leave you to fend for yourself.
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[5%] Summon Grand Owl
Cost- 40% of your max hp, all chakra (with at least 1600 to give), large stamina ticks
Grand Owl increases INT by 20 and DEX by 10. He will block regular attacks for you, occasionally, with his giant wings. The time Grand Owl spends on the field, as well as his obedience, is determined by his respect for your wisdom. Grand Owl will dispel genjutsu immediately. Sometimes Grand owl will assault the opponents chakra instead of his health.
Abilities: All-seeing Eye- Grand Owl will gaze into the future and relay to you normal attacks to come, increasing your ability to dodge.
Blood for Chakra- Grand Owl will quickly drain your life to provide you with fresh chakra.
Screech of Time- Grand Owl will yell, slowing the speed of your opponent considerably.
So on what not. That's the end. My brain is drained. I have many ideas, but not the drive to type them all out. If it's too complex, I'm sorry. If it's not complex enough, I'm sorry I'm not a scholar. If you wanna bust my balls for making it long for no reason, that's fine. Just don't hurt my feewings....
---Uriko
Post 22: Isamu · 2008-10-24 05:12 UTC
nice post.
I've gotta agree with the no rpp option, "gobs of money"...
I like the idea that it drains a bit of health, but 100 hp for the 2nd level summon? that's a bit much... I'd say tone down the hp cost to something less ridiculous
And the exp bonus is nice for the low level summons, as long as it doesn't persist through a lot of summons...
The Final summon shouldn't be so ridiculous, but I like the abilities it has.
Your post isn't that long considering the amount info you present!
Welcome to the Crazy House, Uriko!
Post 23: Shiro · 2008-10-24 06:12 UTC
I strongly believe that we should avoid all summons from naruto, but that doesn't mean that we can't use the same animal types. Like I am pretty sure there is more then one clan of giant toads in the animal realm. If this is the case then I really don't see any reason not to let one person be the holder of the scroll, since if a person really wanted to then they could go acquire the exact same type of animal as the other guy.
Money for summons is simply out of the question, summons aren't something one can just buy like a piece of armor. Giving up hp to summon something is also not such a great idea. One only has to cut their thumb to summon their partner, not give up a quart of blood. The way I look at it the blood is only part of a ritual. The blood shed on the ground is a way to remind the creature of the contract that the two of you are in and the chakra is simply a means to pave the way for the summon, the bigger the summon the bigger the road needs to be so more chakra is needed. Also in the manga it seems as if all summons take exactly the same amount of time, which happens to be near instantly.
Other then calling upon the animal and asking for assistance I don't think you should be able to tell them what to do. If anything they should tell you what to do, like Charizard calls out "Give me a light" then prepares to do his own fire attack giving you a chance to combine your attacks for greater damage. Likewise your summon could be of a taijutsu nature: Hitmonlee calls out "Let's go for the combo!" and then he prepares to do tripple kick or something.
When you are summoning them I think it would be cool if you didn't do summon toad tadpole, but rather had to enter an amount of chakra to put into the summon. The amount put it would correspond to a certain summon range like small frog could be summoned for 200-400 chakra and medium frog could be from 350-600. That way if you put in 350 chakra you would still most likely get small frog but there could be a chance of getting medium frog, this would make it so players would really have to get to know their summons. To get special summons that are an off branch of your summon tree you could have it be so when the player reaches a certain % with a certain summon they reveal it.
Like: You summon extremely large frog.
Extremely large frog looks at you and laughs hardily.
Extremely large frog says "Hey, we have been friends for a while so I thought I would tell you something cool. Did you know that you could summon just my stomach when you are in an enclosed room? This is a pretty nifty trick if you want to keep someone in place for a while. Though please do be careful with what you do, it is rather annoying to be at home with mrs. extremely large frog having a nice dinner when suddenly I get indigestion without having eaten anything."
Extremely large frog squints at you "What did you want me for anyway ?"
Post 24: Yamashita · 2008-10-24 14:49 UTC
Uriko wrote:
Of course the chieftain summon would drain absolutely all of your chakra (a minimum still needed) and a predetermined amount of health as well as quickly ticking away at your stamina while they're out.
Draining "absolutely all" your chakra is a very bad idea no matter what the jutsu. However, I do believe that the "boss" summons like Gamabunta and Manda should take large amounts of chakra, but it's obviously not an insanely huge amount considering how many people can use them in Naruto. The big problem is that if the minimum requirement for summoning Manda were, say, 1600 chakra and regardless of how much more chakra you had it took all of it, someone with 3000 chakra wouldn't have any advantages in summoning Manda over someone with 2000. In addition, we've never seen anyone drain all of their chakra summoning a "boss" summon in Naruto.
Moving on to time needed to complete a summon: Time needed to summon a boss shouldn't be any more than 1 round, even if it takes more time to summon them than to summon a lesser summon. We can see in Naruto that summoning is as fast as other jutsus, sometimes even faster, since complicated handseals take a long time.
In any case, summoning in Naurto is inherently fast, as Naruto summoned Gamabunta fast enough to break his fall the first time we saw him, and that was without any practice in summoning the boss.
Also, draining stamina is not a good idea, as you shouldn't have to put forth any effort to keep summons summoned. Summons in Naruto appear to be a one-time thing, not a constant drain in any respect. The summons use their own hp, chakra, and stamina and do not require anything from the summoner once they have been summoned. Plus, why stamina? Stamina in Naruto appears to have nothing to do with summoning.There is also the issue of hp loss in summoning. If any hp is used for the summon, it should be at most 1 hp for causing yourself to bleed.
In addition, summons should not affect your stats, as they are not connected to you in any way. Summoned creatures are their own entities and exist separately from the summoner. Naruto never got stronger or faster or smarter from having summoned Gamabunta, he just got a powerful ally in the midst of combat.
I do, on the other hand, like your idea of primary and secondary summons. We have seen what could be examples of secondary summons in Kakashi's nin-dogs and Temari's weasel summons. Low-level secondary summons with lower requirements for gaining access, but with fewer levels of improvement could be a useful addition to a ninja's arsenal, without it becoming his go-to method.
Post 25: Shiro · 2008-10-24 17:57 UTC
Yamashita wrote:
I do, on the other hand, like your idea of primary and secondary summons. We have seen what could be examples of secondary summons in Kakashi's nin-dogs and Temari's weasel summons. Low-level secondary summons with lower requirements for gaining access, but with fewer levels of improvement could be a useful addition to a ninja's arsenal, without it becoming his go-to method.
She summoned a kamaitachi not a weasle !
You shouldn't post anything on the forums that is ahead of the anime in respect to the owners wishes.
Post 26: Gatz · 2008-10-24 18:20 UTC
I edited Yamashita's comment to remove the spoiler. We need to keep things spoiler free. :)
Post 27: Keiko · 2008-12-21 16:50 UTC
scuffs the dirt with her sandals and peeks up at everybody Do you think that we could have unique summons or something? Like a giant man-eating moth or over-sized geckos?
Post 28: Ichiro · 2008-12-21 23:41 UTC
Unique? Or original?
Post 29: Gatz · 2010-05-25 15:27 UTC
I've been thinking about this again and wondering if we can get the ball rolling on discussions once more. I think it'd be a cool thing if each clan got to have a unique animal summon. If the system was setup well, it could be customized per clan. Say, for the clan to pay 20 RPP, and each member who wanted to sign the contract would pay 1 RPP.
So, basically, when a clan came together, they had the option of 'purchasing' an animal contract for whatever animal they wanted, within reason, and then I could work with them to make sure it was laid out in a way they liked and wasn't game breaking. Once in a came in, clan members could learn that summon with 1 RPP
Post 30: Yamashita · 2010-05-29 19:44 UTC
I like this idea. It's pretty much the same system Ichiro and I have been talking about.
Post 31: Gatz · 2010-06-21 19:19 UTC
I think I wanna spill the beans on this one and say that I think Ichiro's clan, since they are the more active of the two clans, will be the guinea pigs for clan based summons. The only caveat being they need to finish their clan hall first. If that test goes well, NM will have clan based summons.
If folks feel strongly about having non-clan based summons we'll see about that. For now, making summons around clans provide a fun incentive to join a clan and more of a reason for RP, as you'll still need RPP to get access to your clan's summon.
Also, if any of you other guys wanna try to form a clan to get a fun and unique summon, then I welcome it.