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Helpfile Issues (Missing Helpfiles, Misinformation, etc)

Bugs · 11 posts · 2010-06-22 – 2010-07-01

Post 1: Gatz · 2010-06-22 04:03 UTC

Please post any issues with help files. As the game is still growing, help files can become outdated or have wrong information in them. Please post anything you see wrong here.

Post 2: Ichiro · 2010-06-23 00:16 UTC

There's no helpfile about multiplaying. (i.e. defining it like botting)

Post 3: Yuuta · 2010-06-30 09:22 UTC

I decided it wouldn't hurt to improve upon a few of the helpfiles in order to maximize their fluidity and readability. I have gone through all of the Taijutsu Technique helpfiles, including the "Taijutsu" helpfile itself, and have removed all noticeable grammatical errors while also presenting the information in a pleasant manner.

Very rarely did I modify any of the information that was already present; I really only added flavor text to the skills that were lacking it (such as kick and punch) and made the helpfiles consistent with each other.

I did produce some changes that I am unsure about, however, such as the modification to God Fist and Buddhist Palm, where, in the syntax, is specifies a command such as "Buddhist [only in battle]". I instead put that information in the body of the description as opposed to the syntax and looked to the technique "kick" to do so.

If you can use Buddhist Palm or God Fist or other such techniques that had the [only in battle] syntax addition, and it is not restricted to the original target, as kick and punch seem to be, then please tell me so that I may correct it.

As far as Yama Tsubusu goes, it mentioned the same person as in Fusegu Yama, but then has the gall to say that it is no longer recorded in the pages of history. Since he is named quite plainly in the other helpfile pertaining to the other skill, Fesugu Yama, I am assuming that he has not been swept from the pages of history. Either that, or there are two "most famous" Taijutsu experts in The Stone who happen to both share the same appearance, mannerisms, and circumstances leading to their beginning to teach the two moves who share remarkable similarity to each other.

Both can be changed to refer to a person "no longer in history", but it feels awkward for the two helpfiles to seemingly contradict each other. If I am incorrect in assuming that they are both the same person (which, really, is not exactly hard to do considering the circumstances surrounding them), then I will modify it again upon request.

The main Taijutsu file is updated to include all available Taijutsu and order the Taijutsu in terms of "basic" (everyone from any village can learn it) and village-specific. I found it odd that you could learn moves from another village and yet were not given access to information of just what moves these happened to be (slist only lists the moves available to your village). I also thought it would be much more helpful to have all of the Taijutsu techniques in the same helpfile as basic Taijutsu information so that people may do further research on it.

For Senbotsusha, I also assumed that "overall top level" referred to "overall combat level" and changed accordingly so that it may be more precise.

The original is directly above the modified version in order to allow people to easily compare the two.

Feedback and criticism of anything I may have done wrong, or any spelling errors i may have created (though I have also double-checked my own helpfiles, mistakes can get through).

If this is acceptable, I am hoping to also continue on with Ninjutsu, Genjutsu, Ningu, and Basic Abilities.

Without further adeus, here it is :

TAIJUTSU

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Taijutsu is composed almost entirely of techniques to inflict physical
damage, or to increase the damage output a body can deal. The skills
related to Taijutsu have no formal handseals, so as to facilitate their
use in battle when the user would most likely need all his attention on
his enemy. It is thought that Taijutsu was the first of the shinobi arts,
as quite a few techniques require little chakra use, but instead require
physical prowess to function well. Properly used, Taijutsu arts will allow
the user to rain unforgiving blows down on his opponent, and give few, if
any, chances for reprisal. 

=====================================================================

Taijutsu is composed almost entirely of techniques designed either to 
inflict raw physical damage or to improve upon the body, indirectly 
improving the physical damage one can deal. The skills related to Taijutsu, 
so as to facilitate their use in battle, have no formal handseals, allowing 
the user to focus all of his attention solely on the enemy.

It is thought that Taijutsu was the first of the shinobi arts as quite a few 
techniques require not chakra to function well, but physical prowess. 
Properly used, Taijutsu arts will allow the user to rain unforgiving blows 
down on his opponent and give few, if any, chances for reprisal.

General Taijutsu Techniques

Boukenka            Kick                Punch
Double Kick     Haburi          Kyouji Senbotsusha  
Triple Kick    Chikara          No-shadow Kick  
Dragon Punch      Fukutsu           Ishiryoku       
Combo             Buddhist Palm God Fist        
Genki             Custom Style   Dai Taijutsu       
Leap

Village-specific Taijutsu Techniques

Leaf        Dynamic Entry, Konoha Senpuu
Mist        
Sand        Hakkei Kihaku, Suna Raishuu
Sound     Kaizou Hebi, Yama Tsubusu
Stone     Fusegu Yama, Yama Tsubusu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BOUKENKA

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boukenka means "Adventurer" and with this skill a player will not lose
Stamina when walking around. Also, the experience gained while walking is
doubled. As well as the delay in room movement based on item encumberance will 
be removed. However, over time this skill's use will drop as your combat
level increases. Eventually, even a mastered Boukenka will become
worthless but, while a Shinobi has a low combat level, it can prove to be
very, very helpful.

Note: Knowing the skill Genki will let a player be able to still reap the
benefits of Boukenka.

=====================================================================

Boukenka, translated to "Adventurer", allows a player to move about 
without losing stamina,  doubles the amount of experience gained from 
walking, and removes the delay in room movement encountered from 
item encumbrance. The skill's use will drop as your combat level increases and, 
even if mastered, it will eventually become useless. While a shinobi 
has a low combat level, however, Boukenka can prove to be an invaluable 
asset.

Note:  Knowing the skill "Genki" will allow a player to continue reaping 
the benefits of Boukenka regardless of combat level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

KICK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Syntax:  kick

Kick is a skill which can only be used once a fight has started, and
can only be used against your primary opponent.  If it successfully
lands, it inflicts damage on your opponent.

=====================================================================

Syntax: Kick

The art of kicking is one of the rudimentary basics of Taijutsu. 

Kick is a skill which can only be used once a fight has started and can 
only be used against your primary opponent.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PUNCH

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Syntax:  punch
Punch is a skill which can only be used once a fight has started, and
can only be used against your primary opponent.  If it successfully
lands, it inflicts damage on your opponent.

=====================================================================

Syntax: Punch

Punching, like kicking, is a rudimentary basic of Taijutsu.

Punch is a skill which can only be used once a fight has started and can 
only be used against your primary opponent.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

DOUBLE KICK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Syntax:  double kick

Double kick is a skill which can only be used once a fight has started, and
can only be used against your primary opponent.  If it successfully
lands, it inflicts damage on your opponent. Double kick sends two kicks at
your opponent using up twice as much stamina that kick does.

=====================================================================

Syntax: Double Kick

While being able to kick an opponent is relatively easy, being able to do 
it twice in succession requires more effort. Double kick sends two kicks 
towards the target, dealing more damage than a standard kick but using 
up twice as much stamina in the process.

Double kick is a skill which can only be used once a fight has started, and 
can only be used against your primary opponent.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

HABURI

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The literal meaning from Japanese means Power. At the correct time in a
Ninja's life, he can be tempted to channel something inside of him and
learn a skill that increases his experience gain by 100%. However, all
this comes at a sharp cost. Once Haburi is learned, it can never be
unpracticed by anyone. So each Ninja must decide whether or not to go
down the path to achieve power faster.

=====================================================================

Haburi, translated literally, refers to "Power". At the correct time in a 
ninja's life, he may be tempted to channel something inside of him that 
allows him to benefit more from life's toils. However, this all comes at a 
sharp cost -- once the state of Haburi has been reached, it cannot be 
undone, making it impossible to be unpracticed. Each Ninja must carefully 
decide whether or not to go down this path to power.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

KYOUJI SENBOTSUSHA

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This skill is an auto-skill which gets stronger with the player's overall
top level. Kyouji means dignity or pride and Senbotsusha means people who
have fallen in battle. This skill is one which redeems the pride of a
someone who dies in combat by giving that person a 10 percent boost to hit
point regeneration, Chakra regeneration and Stamina regeneration and 20
percent bonus to defense for a period of time, the time period increasing
with the player's overall top level as stated above.

=====================================================================

Kyouji translates to "Dignity" or "Pride" while Senbotsusha refers to those 
who have fallen in battle. This is a skill which redeems the pride of one 
who dies in combat by giving them a 10 percent boost to regeneration 
(hit points, chakra, and stamina) and a 20 percent bonus to defense for a 
period of time.

This skill is automatic and the duration of the bonuses increases with the 
player's overall combat level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

TRIPLE KICK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Syntax:  triple kick

Triple kick is a skill which can only be used once a fight has started, and
can only be used against your primary opponent.  If it successfully
lands, it inflicts damage on your opponent. Triple kick sends three kicks
at your opponent using up three times as much stamina that kick does.

=====================================================================

Syntax: Triple Kick

Kicking an opponent twice in succession not enough to take them down? 
Increase the number of kicks! Triple kick, as it is aptly named, sends a 
succession of three kicks towards the opponent to deal even more damage, 
using up three times as much stamina as a standard kick in the process.

Triple kick is a skill which can only be used once a fight has started, and 
can only be used against your primary opponent.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

CHIKARA

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The word Chikara is powerful in Japanese. It can be interpreted as one of
the following words: force, strength, energy, might, power, agency,
authority, influence and vigor. The skill Chikara in turn does something
similar: it fills the Ninja full of a powerful air of power. Fleeing will
no longer penalize the Ninja with experience loss, and they will be immune
to Stamina and Chakra stun.

=====================================================================

The word Chikara is a powerful one in Japanese, with many 
interpretations: force, strength, energy, might, power, agency, authority, 
influence, and vigor.

The Chikara skill, in turn, lives up to its namesake -- it fills the ninja with 
great power and provides an impressive air about them. Those who learn 
the skill will be immune to stamina and chakra stun and, should they flee, 
will not be penalized with experience loss.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

NO-SHADOW

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Syntax: No-Shadow

The further improvement of the basic kick has developed this skill. The
problem with kicking is that it can be very slow, this skill causes the
user to kick so fast it doesn't even cast a shadow.

=====================================================================

Syntax: No-Shadow

The problem with a simple kick is that it can be very slow. This improved 
version, however, causes the user to kick so fast it doesn't even cast a 
shadow.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

DRAGON PUNCH

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Syntax: Dragon [Note: While in combat]

The Dragon Punch is done with an open Tiger Claw hand position. It is a
straight punch directed towards soft tissue areas such as the shoulder,
neck or belly. 

Note: Dragon Punch can only be done in the Hebi Style.

=====================================================================

Syntax: Dragon

The Dragon Punch is a straight punch using an open Tiger Claw hand 
position and is directed towards soft, vulnerable tissue areas, such as the 
shoulder, neck, and stomach.

The Dragon Punch is a skill which can only be used once a fight has 
started, and can only be used against your primary opponent.

Note: Dragon Punch can only be done in the Hebi Style.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

FUKUTSU

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fukutsu literally means "Persistance", "Indomitability" and "Fortitude".
This skill is for Shinobi's going a long distance from any Medical
facilities. It lets a Shinobi's body recover faster than it normally
would. These benefits are only helpful when the Shinobi is not in active
combat and resting or sleeping.

=====================================================================

Fukutsu, translated literally, refers to "Persistence", "Indomitability", 
and "Fortitude". This skill is for shinobi traveling long distances from any 
medical facility and allows a shinobi's body to recover faster than under 
normal circumstances. 

The benefits only appear when the shinobi is not in active combat and is 
currently either resting or sleeping.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

ISHIRYOKU

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The word means Will Power in English, this skill is the partner of Haburi.
Likewise, it shares the boosting. Offering double growth in experience.
Paired with Haburi, it makes the user achieve power much faster but it
also shares the heavy cost of never being able to unpractice it. Many
Ninja can work around the the loss of skill points for achieve power
faster, some would rather take the extra effort.

=====================================================================

Ishiryoku refers to "Will Power" in English and, due to its identical effect, 
is known as the partner skill of Haburi. Though it allows for speedier 
growth by doubling any gained experience, it, too, shares the heavy cost of 
being permanent.

While many ninja can work around the loss of an alternative skill in order 
to achieve power at a much faster pace, others find that they would much 
rather put forth the extra effort.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

COMBO

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Syntax: combo <skill name>

Truly adapt fighters see the value of team work to over come even the most
daunting opponents! This skill allows you to take your already known
Taijutsu and use it in combination with another player! To use this, simply
type combo "skill name" and have another person in your group type combo
"skill name" within 5 seconds of the original person, and you'll attack the
opponent in unison!

Note: Each person can use a different skill in the combo.

Note 2: Only up to 5 people can do combo at once, however that doesn't stop
others in your group from doing a combination attack at the same time.

=====================================================================

Syntax: Combo <skill name>

Truly adept fighters see the value of teamwork in overcoming even the 
most daunting of opponents. This skill allows for you to take your already 
known Taijutsu and use it in combination with another player.

To use this, simply type combo "skill name" and have another person in 
your group type combo "skill name". If they do so within 5 seconds of the 
original person, you will both attack the target in unison.

Note: It is possible for each person to use a different skill in the combo.

Note 2: Only up to 5 people can devote to a single combo at once. 
However, this does not prevent the use of unrelated combos of others in 
your group.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BUDDHIST PALM

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Syntax: Buddhist [Note: While in combat]

This move exists as part of a legend. Coming from the Fut Gar family, which
literally means "Buddha Family". It is made with an open fist and can
easily damage even the most well conditioned opponents.

Note: Buddhist Palm can only be done in Defensive Styles and a custom style
with 1.2 or better in defense.

=====================================================================

Syntax: Buddhist

Coming from the Fut Gar family, which literally means "Buddha Family", 
this move exists as part of a legend. It involves striking with an open fist 
and can damage even the most well conditioned of opponents.

The Buddhist Palm is a skill which can only be used once a fight has 
started, and can only be used against your primary opponent.

Note: Buddhist Palm can only be done in defensive styles and a custom 
style with 1.2 or better in defense.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

GOD FIST

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Syntax: Godfist [Note: While in combat]

The Bato Shing God Fist, designed to make use of the whole body's energy
through the fist into one leathal attack delievered to the opponent's
ribs. When done correctly, it can easily shatter the ribs.

Note: God Fist can only be done in Aggressive styles, including a custom
style that has an attack of 1.2 or better.

=====================================================================

Syntax: Godfist

The Bato Shing God Fist is designed to channel the whole body's energy 
through the fist in lethal attacks directed at the opponent, typically towards 
the ribs. When done correctly, it is not uncommon for bone to easily 
shatter under the assault.

The God Fist is a skill which can only be used once a fight has started, and 
can only be used against your primary opponent.

Note: God Fist can only be done in Aggressive styles, including a custom 
style that has an attack of 1.2 or better.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

GENKI

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is an auto-skill based off the power of a Master Taijutsu user. Genki
means 'spirit' or 'energy' in English. This skill boosts the attack and
defense power by 10 percent of regular combat moves, not skills. This also
boosts Stamina regen by 10 percent. It also reduces Stamina cost for
Taijutsu skills by 20 percent, as well as giving a small chance to make
Genjutsu wear off faster.

=====================================================================

Genki, meaning "Spirit" or "Energy" in English, is an automatic skill 
embodying the power of a master Taijutsu user. This skill improves the 
attack and defense power of regular combat moves (not skills) by 10 
percent, boosts stamina regeneration by 10 percent, and reduces the 
stamina cost for Taijutsu skills by 20 percent. There is also a small chance 
that Genjutsu used on a practitioner of Genki will wear off faster than 
usual.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

CUSTOM STYLE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Over a Ninja's life he can develop his own traits and abilities. A unique
identity is formed after awhile where they truly fight in a manner that
can only be described as their own.

Note: This skill can NOT be unpracticed. Once you learn it, you are stuck with
it until your character is deleted.

=====================================================================

A Ninja is constantly developing his own traits and abilities throughout his 
lifetime. After countless exposure to combat, a unique identity is formed 
where they truly fight in a manner that can only be described as their own.

Note: This skill can NOT be unpracticed. Once you learn it, you are stuck 
with it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

DAI TAIJUTSU

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Syntax: Dai (Skill)

What does a Taijutsu user do when they're in a pinch and their best move isn't
cutting it? Failure is not a possiblity for a ninja. Dai Taijutsu is the
ability to take a Taijutsu move the user already knows and super charge
it. It'll make the move's power rapidly shoot up, but it will cause the
Stamina used to go up and any recovery time after the move to go up too.
However, if a Taijutsu move powered up with Dai is used on a ninja
performing hand seals, it will delay them in being able to finish.

=====================================================================

Syntax: Dai <skill>

What does a Taijutsu user do when they're in a pinch and their best move 
just isn't cutting it? When failure is not a possibility for a ninja, they turn 
to Dai Taijutsu! Dai Taijutsu is the ability to take a Taijutsu move the user 
already knows and to super charge it, greatly increasing the damage it 
deals but also requiring more stamina and a greater recovery time.

If a Taijutsu move powered up with Dai Taijutsu is used on a ninja 
currently performing hand seals, it will delay their progress.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

LEAP

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Syntax: Leap (Target) (Skill)

A Taijutsuist has a wide array of physically crushing moves to use, but
what happens when an opponent tries to slip away? Obviously a Taijutsu user
can't fight a room away. However, with Leap, they launch themselves into a
target's room and start fighting with them. However, because the Taijutsu
move used with Leap wasn't meant to be used like this, more Stamina is used
than normal.

=====================================================================

Syntax: Leap <target> <skill>

Though a practitioner of Taijutsu has a wide array of physically 
devastating moves to use, what is preventing an opponent from simply 
running away? Obviously, a Taijutsu user can't fight something unless it is 
nearby and in the same room. With Leap, the user launches himself at a 
target in an adjacent room, swiftly clearing the distance between them and 
initiating combat.

Because the Taijutsu move used in conjunction with Leap wasn't originally 
meant to be used in such a way, the Stamina drain is higher than normal.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

DYNAMIC ENTRY

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Syntax: Dynamic (Direction) (Target)

This skill is one that not many choose to learn. Mainly because most
consider this move too bawdy to add it to their own. However, this
Taijutsu move originated from Maito Gai and was created when he was a
Chuunin for Hidden Leaf. He said his move was 'the eseence of the Spring
Time of Youth' and truly could bring out the 'youthful explosion' that
originated in the hearts of Konoha's young ninja. Thusly, the current
Hokage gave in and made the teachers in Konoha learn this move, despite
their protest. Rumor has it that the Hokage did this because Gai swore to
not stop doing one-armed pushups in his office, to prove his passionate
rule he created, until he granted his request. This technique is a basic
jumping kick, however it is performed from one room away from the target
and will start a fight. The only downside of this, is that if the target
is much more skilled than the user, there is a chance they can land a
counter move on them damaging the user. 

Note: Normally Orochimaru steals techniques to add to Hidden Sound's
ability, however this is rumored to be the only skill he refuses to learn.

=====================================================================

Syntax: Dynamic <direction> <target>

This skill is one that very few ninja choose to learn, citing its ridiculously
gaudy nature as their prime concern. This technique originated from Maito
Gai during his time as Chuunin in his efforts to capture "the Essence of the
Springtime of Youth". Convinced that this technique would bring out the
"youthful explosion" that originated in the hearts of Konoha's young ninja,
he proclaimed a rule that would make it mandatory for all of Konoha's
teachers to use the technique as well. The Hokage himself, in spite of the
great protest generated from the other ninja, eventually began to support
the notion and formally passed the rule into law. Rumor has it that the
Hokage only did this after Gai, in a characteristic fit of passion, swore to 
not stop doing one-armed pushups in his office until the Hokage granted the
request.

This technique is not much more than a basic jump kick aimed at a target
one room away. use of this move will start a fight and, should the target
exhibit more skill than the user, there is even a chance the target will
counter the skill and land a damaging move of thir own.

Note: Though Orochimaru normally steals techniques to add to Hidden
Sound's repertoire, this skill is rumored to be the only one he refuses to
learn.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

KONOHA SENPUU

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Syntax: "Konoha Senpuu" (Target)

The famous move of Rock Lee of Hidden Leaf. Like how Maito Gai demanded
Dynamic Entry be taught, Rock Lee's Way of the Ninja wouldn't let his
signature move go unused by the brave ninja of Konoha! This move is a
whirling kick which is special in that it can hit not only your target but
any other opponents who may be attacking you.

=====================================================================

Syntax: Konoha Senpuu <target>

The signature move of Rock Lee of Konohagakure. Similar to how Maito 
Gai demanded Dynamic Entry be taught, Rock Lee's Way of the Ninja 
wouldn't allow this move to go unused by the brave ninja of Konoha!

This technique involves a whirling kick which not only hits your original 
target but any other opponents who may be attacking you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

HAKKEI KIHAKU

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the great war ended between villages and Leaf was the winner, the
Hidden Sand village was forced to have a limited number of Shinobi. This
is the reason they had to force what little they had to be the best of the
best in order to still keep Hidden Sand effective, thus the skill Hakkei
Kihaku was created. Hakkei means roughly 'release internal power' and
Kihaku comes from 'spirit', 'vigor' and 'drive'. This ability has a lot to
do with that and allows for a Shinobi to train faster but sometimes with a
double edge. When experience is gained, the user can sometimes get more
than their normal gain, even up to double what the normal gain is.
However, they run the risk of earning less experience than normal. This is
not all however because this skill can allow a Shinobi to get experience
sometimes when they shouldn't gain any, allowing them to leach what little
they can when a normal Shinobi would gain nothing. The other positive is
that unlike Haburi and Ishiryoku this skill is not permenent and can be
unpracticed, but with the weight of being double edged most Shinobis have
to weigh the good and the bad to see if they truly desire this.

=====================================================================

After the Great War between villages ended and The Hidden Leaf was left 
victorious, the Hidden Sand village was forced to have a limited number 
of Shinobi. In order to compensate for their loss of numbers and still 
remain effective, they began to force what little they had to be the best of 
the best. From these efforts, Hakkei Kihaku was born.

Hakkei means, roughly, "release internal power" and Kihaku comes from 
"Spirit", "Vigor", and "Drive" -- this ability is an embodiment of the 
Sand's drive to push ever forward. While experiencing everything in such 
a heightened state, the opportunities to gain experience become greater; a 
user may gain a bonus to their gained experience, potentially up to double 
their normal amount and even in situations when they would otherwise 
gain no experience at all. Conversely, such a focused state of mind runs 
the risk of missing out of the bigger picture of events, which may actually 
reduce the amount of experience they would otherwise gain from the 
event.

Unlike Haburi and Ishiryoku, who share similar effects, this skill is not 
permanent and may be unpracticed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

SUNA RAISHUU

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the great Hidden Leaf and Hidden Sand war, the Hidden Sand was left
in a crippled state. They were required to limit the amount of ninja they
had, and because of this they required a stronger crop of ninja to
compensate this. The technique Suna Raishuu or "Sand Raid" was created. It
lets the ninja potentially get an additional attack in each combat round, 
as well as a boosted 15% damage to all Taijutsu moves and 15% reduction to 
Stamina cost of Taijutsu moves.

NOTE: This additional attack still works even if a weapon is being wielded.

=====================================================================

After the Great War between the Hidden Leaf and Hidden Sand, the 
Hidden Sand was left in a barely sustainable state. Forced to limit the 
number of ninja they had on hand, they required a stronger crop of ninja to 
compensate. This lead to the creation of the Suna Raishuu, or "Sand Raid."

Suna Raishuu allows a ninja to potentially get an additional attack in each 
round of combat, boosts the damage of all Taijutsu moves by 15%, and 
reduces the Stamina cost associated with Taijutsu moves by 15%.

Note: This additional attack will still work even while wielding a weapon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

FUSEGU YAMA

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Of the many stories that get passed around, this style's history is unique.
The tale goes that two old men were arguing at a bar about which hidden
village had the best Taijutsu. After drunkenly arguing for hours, and many
names, villages and moves were mentioned the two became locked between
Hidden Leaf and Hidden Sand. However, an quiet old man in the back spoke
up and asked about Hidden Stone. Of course, the two men burst into a
drunken laughter and the subject changed.

The quiet man was none other than Migori Nobura, the most famous
Taijutsuist of the Hidden Stone. Having heard his village shamed, he
devised a way to impart his Taijutsu to Hidden Stone and give them a gift
they couldn't replace. Thus, Fusegu Yama Style (or "Defending Mountain
Style") was created. This style is unique in that the more people attack
you, the better you can utilitze the style. Also, for every person in your
group which is using this style, the better the style can be used.

It is even rumored that when a master of this style is in great
danger, they can use almost any Taijutsu move with it. However, it is said
that unlocking the true potential of this style can be difficult, and so
very few have even mastered the use of it, but this hasn't stopped legends
of famous Fuseugu Yama users crushing armies by themselves from spreading
across the various countries.

=====================================================================

Of the many legends that get passed about, this style's history is unique. As 
the story goes, two old men were arguing at a bar about which hidden 
village had the best Taijutsu. After many hours of drunken arguing and 
numerous names and villages were mentioned, the two became 
deadlocked between either the Hidden Leaf or Hidden Sand. The debate 
was cut short when a quiet old man, placed far to the back, asked why the 
two did not consider the Hidden Stone. The two men burst into a fit of 
drunken laughter -- "The Hidden Stone! Imagine that!" -- and the subject 
was soon dropped in favor of less sober musings.

The quiet man was none other than Migori Nobura, the most famous 
practitioner of Taijutsu found in the Hidden Stone. Having heard the 
shame of his village firsthand, he devised a way to impart his Taijutsu to 
the Hidden Stone as an irreplaceable gift. From this desire the Fusegu 
Yama Style, otherwise known as the "Defending Mountain", was born. 
This style is most notable in that the greater the battle, the stronger the 
style becomes -- as more enemies engage you, and as more people within 
the group use the same style, the stance itself becomes easier to utilize.

It is even rumored that when a master of this style is in great danger, they 
can use nearly any Taijutsu technique with it. Coincidentally, it is also said 
that unlocking the true potential of this style is notoriously difficult, and 
only a very few people have ever managed to reach this level of 
proficiency. This doesn't stop the legends of famous Fusegu Yama users 
crushing entire armies by themselves from spreading across the various 
countries, however.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

YAMA TSUBUSU

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Syntax: "Yama Tsubusu" (Target)

This skill has a legend attached to it, that goes something like this. A
long time ago, in a bar far away from Hidden Stone's village a group of
drunkards were fighting over which ninja village had the best Taijutsu.
Many ninja were named, many villages mentioned, however a tired looking
man in the back mentioned the one village not named, Hidden Stone. The
room erupted in laughter. No one considered Hidden Stone to be anything
but a joke in the Taijutsu world. So, this man decided to change that.

His name has been long erased from the pages of history, but legends still
are told about his deeds during the Third Great Ninja War. His Taijutsu was
considered equal to none. When he returned to Hidden Stone, however, he
noticed the trainees were struggling to perform even the simplest
techniques, so he took it upon himself to train them, including giving
them his greatest skill: Yama Tsubusu, the "Mountain Smasher".

This skill allows the user to use both his arms to perform a terrifyingly
powerful punch. This technique can be performed on one opponent, but it
truly shines when fighting multiple opponents at once, since this lets the
user hit two targets at once.

Sadly, however, a defector from Hidden Stone to Hidden Sound brought this
much sought after skill to Orochimaru who added it to his already large
collection of abilities.

=====================================================================

Syntax Yama Tsubusu <target>

As the tale goes, a long time ago, in a bar far from the Hidden Stone's 
village, a group of drunkards were fighting over which ninja village 
sported the best Taijutsu. Though many ninja were named and villages 
mentioned, one village was quite plainly omitted. When a tired-looking 
man in the far back asked why the others were avoiding the Hidden Stone, 
the room erupted into laughter. No one considered the Hidden Stone to be 
anything but a pathetic joke in the Taijutsu world.

This man -- none other than the great Migori Nobura himself, the most 
acclaimed Taijutsu expert of the Hidden Stone -- decided it was time to 
change the world's view of the Hidden Stone. When he returned to the 
Hidden Stone, however, he noticed the trainees were struggling to perform 
even the most basic of techniques. He thus took it upon himself to 
personally train them, including giving them his greatest skill of all: Yama 
Tsubasa, the "Mountain Smasher".

This skill makes use of both of the user's arms to perform a terrifyingly 
powerful punch. While this technique can be performed on a lone 
opponent, it truly shines when fighting multiple enemies at once where it 
can score a solid blow on up to two targets at once.

Sadly, when a defector of Hidden Stone left for Hidden Sound, he also 
brought this much sought after skill to Orochimaru who promptly added it 
to his already large collection of abilities.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

KAIZOU HEBI

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Kaizou Hebi (Modified Serpent) style is one that has been popularized
by Orochimaru, leader of the Hidden Sound. Although many tales have been
told of this particular style, the most commonly accepted one is as
follows:


Orochimaru, favoring the quick strikes and angled movements of the Hebi
style was disappointed by the fact that it wasn't fully complete. Having
searched for someone who knew the complete form of the Hebi style and
coming up with no results, he turned to Manda, King of the Serpents. After
many sacrifices and offerings, he finally discovered the edict passed down
since the Tournament of Gods. It stated that no mortal man could ever be
taught the Shin Hebi (Pure Serpent) style on penalty of death. However,
Orochimaru refused to give up on gaining the powerful style he desired. So,
using his own research and hard work he created the Kaizou Hebi style.
Although not perfect, it has some of the defensive components that Hebi
lacked. This style comes at a cost, however. Stamina regeneration is down
15 percent for men and 10 percent for women, because of the flexibility
required for this style. Rumors claim that this is why Orochimaru preferred
to inhabit the bodies of kunoichi. The large bonus this style brings is
that every 10 levels above the required Taijutsu level, the user
experiences a bonus of 1 dexterity.


Note: The bonus to dexterity only happens when Kaizou Hebi is 100% learned.

Note 2: The effects on dexterity and stamina regeneration only occur during
combat.

=====================================================================

The Kaizou Hebi (Modified Serpent) Style is one that has been
popularized by Orochimaru, leader of the Hidden Sound. Although many
rumors have been spread of this particular style, the most commonly
accepted one is that Orochimaru, favoring the quick strikes and angled
movements of the Hebi Style was disappointed by the fact that it wasn't
fully complete. Having searched for someone who knew the complete
form of the Hebi Style and finding no results, he turned to Manda, King of
the Serpents. After many sacrifices and offerings, the edict passed down
since the Tournament of Gods was revealed -- "no mortal man may ever
be taught the Shin Hebi (Pure Serpent) Style under penalty of death."

Unwilling to give up the powerful style he desired, however, Orochimaru
devoted his own research and effort into creating his own style -- the
Kaizou Hebi Style. Although not perfect, within it contains some of the
defensive components that the Hebi lacked. Due to the great deal of
flexibility demanded by this style, stamina regeneration drops by 15% for
men and 10% for women, but for every 10 levels in Taijutsu above the
required level to learn this skill, the user experiences a bonus of 1
dexterity. Rumors claim that the prime reason for Orochimaru's favoritism
towards inhabiting the bodies of kunoichi can be traced back to this style
and its natural favoritism towards the naturally more agile body of the
female.

Note: The bonus to dexterity only happens when Kaizou Hebi is 100%
learned.

Note 2: The effects of dexterity and stamina regeneration only occur
during combat.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Post 4: Gatz · 2010-06-30 15:05 UTC

I like it, Yuuta. My only gripes were that you dropped the info about Orochimaru favoring to inhabit Kunoichi for Kaizou Hebi, I thought that was a neat touch, and that Maito Gai making a rule. However, depending on how much you watch Naruto, it may or may not make sense.

For back story, Orochimaru inhabited a body of a woman during the battle with the Third and Gai loves making up ridiculous rules, usually on the spot, to prove points.

Post 5: Yuuta · 2010-06-30 16:28 UTC

Gatz wrote:

I like it, Yuuta. My only gripes were that you dropped the info about Orochimaru favoring to inhabit Kunoichi for Kaizou Hebi, I thought that was a neat touch, and that Maito Gai making a rule. However, depending on how much you watch Naruto, it may or may not make sense.

For back story, Orochimaru inhabited a body of a woman during the battle with the Third and Gai loves making up ridiculous rules, usually on the spot, to prove points.

I retained the information about Gai. It is rearranged to better flow, but as far as the overall message, it should be the same.

As for Orochimaru inhabiting kunoichi -- I know full well about that little... quirk of his, but I was unable to figure out a way to keep it within the helpfile without it being obtuse in relation to the rest of the passage. I will give another go at them and see if I can make those messages more apparent.

EDIT:

Alright, the Maito Gai scenario was because I misread the original helpfile. This has since been corrected and the information has been placed in for the same effect :

DYNAMIC ENTRY

=====================================================================
This skill is one that very few ninja choose to learn, citing its ridiculously 
gaudy nature as their prime concern. This technique originated from Maito 
Gai during his time as Chuunin in his efforts to capture "the essence of the 
Spring Time of Youth". Convinced that this technique would bring out the 
"youthful explosion" that originated in the hearts of Konoha's young ninja, 
he proclaimed a rule that would make it mandatory for all of Konoha's 
teachers to use the technique as well. The hokage himself, in spite of the 
great protest generated from the other ninja, eventually began to support 
the notion and formally passed the rule into law. Rumor has it that the 
hokage only did this after Gai, in characteristic fit of passion, swore to not 
stop doing one-armed puships in his office until the hokage granted his 
request.

This technique is not much more than a basic jump kick aimed at a target 
one room away. use of this move will start a fight and, should the target 
exhibit more skill than the user, there is even a chance the target will 
counter the skill and land a damaging move of thir own.

Note: Though Orochimaru normally steals techniques to add to Hidden 
Sound's repertoire, this skill is rumored to be the only one he refuses to 
learn.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

If it is accepted, I will replace the file of my original post with this one so as to keep everything in one place and make a note of the change in this post.

KAIZOU HEBI

=====================================================================
The Kaizou Hebi (Modified Serpent) Style is one that has been
popularized by Orochimaru, leader of the Hidden Sound. Although many
rumors have been spread of this particular style, the most commonly
accepted one is that Orochimaru, favoring the quick strikes and angled
movements of the Hebi Style was disappointed by the fact that it wasn't
fully complete. Having searched for someone who knew the complete
form of the Hebi Style and finding no results, he turned to Manda, King of
the Serpents. After many sacrifices and offerings, the edict passed down
since the Tournament of Gods was revealed -- "no mortal man may ever
be taught the Shin Hebi (Pure Serpent) Style under penalty of death."

Unwilling to give up the powerful style he desired, however, Orochimaru
devoted his own research and effort into creating his own style -- the
Kaizou Hebi Style. Although not perfect, within it contains some of the
defensive components that the Hebi lacked. Due to the great deal of
flexibility demanded by this style, stamina regeneration drops by 15% for
men and 10% for women, but for every 10 levels in Taijutsu above the
required level to learn this skill, the user experiences a bonus of 1
dexterity. Rumors claim that the prime reason for Orochimaru's favoritism 
towards inhabiting the bodies of kunoichi can be traced back to this style 
and its natural favoritism towards the naturally more agile body of the 
female.

Note: The bonus to dexterity only happens when Kaizou Hebi is 100%
learned.

Note 2: The effects of dexterity and stamina regeneration only occur
during combat.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Also modified Kaizou Hebi.

Thumbs up and these will replace the suggested changes of the previous post.

Post 6: Gatz · 2010-06-30 17:37 UTC

Looks good to me, except Hokage should be capitalized in Dynamic Entry's helpfile. Very nice work.

Post 7: Yuuta · 2010-06-30 17:53 UTC

Gatz wrote:

Looks good to me, except Hokage should be capitalized in Dynamic Entry's helpfile. Very nice work.

Why is that? I noticed that a few improper nouns (ninja, hokage, etc.) were capitalized but I don't understand the basis behind it.

(Editing my original post to reflect the modifications)

Post 8: Gatz · 2010-06-30 18:02 UTC

Hokage is the title of a specific person, ninja getting capitalized is more-than-likely a mistake. Also, something to note, Japanese has no plural forms and so it is improper to use 'ninjas' or, one I saw in a NM helpfile needing to be fixed, 'jutsus'. It is just 'ninja' or 'jutsu'.

Post 9: Yuuta · 2010-06-30 18:13 UTC

Gatz wrote:

Hokage is the title of a specific person, ninja getting capitalized is more-than-likely a mistake. Also, something to note, Japanese has no plural forms and so it is improper to use 'ninjas' or, one I saw in a NM helpfile needing to be fixed, 'jutsus'. It is just 'ninja' or 'jutsu'.

Yes, I saw the same incorrect pluralization as well (and fixed it, I hope).

Titles are capitalized only when it is used in a direct address or in compound to the name of said person : "Good day, Hokage" or "Did you see Hokage Bob today?"

When used generally, they are not supposed to be titled : "I met the president yesterday." "Did you see the hokage pass me that smile?"

I make exceptions, however, to promote emphasis (I do this with Taijutsu, Genjutsu, Ninjutsu, and Ningu in the help files), and I have no problem with capitalizing "Hokage" in order to show a sort of reverence.

(Editing in the changes : capitalization of "Hokage")

Post 10: Daizaburo · 2010-07-01 07:22 UTC

In terms of the kages and their titles being capitalized when used alone, I tend to think of it similarly to the way nicknames are used in English. Say you were referring to Bruce Springsteen by his nickname "The Boss": you wouldn't say "The boss is giving a show tonight."; you'd make sure that people understood you and say "The Boss is giving a show tonight." I know that it doesn't exactly apply here, but it's merely the convention we're using (which also happens to be used fairly widely among English-speaking Naruto fans, see Narutopedia et al.).

Post 11: Yuuta · 2010-07-01 09:01 UTC

Daizaburo wrote:

In terms of the kages and their titles being capitalized when used alone, I tend to think of it similarly to the way nicknames are used in English. Say you were referring to Bruce Springsteen by his nickname "The Boss": you wouldn't say "The boss is giving a show tonight."; you'd make sure that people understood you and say "The Boss is giving a show tonight." I know that it doesn't exactly apply here, but it's merely the convention we're using (which also happens to be used fairly widely among English-speaking Naruto fans, see Narutopedia et al.).

Noted. Thank you for the clarification.

EDIT: I slightly modified the Taijutsu file by removing the :'s present for village-specific techniques. This is so that it is more consistent with the Ninjutsu file I am making, which has a large enough list of village-specific jutsu that keeping the colons in would cause it to be visually unappealing.

I would suggest to color code it, as well :

Leaf = Green (&G)
Sand = Yellow (&Y)
Stone = "Brown" (&O)
Sound = White (&W)
Mist = Blue (&B).

I.E.,

&GLeaf Dynamic Entry, Konoha Senpuu
&YSand Hakkei Kihaku, Suna Raishuu
...

&d

This will make it far easier to read.