Some thoughts and ideas

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Some thoughts and ideas

Postby Musashi » Wed Jun 01, 2011 1:23 pm

Hello!

First I want to start off by saying that I'm really enjoying your MUD. The time and effort that went into making NarutoMud what it is today is evident and I hope this MUD only continues to improve and stays around for years more.

That being said, I'd like to start off by pointing out some things that have been bugging me.

*Skills like kick, punch, and double kick- I haven't got much further than these three but I'd like to say that I feel as though they really come across as kind of useless so far. They might become more useful at later levels but these are very low level skills and I'd really like to see them reflecting that. At level 12 I max out double kick as high as I can (85%) and compare it's damage against my shell blade. Double kick does about 2 damage on average and my shell blade does about 10 on average (with the possibility to level it up eventually). For the sake of !!!science!!! I reallocate most of my stats into STR and I find that the numbers don't really change.

These skills seem pointless right now to me, especially considering how much STAM I have to use just to do 2 points of damage or so when I can just type 'kill <insert NPC here>' and watch the game do it for me.

I'm a huge believer in constructive criticism so my suggestions are A) Either make stats determine more about combat damage or B) Make it so each level in Taijutsu increase the damage you can do with your hands and feet while Ningu increases your weapon damage.

*Battle Abilities/Throw- Firstly, how are you supposed to train these skills? That said, throw has been a huge disappointment to me so far for two reasons A) Why can't I throw a 'small throwing kunai'...or anything for that matter? It seems like you have to put a lot of points into STR just so you can throw things. After I dumped all my stats into STR I found out that didn't even matter because B) I keep dropping the dang thing. I'm a ninja in training, not Butter McFingers! Please make it so we can practice these skills with points or if we can already, please make it more obvious. Also, shuuren with throw would make sense to me, assuming there's a dummy in the same room and you have kunai in your inventory.

Everybody is throwing starts and kunai like it's nothing but a thing in the series. Please, please, make it that epic. :P
Last edited by Musashi on Thu Jun 02, 2011 4:08 pm, edited 1 time in total.
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Re: Some thoughts and ideas

Postby Gatz » Thu Jun 02, 2011 1:35 pm

Thanks for the post. I'll need some time to think of how to answer so much! However, if you have specific ideas for things, we have sub-forums dedicated to specific aspects of the game. Thanks for the time you took to post it, and please keep enjoying the game and posting ideas/suggestions/etc on the forum!
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Re: Some thoughts and ideas

Postby Musashi » Thu Jun 02, 2011 3:55 pm

Dang, I completely overlooked that.

I'll move the new skills to a thread in the skills forum.
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Re: Some thoughts and ideas

Postby Ichiro » Thu Jun 09, 2011 4:01 pm

I've been of the opinion for awhile that after a certain level (or maybe even from the get go), some of the skills should just be abilities (i.e. punch, kick, (maybe) double kick, kawarimi, etc.)

Also, the not being able to throw things without like 15 str is kind of a big problem. I'm pretty sure it's a problem based on the formula for weight of objects vs throwers strength for determining if it can be thrown/how much damage. Unfortunately most things only have a weight of 1, so throwing a kunai is effectively the same as throwing a cleaver (as far as the formula is concerned for letting you throw it).
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Re: Some thoughts and ideas

Postby Gatz » Fri Jun 10, 2011 4:57 pm

Ichiro wrote: Unfortunately most things only have a weight of 1, so throwing a kunai is effectively the same as throwing a cleaver (as far as the formula is concerned for letting you throw it).


I'd be game for adjusting it, if anyone can propose a new formula based on whatever.
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Re: Some thoughts and ideas

Postby Kotani » Fri Jun 10, 2011 11:38 pm

Ichiro wrote:I've been of the opinion for awhile that after a certain level (or maybe even from the get go), some of the skills should just be abilities (i.e. punch, kick, (maybe) double kick, kawarimi, etc.)


I'll be honest, I like this as long as the right abilities are chosen. It'd help balance on lower levels and give people a few nice general purpose jutsu that they can use (or not) as they see fit and as appropriate for their character. If each player could get a few weak(er) abilities that were split between damage and general purpose, it may help sway them into one of the jutsu types that they may not have considered before, even if these abilities weren't all that great later in the game (but hey, who can't learn to love kawarimi?).
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