Myth System

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Re: Myth System

Postby Hazamishi » Wed Feb 15, 2012 10:22 pm

Ah... Yeah, I feel you on that, I guess. Some of them have a lot of skills and some of them don't. Maybe you way would be best for now, until we see what kind of stuff comes out in the story or something.
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Re: Myth System

Postby Hazamishi » Fri Feb 17, 2012 7:45 pm

Another addition to the myth goodie list: cursed seals.

Each seal could hold a certain stat increase, with level 1 release increasing the stat by 5, level 2 increasing it by 10. The seals of heaven and earth would be the two most expensive ones, and would give an increase over more than one stat. Heaven being the strongest, so in level 1 you get +3 to each stat, and in level 2 you get +5 to each? Earth gives +2 in level 1, +4 in level 2?

That's just a rough example, and would most likely be really really overpowered, but I figured it could get your mind working.

Edit: Level 2 activation could murder your mental state and eventually force you out of it and hit your hp/stam/chakra hard.
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Re: Myth System

Postby Isamu » Wed Feb 22, 2012 8:16 pm

I'm still of the opinion that you should at least start with your old MP if you Legacy your character. I don't like the idea of kids running around with sharingan or byakugan, but you could just limit purchasing Mythic Abilities to 1 or 2 MP costs, since Journeyman, Tensai, and Iron Body are ideally for lower level characters. Once I got to level 125 or so, I didn't have to care about broken bones, so Iron Body wouldn't have been a good choice for my character when he's older, but at low levels, broken bones meant so much more. It doesn't make sense to force a Legacy Character to get back up to level 100 in order to get some of the Mythic Abilities. You could even make it so that characters can only make one purchase per 50 levels, or they can only RP into getting a Mythic Ability early, that way you won't have people abusing the system.
</rant>

@Hazamishi:
Cursed Seal always seemed like the final third of the power ups (Jinchuuriki/Unleash and Eight Gates being the other two). I'm all for being able to get those, and you would have to purchase level 2 as well. I would say, have the different seals give bonuses to different stat combinations. Since people will probably just get whatever makes them strongest, you'd have to make each one about the same for different reasons. Earth and Heaven seals might require certain stat requirements in order to get them. As for the price, level 1 could be a 2 MP cost, and level 2 should be the same so that the total cost is 4, equivalent to unleash and some of the Eight Gates.
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Re: Myth System

Postby Ichiro » Thu Feb 23, 2012 9:07 am

I sort of agree with Isamu. Except I'm of the opinion that you should be able to buy whatever you want with your MP whenever (although, I do like the idea of limiting purchases to once every 25 or 50 levels or something until your past level 100). I think it would be fine for byakugan and sharingan to be in kids, especially since it makes more sense for people to awaken that at a young age. I'm also of the opinion, however, that those sorts of things should have some different stages/levels that you can unlock based on level/MP spent (or both).

Letting people purchase intermittently would prevent players from going "Bam, I bought a bunch of practices at level one and got a whoooooole bunch of jutsu I shouldn't have already ^_^". It would still allow people to start with some extra practices or not break their arms constantly or be able to learn things easier without really breaking anything.
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Re: Myth System

Postby Gatz » Thu Feb 23, 2012 10:11 am

Hrm, I think if I let Myth carry over on a Legacy, I'd not let Legacy affect how many MP were gained go up because of Legacy, otherwise it makes it a lot easier to gain very high tiered Myth abilities. If I let any Myth carry over, I'd like all of it carry over, otherwise everyone is just going to dump their points to the low tier stuff anyways.

As planned now, Legacy would double the amount of MP gained, so level 100 would be 2 myth points, instead of 1, etc. However, if everyone is really anti-losing Myth abilities, then I'd keep it so Legacy has no affect on MP at all and you just reset at level 1 with all your MP/Myth stuff intact but you gain no extra MP.
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Re: Myth System

Postby Ichiro » Thu Feb 23, 2012 10:21 am

Oh, right. That was the other thing I wanted to mention. Personally, I'd rather just get 5 MP each go and not have the number increased by Legacy (although maybe have your selections reset when you Legacy, but then you can just re-spend them). It should still work out to be the same number of MP.
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Re: Myth System

Postby Gatz » Thu Feb 23, 2012 12:03 pm

Ichiro wrote:Oh, right. That was the other thing I wanted to mention. Personally, I'd rather just get 5 MP each go and not have the number increased by Legacy (although maybe have your selections reset when you Legacy, but then you can just re-spend them). It should still work out to be the same number of MP.


I think this is slowly beginning to back-peddle what the point of Legacy is. It isn't just to reset you to level 1 with everything and re-level. It is a total reset, but having perks the second go-around. A level 1 player who is new and a level 1 player who just used legacy shouldn't be at vastly, vastly different power. Now, obviously the experienced player will have more knowledge and other perks that came form Legacy, but we're slowly getting into the point where Legacy does nothing more than reset you to level 1 and nothing else.

Using Legacy should have some risk, to it. It can't be pure reward. People will already get the bonus practices and trains. However, this is sounding like nerfing it a bit and leaving very little reason not to use Legacy, which I don't want happening.
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Re: Myth System

Postby Ichiro » Thu Feb 23, 2012 3:18 pm

Hrmm...well, that makes sense. The main thing for me is that I know some people will want to RP some things (like myself and having sharingan at various stages). While it's possible that I'll get all the way to level 200 without anyone wanting to RP with me....that's pretty unlikely, and the way it is right now, I'd have to get to legacy 5 before I can get something like sharingan at even level 100.
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Re: Myth System

Postby Gatz » Thu Feb 23, 2012 3:27 pm

Ichiro wrote:Hrmm...well, that makes sense. The main thing for me is that I know some people will want to RP some things (like myself and having sharingan at various stages). While it's possible that I'll get all the way to level 200 without anyone wanting to RP with me....that's pretty unlikely, and the way it is right now, I'd have to get to legacy 5 before I can get something like sharingan at even level 100.


Ah, I get what you're saying, since the first Legacy point hits at level 100, it sort of cuts you off from beginning with it, a la an Obito-esque character.
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Re: Myth System

Postby Ichiro » Thu Feb 23, 2012 6:40 pm

Exactly. And for the first Legacy, it wouldn't even be attainable it until level 200. Plus, if MP carried over you could have people who incrementally buy better versions of things like that (which I think could be an interesting way of doing byakugan/sharingan/eight gates/etc.) [I'll post another topic on my ideas on that soon].
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Re: Myth System

Postby Gatz » Fri Feb 24, 2012 5:59 pm

Ichiro wrote:Exactly. And for the first Legacy, it wouldn't even be attainable it until level 200. Plus, if MP carried over you could have people who incrementally buy better versions of things like that (which I think could be an interesting way of doing byakugan/sharingan/eight gates/etc.) [I'll post another topic on my ideas on that soon].


How about a more radical idea. When you use Legacy, you can choose to pick a 'legacy skill', which is Sharingan/Byakugan/etc. It'd be the lowest power tier of it, but you could use MP to bulk it up. So, for example:

Implant Sharingan - Immediately acts like Sharingan level 3, but the chakra cost is doubled.
Implant Byakugan - Immediately acts like Byakugan level 2, but the chakra cost is doubled.
Sharingan (Base) - Only one tomoe, small affect
Byakugan (Base) - Small affect.
Eight Gates (Base) - Can only open 1 gate
Curse Seal (Base) - Can't control it's release, auto-activites when low on Chakra/Stamina/Health???

Whatever else....

For now, does this sound reasonable? Then MP could be used to buy upgrades to these skills. I think these skills could still be buyable via MP normally, but maybe it is that when you Legacy, you pick a Myth skill that can cost up to the total amount of MP you have -ever- had and that sticks with your character permanently. Then, next Legacy, you could pick another skill, and that'd be added in additionally to your other Legacy skill.

So,
Legacy 1 - Pick 1 Myth skill to roll with (Skill can cost up to 5 MP)
Legacy 2 - Pick 1 Myth skill (Skill can cost up to 10 MP), the old Myth skill picked on the first Legacy rolls with it too for a total of 2
Legacy 3 - Pick 1 Myth skill (Skill can cost up to 15 MP), the old Myth skills previous pick rolled
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Re: Myth System

Postby Gatz » Wed Feb 29, 2012 2:54 pm

I've been heavily thinking about this and I think we have gotten -way- too complex. This has turned from a relatively straight-forward system to one that'll need 4 hours to explain. I think to cover what people want and make things not be ridiculous to code and then take 2 years to dev, Myth/Legacy should boil down to this:

Every 100 levels, you get 1 Myth Point, the points are permanent and anything you spend with them are permanent. When you Legacy, you are given another point immediately. Legacy won't raise the amount of MP gained.

The flow would be:
Level -- MP
100 -- 1
200 -- 2
300 -- 3
Legacy- 4
100 -- 5
200 -- 6
300 -- 7
Legacy- 8
etc

With this scheme, you'd have to use Legacy once to get the real Sharingan, or your first play-through at level 300 you could get the Implant Sharingan. If you used MP to convert to practices or trains, upon using Legacy, you'd lose skills/stat points but be given back the actual practices and trains.

I think this is very, very straightforward and gives a bit of a incentive to use Legacy, but not one that is -so- great that tons of people do it and potential get upset and quit. Also, keeping your Myth Skills will just help you get past those first 50 levels.

As a party bonus, with this scheme...it is so straight-forward I could more easily imp it without too much trouble.
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Re: Myth System

Postby Ichiro » Wed Feb 29, 2012 5:01 pm

This is basically what I thought you were going to do in the first place when you originally suggested it. :P
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Re: Myth System

Postby Isamu » Thu Mar 01, 2012 3:49 pm

I like this as well. Would there be a way to use RPPs to remove a Mythic Purchase?
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Re: Myth System

Postby Gatz » Thu Mar 01, 2012 4:42 pm

Isamu wrote:I like this as well. Would there be a way to use RPPs to remove a Mythic Purchase?


Most likely.
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